|
abc3190c03
|
Removes binding native GLuint textures from public ShaderProgram API.
Differential Revision: https://code.wildfiregames.com/D4407
This was SVN commit r26143.
|
2021-12-30 16:37:51 +00:00 |
|
|
57ba7c4a1c
|
Encapsulates GL texture creation in a separate class.
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D4389
This was SVN commit r26107.
|
2021-12-25 00:26:10 +00:00 |
|
|
c9bea80e0d
|
Use GLAD2 a multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator.
Comments by: @nwtour, @Langbart, @bb
Based on patch by: @echotangoecho
Tested on Windows 7 & 10, Ubuntu and macos.
Differential Revision: https://code.wildfiregames.com/D721
This was SVN commit r26093.
|
2021-12-21 22:03:31 +00:00 |
|
|
3809457513
|
Replaces unclear PreferGLSL by direct renderer backend choice.
Commented By: Stan
Differential Revision: https://code.wildfiregames.com/D4363
This was SVN commit r26069.
|
2021-12-14 06:34:02 +00:00 |
|
|
dfe165d6c2
|
Fixes unused m_Simulation after b991ef919b .
This was SVN commit r26046.
|
2021-12-09 18:07:10 +00:00 |
|
|
b5d85e279f
|
Removes border pixels drawing of the minimap texture with scissors after b991ef919b . Fixes #6382
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4350
This was SVN commit r25997.
|
2021-11-14 16:51:39 +00:00 |
|
|
b991ef919b
|
Moves MiniMap texture rendering to a separate framebuffer to update it less frequently.
Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4331
This was SVN commit r25993.
|
2021-11-12 19:15:48 +00:00 |
|
|
e0fd3b532f
|
Cleanups MiniMapTexture a bit.
This was SVN commit r25630.
|
2021-06-01 19:50:15 +00:00 |
|
|
c2c9059f67
|
Fixes removed terrain missed in 7ce4552f5e .
This was SVN commit r25629.
|
2021-06-01 19:08:22 +00:00 |
|
|
7ce4552f5e
|
Moves partially MiniMap texture rendering into a separate object.
Tested By: Langbart, Stan
Differential Revision: https://code.wildfiregames.com/D4045
This was SVN commit r25628.
|
2021-06-01 18:55:35 +00:00 |
|