dc027002c0
host of changes to accommodate Atlas:
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- input.cpp allows feeding in events from the outside (will be used by
main.cpp and Atlas msg loop)
- most of main.cpp split into ps/GameSetup.*
- main.cpp is now a "controller" that drives the game via SDL events
(Atlas is another such controller that can override main.cpp). it calls
GameSetup functions to set up and processes messages.
- add functions to import AtlasUI.dll automatically
also, the usual refactoring ;)
This was SVN commit r2622.
2005-08-14 23:34:37 +00:00
faff797cd6
include SDL or lib/input.h where needed (since lib.h no longer pulls it in)
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input.h now includes SDL (no more macro hackery to avoid the dependency)
This was SVN commit r1837.
2005-01-27 15:31:06 +00:00
85fd8a0f0e
stomped various lint warnings:
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- /* */ -> //
- clarified expressions
- add casts
- func() -> func(void)
- signed/unsigned
also KB -> KiB, MB -> MiB
This was SVN commit r1775.
2005-01-23 17:54:20 +00:00
2077d4fd1d
timer.cpp: start FPS value = 60 => faster convergence
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timer.h: TIMER uses debug_out
main/input: moved game_ticks to input.cpp (only used if input.cpp is
included)
This was SVN commit r1653.
2005-01-07 00:52:05 +00:00
MarkT
194fdf9b4b
Unit selection and ordering, setTimeout, scheduler, fixed timestep code, various fixes and reinforcement of the JS<->Native code.
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This was SVN commit r783.
2004-07-20 19:30:35 +00:00
74ad38fa95
better interface (constants for event handler return value, instead of "what does it do again" bool)
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This was SVN commit r597.
2004-06-24 14:05:39 +00:00
0dc6007fbd
(re)added headers so it'll work without HAVE_PCH
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This was SVN commit r396.
2004-06-04 12:41:53 +00:00
f383cfd4a8
fix for vc7 (incomplete type in container). also some updates to vfs
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This was SVN commit r221.
2004-05-08 01:11:51 +00:00
5cc814759f
Initial revision
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This was SVN commit r9.
2003-11-03 16:22:45 +00:00