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1840bb3507
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Stop units walking outside the edges of circular maps.
Switch the GUI between square/circular minimap automatically.
This was SVN commit r8500.
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2010-10-30 18:25:34 +00:00 |
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02aa8499ed
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Partial experimental version of circular maps
This was SVN commit r8470.
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2010-10-25 21:59:52 +00:00 |
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ab77ec40e4
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Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.
This was SVN commit r8272.
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2010-10-04 17:34:33 +00:00 |
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fcedcae052
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# Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.
This was SVN commit r8234.
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2010-10-01 20:51:21 +00:00 |
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e1082e5adb
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Fix warnings
This was SVN commit r8162.
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2010-09-23 12:54:16 +00:00 |
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924d1219a7
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# Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.
This was SVN commit r8160.
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2010-09-23 12:13:13 +00:00 |
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3d8d354a18
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# Optimise spatial queries.
This was SVN commit r8136.
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2010-09-19 18:08:56 +00:00 |
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0cd0a1f584
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# Add auto-attacking of nearby enemies.
Add general range-detection code.
Avoid unnecessarily computing 3D entity positions.
This was SVN commit r7817.
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2010-07-29 20:39:23 +00:00 |
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