4ee994d1db
Fixes typo in theatron construction sound.
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This was SVN commit r11011.
2012-02-03 05:00:21 +00:00
0f697afbe3
Persian bireme animations
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This was SVN commit r11008.
2012-02-03 01:00:51 +00:00
38c26c8924
Tweaking pop bonuses. Updated "palisade" portrait. New Oasis VII map.
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This was SVN commit r11005.
2012-02-02 22:45:02 +00:00
8389d26c1f
Tweaked portrait
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This was SVN commit r11004.
2012-02-02 16:35:39 +00:00
ef76738dac
This was SVN commit r11003.
2012-02-02 01:50:37 +00:00
7f710fbe91
Renamed celt cav spear to celt war dog. Hopefully it doesn't break anything.
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This was SVN commit r11002.
2012-02-01 22:34:40 +00:00
91a209d2cc
Made temples heal units 2x faster than other buildings.
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Reduced pop bonus for Fortresses. I've been finding that Houses can be
skipped altogether if other buildings give too large of a pop bonus.
Reduced gathering rates for a few things.
This was SVN commit r11001.
2012-02-01 19:35:31 +00:00
5919a62564
Rounds applied damages to the nearest integer.
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This was SVN commit r11000.
2012-02-01 04:11:47 +00:00
075951881d
This was SVN commit r10999.
2012-01-31 19:55:33 +00:00
6545d3bb43
I've noticed that a lot of times it's unnecessary to build houses, so I'm testing out some populationbonus tweaks.
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This was SVN commit r10998.
2012-01-31 19:41:42 +00:00
c1a66d380c
This was SVN commit r10997.
2012-01-31 05:55:09 +00:00
b1283c657f
Fixes a few more broken actor references.
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This was SVN commit r10996.
2012-01-31 03:31:55 +00:00
6f105130ba
New Roman houses
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This was SVN commit r10995.
2012-01-31 00:52:41 +00:00
5470d7c233
#Addresses some interim farming balancing issues.
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This was SVN commit r10993.
2012-01-30 23:23:31 +00:00
cc5a0fba4e
Use shader API for GUI text.
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Flip GUI quads so we don't have to disable back-face culling.
This was SVN commit r10989.
2012-01-30 00:27:23 +00:00
4ab9df2a31
Fix qBot's errors when it have no CC at the start of a game. Fixes 1084.
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This was SVN commit r10987.
2012-01-29 22:11:47 +00:00
04c63a4093
Clean up some text rendering to avoid relying on deprecated GL matrix state.
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Use scissor instead of deprecated clip planes for GUI text.
Remove unused support for generic font names.
This was SVN commit r10985.
2012-01-29 20:04:21 +00:00
8324a8981d
Simplify GLSL program files.
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Move water shaders to new shader system.
This was SVN commit r10982.
2012-01-29 12:04:39 +00:00
debc4138d1
Some "Red" Savanna terrains.
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This was SVN commit r10979.
2012-01-29 01:50:27 +00:00
adbd7633dd
# Initial GLSL rendering support
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This was SVN commit r10978.
2012-01-29 01:22:22 +00:00
d9840c83c3
Modifying the 3ds max biped formatting
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This was SVN commit r10976.
2012-01-29 00:23:20 +00:00
f27d010330
Added "Fortress" sounds to the Roman Army Camp. Fixed the errors with the Roman dock.
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This was SVN commit r10973.
2012-01-28 01:00:50 +00:00
47fb1dc377
Removed old ugly Roman arch.
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This was SVN commit r10972.
2012-01-28 00:47:07 +00:00
a17eccae68
House cleaning.
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This was SVN commit r10971.
2012-01-28 00:32:51 +00:00
6480ea0c2d
Cleans up a few broken references. Converts remaining known static PMDs to DAEs.
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This was SVN commit r10970.
2012-01-27 23:49:37 +00:00
7ae3d7b092
This was SVN commit r10969.
2012-01-27 21:25:08 +00:00
b37f0f55c9
*TEMPORARY* Roman Army Camp placeholder.
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This was SVN commit r10968.
2012-01-27 21:09:00 +00:00
257736abeb
New Roman mill model
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This was SVN commit r10967.
2012-01-27 20:43:35 +00:00
901d507687
HistoryGuy's requested Oasis match up.
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This was SVN commit r10966.
2012-01-27 20:19:17 +00:00
15c50dd2ed
Replaces most remaining static PMDs with DAEs. Updates actor references accordingly.
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This was SVN commit r10965.
2012-01-27 05:44:57 +00:00
73e33d2719
Carthaginian quinquereme movement animations
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This was SVN commit r10964.
2012-01-25 22:54:20 +00:00
acc78e7e79
Carthaginian trireme animations
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This was SVN commit r10963.
2012-01-25 21:46:24 +00:00
bab593fc6b
#New audio additions, notably resource selections and ship selection and death.
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This was SVN commit r10962.
2012-01-25 02:51:48 +00:00
9da4f99d1d
Carthaginian bireme rowing animations
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This was SVN commit r10959.
2012-01-24 00:10:45 +00:00
cdcd259dd9
Tweaking foliage colors.
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Tweaked outpost/scout towers tips.
Touched up Gambia River and Punjab.
This was SVN commit r10958.
2012-01-23 13:23:51 +00:00
60e6a71870
This was SVN commit r10957.
2012-01-22 23:19:34 +00:00
3b811a930f
Updating the hele trireme's mesh UV mapping
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This was SVN commit r10956.
2012-01-22 23:12:37 +00:00
69a6015929
Updated Ships Demo map to feature all the latest ships.
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This was SVN commit r10955.
2012-01-22 23:04:12 +00:00
c089f59b61
hele trireme rowing animations and model updates
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This was SVN commit r10954.
2012-01-22 22:12:26 +00:00
7f679a7975
# Support separate rotation and scaling for each terrain texture
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This was SVN commit r10952.
2012-01-22 18:20:33 +00:00
2b96eafdb4
This was SVN commit r10951.
2012-01-22 18:10:34 +00:00
ae6f144eda
More house cleaning.
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This was SVN commit r10950.
2012-01-22 17:28:03 +00:00
ee0c4db2ac
Cleaning house.
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This was SVN commit r10949.
2012-01-22 16:03:53 +00:00
1b8d52dd6b
Cleaning out unused PMD mesh files. 272 files, total.
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This was SVN commit r10948.
2012-01-22 15:22:21 +00:00
d40e4797de
Report timer_Resolution via hwdetect
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This was SVN commit r10947.
2012-01-22 13:49:09 +00:00
1f9e87c60f
Running animation for sheep created by Zaggy. Movement speed reduced
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This was SVN commit r10945.
2012-01-22 01:21:56 +00:00
9bc10c2231
hele pentekonter ship rowing animations and model update
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This was SVN commit r10944.
2012-01-22 00:39:03 +00:00
42fc573b2c
#Updated chicken animations by Zaggy1024
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This was SVN commit r10943.
2012-01-21 20:04:59 +00:00
8c989cba0f
#Sheep animations by Zaggy1024
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This was SVN commit r10942.
2012-01-21 19:39:18 +00:00
206d83636d
#Punjab map, still a work in progress.
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#Tropical grass sprites.
This was SVN commit r10941.
2012-01-21 14:42:32 +00:00