ad6bebfcb6
This was SVN commit r6408.
2008-09-21 12:02:18 +00:00
09bae245f9
This was SVN commit r6407.
2008-09-21 12:02:04 +00:00
164f250e5b
This was SVN commit r6406.
2008-09-20 18:37:22 +00:00
0f559024db
file: for unicode Open function, convert input to UTF8 and delegate to char* version (avoids hacky assignment to m_pathname, and also necessary because _wfopen isn't portable)
...
secure_crt.cpp: provide implementation of _wfopen_s
SoundGroup: fix: all attributes now have default values in case the XML
file leaves out some fields
This was SVN commit r6405.
2008-09-20 17:42:43 +00:00
90bf3bbd5d
This was SVN commit r6404.
2008-09-20 08:51:56 +00:00
5478d34b93
This was SVN commit r6403.
2008-09-20 07:19:06 +00:00
c3a42633fa
fix stupidly incorrect calculation of smoothed frequency and timer resolution (fixes observed dependence of sim rate on framerate, see http://www.wildfiregames.com/forum/index.php?showtopic=1671 )
...
also improved filtering of the frame delta times.
while at it, improved interface of whrt backends to avoid leaking
implementation details.
This was SVN commit r6401.
2008-09-19 17:56:05 +00:00
33ca85cb4c
add additional instrumentation to vsrc_latch to diagnose sound bug (see http://www.wildfiregames.com/forum/index.php?showtopic=11999 )
...
This was SVN commit r6400.
2008-09-18 18:28:14 +00:00
0d79703fb0
wdbg_heap: disable leak reporting to make debug mode bearable
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wdbg_sym: numerous fixes and improvements
- all values are (also) displayed in hex form
- more correct calculation of symbol addresses (workaround for apparent
PDB bug)
This was SVN commit r6399.
2008-09-18 18:06:48 +00:00
982156e3f5
Don't redefine UNUSED
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This was SVN commit r6398.
2008-09-18 17:09:36 +00:00
47bf111113
This was SVN commit r6397.
2008-09-18 13:57:32 +00:00
7d0cfb9535
quick fix: replace all instances of mods/official with mods/public
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(actorEditor isn't using VFS yet and has hardcoded paths)
This was SVN commit r6395.
2008-09-18 11:46:14 +00:00
40a7da782e
warning fixes
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GameSetup.cpp: add support for new internal/public mod layout
This was SVN commit r6393.
2008-09-18 11:31:12 +00:00
c4654fd8fa
bits: avoid sign conversion warning
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debug: cleanup
ogl_tex, tex: use full-width types to avoid truncation warnings
wdbg_sym.cpp: skip __suppress and __profile symbols; add additional hex
display for floats; cleanup
wdll_ver.cpp: cppdoc+cleanup (remove non-reentrant C interface, replace
with std::string)
sysdep: add cppdoc
everything else: flag parameters are now consistently size_t instead of
int (avoids warnings, allows slightly better code on x64)
This was SVN commit r6392.
2008-09-18 11:27:55 +00:00
34f1817869
Splitting Internal with Public
...
This was SVN commit r6391.
2008-09-18 04:38:42 +00:00
9de64fd11c
Renaming official to internal - Part 2
...
This was SVN commit r6390.
2008-09-18 02:29:00 +00:00
b4460d7762
Renaming official to internal - Part 1
...
This was SVN commit r6389.
2008-09-18 02:14:05 +00:00
acdfee9fa3
Death tree
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This was SVN commit r6385.
2008-09-18 00:22:22 +00:00
2c6a2c1572
Fixed some string type conversion problems for GCC
...
This was SVN commit r6384.
2008-09-17 15:55:04 +00:00
61bad0b2e4
This was SVN commit r6383.
2008-09-17 08:20:49 +00:00
473dc6df14
This was SVN commit r6378.
2008-09-17 02:24:26 +00:00
1aa1735045
This was SVN commit r6377.
2008-09-17 02:21:20 +00:00
853be57820
This was SVN commit r6376.
2008-09-17 02:20:35 +00:00
4132549c2c
64-bit fixes (the parts of lib/ in use at work are now fully operational in 64-bit mode)
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- x86_x64.cpp: fix: test ARCH_AMD64 instead of ARCH_IA32 because both
are defined on x64
- manifest.cpp: fix processor architecture
- wdbg_heap.cpp: only enable on ia32
- winit, wstartup: take (lack of) name mangling into account
compiler.h: add STRINGIZE and DECORATED_NAME for use by winit
dir_watch: fix: smart pointers were never actually released due to a
remaining reference
This was SVN commit r6375.
2008-09-16 17:46:45 +00:00
1d5c796a79
This was SVN commit r6374.
2008-09-16 09:24:14 +00:00
9d0956d0b3
This was SVN commit r6373.
2008-09-16 08:38:49 +00:00
b35372599f
This was SVN commit r6372.
2008-09-16 08:05:55 +00:00
c8345da333
This was SVN commit r6371.
2008-09-16 06:14:18 +00:00
127ee136f2
This was SVN commit r6370.
2008-09-16 05:19:35 +00:00
16cfd12b3a
This was SVN commit r6369.
2008-09-15 21:29:23 +00:00
998226f917
This was SVN commit r6368.
2008-09-15 20:57:18 +00:00
6333a6e58b
This was SVN commit r6367.
2008-09-15 20:42:46 +00:00
1962e7c896
This was SVN commit r6366.
2008-09-15 06:12:34 +00:00
fb5e5eb996
This was SVN commit r6365.
2008-09-14 01:34:15 +00:00
7cbe3dcde3
This was SVN commit r6364.
2008-09-14 00:55:10 +00:00
0138dd0114
This was SVN commit r6363.
2008-09-14 00:12:50 +00:00
5f31d8d8a8
This was SVN commit r6362.
2008-09-13 23:55:37 +00:00
af51472624
This was SVN commit r6361.
2008-09-13 23:08:56 +00:00
52c0e46f81
This was SVN commit r6360.
2008-09-13 23:07:47 +00:00
e2a39dd356
This was SVN commit r6359.
2008-09-13 20:19:40 +00:00
5072808010
This was SVN commit r6358.
2008-09-13 02:26:36 +00:00
b8ce254203
This was SVN commit r6357.
2008-09-12 18:49:19 +00:00
646f878f40
This was SVN commit r6356.
2008-09-12 00:47:42 +00:00
b6c26a08c0
This was SVN commit r6355.
2008-09-11 07:14:29 +00:00
7862536717
Added "root" prop-point to Actor Editor dropdown list
...
This was SVN commit r6354.
2008-09-10 22:22:28 +00:00
4425489c12
Added automatic "root" prop-point to meshes from the Collada converter.
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Fixed reported actor name in prop-not-found error messages.
This was SVN commit r6352.
2008-09-09 22:30:14 +00:00
4a54a2ab78
This was SVN commit r6351.
2008-09-09 08:08:01 +00:00
629e39c3aa
This was SVN commit r6350.
2008-09-08 06:28:02 +00:00
34a3c09743
This was SVN commit r6349.
2008-09-08 06:27:44 +00:00
9594932c0c
This was SVN commit r6348.
2008-09-08 06:05:32 +00:00