* ScriptableComplex.h: big bang (several hundred ms) for little buck:
made all CStrW params const CStrW& instead. this should *always* be done
as a matter of principle, unless the string actually needs to be
modified (in which case compiler will tell you)
* adts: slight improvement to hash table perf: change expansion
threshold to 50% full, and implement quadratic probing (as suggested by
matei)
This was SVN commit r4122.
replace it->member with variable=it->member for easier debugging. also
skip the AddProperty redundancy check in release mode instead of only
final builds
This was SVN commit r4093.
- Modified CJSSharedProperty so it can be inherited. It now acts as our
"static property" class with a pointer-to-member field. It did much of
this before but it wasn't used much because of the way XML properties
were loaded.
- Modified CEntity and CBaseEntity so that virtually all properties are
now CJSSharedProperty's added with AddClassProperty in ScriptingInit.
- Removed m_run SEntityAction field, replacing its fields with separate
variables, so we can have proper pointer-to-members for them.
- Modified CTechnology to use CJSComplex::Get/SetProperty so that
attributes no longer need to be "registered" for use in techs.
This was SVN commit r4086.
- Entity templates are now per-player, along with an unowned
"unmodified" version of each template that should be used to find the
original values of the stats. This can be accessed in the scripts as
<template>.unmodified.
- Fixed a pathfinder crash when the last path from the engine had 0
elements (just ignoring this for now).
- Units should no longer become purple when they upgrade in rank.
Refs #3.
This was SVN commit r3863.
adts: use SAFE_FREE
config: add CONFIG_FINAL; use it in
compression,vfs_optimizer,scriptablecomplex
lib: add discussion of unreachable code avoidance; revise UNREACHABLE
and add NODEFAULT
ogl_tex, tex_dds: remove some unnecessary UNREACHABLE
sysdep: move compiler-specific implementation of UNREACHABLE here.
use NODEFAULT in snd, wdbg, wposix, wsdl
This was SVN commit r3739.
baseentity, entity: remove multiple property adds (source of
scriptablecomplex memory leak)
scriptablecomplex: add code to check for leak regression and prevent
them; add suballocator for properties, since 60k are allocated in a
short while (!) - saves time and memory
This was SVN commit r3429.
- switch() statements don't handle all values in an enum
- missing \n at end of file
- non-virtual destructors in classes containing virtual functions
- order of initializers in constructor initializer lists
... some other stuff (signedness, nested comments, unused variables) as
well.
This was SVN commit r2864.
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap
This was SVN commit r2585.
Updated DLLs.
Added DirectX headers/libraries, since they're not in the platform SDK.
Fixed invalid STL iterator usage.
Disabled STL in stack trace, since it breaks.
Added comments for some reported warnings.
Corrected some apparent off-by-one errors.
Defined strlen_s to strnlen.
Probably broke pre-beta2 versions of VC2005.
This was SVN commit r2454.
- Ported lockless code to gcc inline assembly
- A few new net messages (gather, attack, add waypoint)
- Support for new messages in network->entity order converter
- Implemented rudimentary JS interface for Interaction
- issueCommand JS API, connected to the network
- Removed Interaction stuff now replaced by JS
- And something in there should probably break VS builds :P
This was SVN commit r2316.