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Commit Graph

11 Commits

Author SHA1 Message Date
618c6cbbe7 Avoid flickering when zooming at near-zero speeds
This was SVN commit r1639.
2005-01-04 22:16:03 +00:00
465ceff912 More leak fixes
This was SVN commit r1514.
2004-12-16 12:41:54 +00:00
6d7d049d89 Attempted to minimise dependencies between header files (to make compilation minorly faster)
This was SVN commit r1490.
2004-12-12 19:43:55 +00:00
a2a6f29ab3 s/Prometheus/Pyrogenesis/
This was SVN commit r1459.
2004-12-05 21:56:09 +00:00
MarkT
793794649f Combat code, some scripting, broken network, and fixed some bugs.
This was SVN commit r1301.
2004-11-11 07:09:32 +00:00
cb11ff27c2 startServer() display corruption bug, bug #28
This was SVN commit r1202.
2004-09-28 16:01:11 +00:00
d79dad28d0 Fixed scrolling for windowed mode - stop scrolling when the mouse moves outside the window
This was SVN commit r1005.
2004-08-16 14:33:26 +00:00
b2afef529c Introducing: The Pre-Game State. The game instance is not created on program load as before, but can be started by JS functions.
This was SVN commit r912.
2004-08-05 13:07:51 +00:00
MarkT
2b396ccb57 Minor improvements to some simulation code.
This was SVN commit r887.
2004-08-02 23:14:54 +00:00
09f47d6820 Core Classes Reorganization:
- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
2004-07-31 15:57:18 +00:00
415662c4cd First set of Core Classes changes! w00t :P
This was SVN commit r823.
2004-07-27 21:00:53 +00:00