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Commit Graph

424 Commits

Author SHA1 Message Date
0fe7cd7edc Some small layout alignment tweaks/fixes
This was SVN commit r10150.
2011-08-31 03:23:14 +00:00
c23497f326 Placing "g_GameEnded = true;" first. (Doesn't really matter, but is more clear.)
This was SVN commit r10149.
2011-08-31 03:13:33 +00:00
7d2411e6cb Convert win / loss dialogs to new style.
This was SVN commit r10148.
2011-08-31 03:09:18 +00:00
2469fdf8c6 Convert delete dialog to new style. Fixes #937
This was SVN commit r10147.
2011-08-31 02:58:57 +00:00
9a00398e24 Converted menu hotkey and ai config to new style. Added basic sliding menus. (Need to evaluate potential performance issues here.)
This was SVN commit r10146.
2011-08-31 02:41:21 +00:00
1ff6d44f9e Fixes promoted entities dropping from control groups, based on patch from gruby. Fixes #859.
This was SVN commit r10140.
2011-08-30 22:29:03 +00:00
ded514644e Commented out most of old styles.xml and changed references to new styles, outlined tabs in summary, fixed chat color in multiplayer setup
This was SVN commit r10130.
2011-08-28 21:32:35 +00:00
4185aa348a change button height from 32 to 28
This was SVN commit r10122.
2011-08-28 03:04:32 +00:00
ad6c4b6abe removed close button from ingame menu, updated button texture
This was SVN commit r10121.
2011-08-28 02:02:38 +00:00
ab5d1f8482 Changed size of the manual to be based off of the center of the screen, instead of the edges of the screen.
This was SVN commit r10120.
2011-08-28 01:49:17 +00:00
6146d948ad hide yellow border between main menu and submenu
This was SVN commit r10119.
2011-08-28 01:28:50 +00:00
52b73d4445 Make ingame exit button leave the current game rather than exit the entire program
This was SVN commit r10116.
2011-08-27 23:28:12 +00:00
0e81ee4f60 Made ingame resource counters use percent-based positioning. Lined up ingame bottom panel textures better. Remove old session dialog sprites.
This was SVN commit r10115.
2011-08-27 23:17:14 +00:00
e933986351 removed session dialog, updated ingame menu
This was SVN commit r10114.
2011-08-27 22:44:08 +00:00
3b958b4a1c Fixing yet another problem: make sure the submenu closes if we click a button that doesn't use the submenu
This was SVN commit r10112.
2011-08-27 19:36:55 +00:00
abda9576b1 Updated panel style and made main menu "x" exit game without confirmation
This was SVN commit r10111.
2011-08-27 19:23:32 +00:00
ae866e2cb4 Fix typo in tooltip
This was SVN commit r10110.
2011-08-27 18:50:23 +00:00
e1cb8f6e10 Update main menu buttons tooltip text
This was SVN commit r10109.
2011-08-27 18:46:00 +00:00
e909567004 Convert most dialogs over to new style
This was SVN commit r10108.
2011-08-27 18:34:54 +00:00
2915e9a85e Update submenu code
This was SVN commit r10107.
2011-08-27 15:21:12 +00:00
fc958db168 moved some buttons to second tier, updated style of history section
This was SVN commit r10103.
2011-08-27 06:20:16 +00:00
53de4a8d5d remove ghost=true to allow clicking on communication buttons
This was SVN commit r10098.
2011-08-26 04:32:53 +00:00
9f6f4d8bd1 Beginning of the submenu
This was SVN commit r10097.
2011-08-26 04:25:41 +00:00
072751858b polish the alpha version label
This was SVN commit r10096.
2011-08-26 01:56:50 +00:00
1890b1df49 Align tags to avoid confusion
This was SVN commit r10088.
2011-08-24 05:12:17 +00:00
81121ca1e8 Add alpha warning back
This was SVN commit r10087.
2011-08-24 05:03:11 +00:00
bf5e94c6e4 Adjusted main menu panel background
This was SVN commit r10086.
2011-08-24 04:35:53 +00:00
8a4443e4c7 Update styles to match mockup better
This was SVN commit r10085.
2011-08-24 04:16:37 +00:00
976529d280 Fix size issue with main menu panel shading
This was SVN commit r10076.
2011-08-23 04:01:05 +00:00
762aad3be5 Clean up some styles
This was SVN commit r10075.
2011-08-23 03:51:04 +00:00
dc2b2aeff4 Converted some more screens over
This was SVN commit r10072.
2011-08-23 03:27:13 +00:00
605e9f97bf Update chat dialog and some labels in game setup to new style
This was SVN commit r10068.
2011-08-22 23:56:42 +00:00
0cd825e552 Converted parts of the game setup dialog and some general GUI elements over to new styles. There are duplicate sprites / textures that will need to be removed later when all references to them are changed.
This was SVN commit r10067.
2011-08-22 23:42:16 +00:00
da438151f0 adjust border around pre-release warning text
This was SVN commit r10062.
2011-08-22 17:41:46 +00:00
d9c65c82cf More work on main menu, and added new button style
This was SVN commit r10061.
2011-08-22 17:36:53 +00:00
a6f5784c5c Remove junk characters from beginning of Alpha Warning
This was SVN commit r10058.
2011-08-22 04:18:43 +00:00
f2f0263a3d Made menu panel use a more relative layout to work better with lower resolutions
This was SVN commit r10057.
2011-08-22 04:13:05 +00:00
36d897c694 # New menu background image
This was SVN commit r10042.
2011-08-20 17:17:53 +00:00
1b8471da1f Changes shore definition to distance on land (all water included) for better dock placement.
Updates build passability classes.
Fixes tile expansion in CheckBuildingPlacement (don't use FromFloat).
Changes dock rotation snapping to search outward.

This was SVN commit r10007.
2011-08-14 23:36:13 +00:00
e51849b29f Fixes incorrect distance calculation.
Improves dock foundation snapping.

This was SVN commit r9991.
2011-08-10 23:57:54 +00:00
f378e2e651 Implements building restrictions (by terrain, territory, category, and distance). See #41. Fixes #804, #287.
Implements build limits. See #687.
Implements autorotation for dock placement.
Fixes unit spawning to consider terrain passability. See #893.
Adds new passability criteria based on distance from shore.
Updates build restrictions on some templates.
Changes unit spawning search to 4 tiles away from foundation.
Changes garrison/training spawn failure to nicer UI notification.

This was SVN commit r9970.
2011-08-06 08:11:05 +00:00
7e67e816c9 Add small 'X' exit button to corner
This was SVN commit r9949.
2011-08-01 03:30:13 +00:00
6bcb3f5695 A very rough attempt at the new main menu style.
This was SVN commit r9947.
2011-08-01 00:41:24 +00:00
b08e142193 Graphics optimisations and features from eihrul.
Add shadow filtering (PCF) option.
Fix ugly shadow saturation in old lighting mode.
Fix fancy water shader.
Fix camera matrix computation.
Support scissoring of camera frustum.
Optimise vertex skinning.
Inline various matrix functions.
Support filtering of the list of submitted models before a rendering
pass, for more precise culling.
Optimise water renderer (fixes #721, based on patch by ortalo).
Use scissoring when generating reflection/refraction textures.
Skip reflection/refraction texture generation when no water is visible.
Render alpha-blended objects differently (fixes #434).
Reduce shadow swimming effects.

This was SVN commit r9814.
2011-07-12 23:48:05 +00:00
bfef903c94 Adds hotkey for finding idle warriors (comma). See #792.
Updates finding idle units to be more flexible.
Resets finding idle units when unit is deselected.
Adds Warship class to relevant templates.

This was SVN commit r9791.
2011-07-10 02:11:51 +00:00
e0eed68835 Sets default single player map to Acropolis II (also moves these constants to the top of gamesetup.js for clarity)
This was SVN commit r9783.
2011-07-07 23:16:09 +00:00
db9e05d83e Bump version number
This was SVN commit r9780.
2011-07-07 22:21:34 +00:00
519b0020ba Updated text from "Super" to "Champion."
This was SVN commit r9775.
2011-07-07 07:56:43 +00:00
1bc2db56ea Stops unit following when other object selected. Fixes #775
This was SVN commit r9764.
2011-07-05 21:29:11 +00:00
972ca3cd22 Increases unit selection limit to 200 (equal to max population). See #789
This was SVN commit r9745.
2011-07-02 23:04:59 +00:00