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1ff1045a7c
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Explicit minimap colours for each terrain, to improve loading times.
This was SVN commit r2978.
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2005-10-19 23:03:44 +00:00 |
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c153fb5c62
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This was SVN commit r2925.
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2005-10-13 07:25:37 +00:00 |
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46c84a8b99
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This was SVN commit r2923.
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2005-10-13 01:44:05 +00:00 |
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d30b9fdc23
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This was SVN commit r2922.
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2005-10-13 01:31:16 +00:00 |
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2dae4ab373
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This was SVN commit r2921.
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2005-10-13 01:06:07 +00:00 |
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0babbd8420
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This was SVN commit r2920.
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2005-10-13 00:46:04 +00:00 |
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6859ce1e52
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ooops missing texture I shouldn't have renamed
This was SVN commit r2848.
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2005-10-05 05:23:17 +00:00 |
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72d71ae3a9
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renamed some shoreline textures, painted the terrain on the 0ad map, and fixed a bad link in the roman barracks entity
This was SVN commit r2847.
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2005-10-05 05:03:21 +00:00 |
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028292fd89
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water textures to use object color properties
This was SVN commit r2785.
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2005-09-27 21:53:32 +00:00 |
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9e8a6d926e
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This was SVN commit r2782.
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2005-09-27 18:15:19 +00:00 |
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Aeros
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1b805ebee7
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This was SVN commit r2775.
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2005-09-27 06:44:48 +00:00 |
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4d4437ded0
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resize to 32x32 to match other alpha maps. necessary because CRenderer::LoadAlphaMaps now actually checks the size correctly
This was SVN commit r2643.
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2005-09-01 18:14:35 +00:00 |
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43baf6ada6
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New terrain properties stuff, gcc compatability and updated unix debugging stuff
This was SVN commit r2582.
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2005-08-07 22:00:16 +00:00 |
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e5d648ff5f
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ScEd binary
This was SVN commit r2440.
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2005-06-26 00:32:43 +00:00 |
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52c44f7225
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Few terrain tweaks
This was SVN commit r2429.
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2005-06-22 07:33:00 +00:00 |
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047e1e8c7f
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Initial Terrain XML data (just using the texture filenames, for compatability with all the old maps)
This was SVN commit r2411.
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2005-06-20 15:01:00 +00:00 |
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83849d027a
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Terrain tweaks, additions, and moves
This was SVN commit r2382.
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2005-06-13 06:49:26 +00:00 |
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3522d0c6bc
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Temporary water textures
This was SVN commit r2348.
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2005-05-24 12:47:26 +00:00 |
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3a255148dc
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overwrote the ugly out of scale roman road with a new one I made from a neat program I found
This was SVN commit r2318.
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2005-05-18 12:59:57 +00:00 |
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d43de62b4a
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getting rid of the nasty textures and adding a default texture so that sced doesn't use the cliff texture anymore on default
This was SVN commit r2269.
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2005-05-10 11:45:33 +00:00 |
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Aeros
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a1b3e66e2b
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volcanic cliff terrains used for the "mordor" April 1st prank shot. Uploaded due to popular demand
This was SVN commit r2106.
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2005-04-01 06:27:21 +00:00 |
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570e3c46d7
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Flipped terrain alpha maps again
This was SVN commit r1715.
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2005-01-12 13:20:57 +00:00 |
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Aeros
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35262fae0b
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This was SVN commit r1706.
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2005-01-11 01:28:00 +00:00 |
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bcaf63367b
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Removed some more files that weren't required.
This was SVN commit r1687.
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2005-01-09 13:07:21 +00:00 |
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6ed2914438
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Textures fixes for the field.
This was SVN commit r1595.
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2004-12-29 17:58:17 +00:00 |
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0de36f5042
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diagonal variation requested by Michael
This was SVN commit r1594.
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2004-12-29 01:50:48 +00:00 |
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906d208c41
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Some textures for fields, probably didn't make their rows this straight... but *shrug* :p
This was SVN commit r1593.
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2004-12-29 01:42:04 +00:00 |
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SVN
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c9fa12e514
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Placing contents of system and art packs in version control
This was SVN commit r1400.
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2004-11-25 20:00:26 +00:00 |
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1f36ea92b2
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Removing the art/ folder so that we can run this section from the art server (I've merged the CVS version into there).
This was SVN commit r895.
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2004-08-04 13:32:52 +00:00 |
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notpete
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fb8ea69062
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*** empty log message ***
This was SVN commit r235.
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2004-05-15 20:13:07 +00:00 |
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notpete
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fed0ebf476
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*** empty log message ***
This was SVN commit r234.
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2004-05-15 18:25:46 +00:00 |
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notpete
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83c96497ed
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*** empty log message ***
This was SVN commit r233.
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2004-05-15 18:15:00 +00:00 |
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89e6fdfbaf
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Initial Commit
This was SVN commit r209.
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2004-04-18 13:48:28 +00:00 |
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0cd2d55569
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First file in CVS to use the Prometheus Directory Tree! Hooray ;-)
This was SVN commit r202.
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2004-04-13 14:38:49 +00:00 |
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