terrain: fix unused a90 etc. warnings by commenting them out
renamed ERR_TEX_CODEC_CANNOT_HANDLE to INFO_.. (to prevent the kind of
mistake that philip just fixed)
This was SVN commit r3805.
tex: Reverted recent WARN_RETURN(ERR_TEX_CODEC_CANNOT_HANDLE) changes,
since (I think) it shouldn't warn about that being returned (because it
intentionally happens frequently).
XMLWriter: Trivial inconsequential optimisations (avoiding temporary
strings).
This was SVN commit r3801.
- validators now WARN_RETURN as well (rationale documented in
lib_errors.h)
- got rid of some CHECK_ERR (try to avoid multiple errors for the same
underlying problem)
- H_DEREF now first checks if handle is invalid already and returns that
if so; avoids the need for a RETURN_ERR before it.
This was SVN commit r3799.
Used new library include paths.
Renamed ia32.asm to ia32_asm.asm, so we don't need Premake modifications
to avoid object-file conflicts with ia32.cpp.
This was SVN commit r3784.
1) unify open/io interfaces: no longer distinguish between FileIo /
AFileIo. instead, one FileIo struct is always used; the
provider-specific data is embedded within it. this avoids the need for a
"base class", which is hard to access (f.fc.flags is ugly)
2) rename x_* redirector to xfile_* and move out of vfs_mount into
separate file
3) xfile is now implemented via "virtual functions" (avoids a lot of
boilerplate code)
4) xfile was too closely tied to vfs_mount (used internal fields);
fixed.
remaining lib/res files: made all flag parameters uint (not int) for
consistency
This was SVN commit r3776.
* replace all "return ERR_*" with WARN_RETURN(ERR_*) - makes sure
function failures are noticed *at the cause*, not later
* LibError_from_* now take bool warn_if_failed param
* replace more debug_warns with dedicated error codes (allows localized
error reports and doesn't spam the EXE with strings)
This was SVN commit r3722.
- add translators from errno and GetLastError to LibError
- clarified return values of callbacks (they must return
INFO_CB_CONTINUE to continue)
- this exposed a few bugs in error handling chains (returning incorrect
values); also reduced say-nothing instances of return -1.
- move CHECK_ERR etc. macros to lib_error
This was SVN commit r3229.
vfs: now always check filter in VDir (Not only in debug mode)
vfs_tree: free VFS nodes to avoid them appearing as "leaks". bugfix in
bucket allocator - wasn't coping with exactly filled buckets correctly
all Handle users: add to_string method that writes the interesting parts
of a resource's user data to string.
h_mgr: show this information when a handle is closed
ogl_tex: add ogl_tex_find
add 2 timer clients
mem: now record address of function that allocated memory
GameSetup: fix shutdown order
Renderer: allow freeing individual alpha map textures (we cache the
composite)
This was SVN commit r2981.
-move tex_codec stuff out of tex.cpp and into tex_codec.cpp
-tex_codec: use linked list of codecs instead of array (simplifies code
and removes limit)
-ogl_tex: add override mechanism for s3tc/automipmapgen extension detect
-tired of keeping of debug_warn text in sync with function name; now use
__func__ everywhere (and emulate that with __FUNCTION__ on MSC)
-add ONCE_NOT (opposite of ONCE)
-fix 3!! stupid bugs in ia32_control87, its caller and the header that
were canceling each other out. float exceptions now enabled except for
"inexact result" (too common). (update: nicolai had already fixed 2 of
these)
This was SVN commit r2964.
tex: add support for generating mipmaps in software (simplifies
ogl_tex_upload)
all codecs: change interface, adding "restrict" keyword; rename util
functions to tex_util
tex_dds: support for decompressing images with mipmaps included
This was SVN commit r2909.
add tex error codes
move memcpy code to ia32
tex: simplify codec call with separate tex_codec_for* calls
codecs: use error code instead of string; remove redundant params
ia32: heavy WIP - testing memcpy implementations
util: prepare for zero-copy improvement to screenshot code
This was SVN commit r2695.
dyn_array supports "wrapping" other types of memory (stopgap measure)
texture codecs now load via DynArray (intermediate step to all mem stuff
going through res/mem.cpp)
simplified tex codecs by doing as many checks as possible in
tex_load_mem ("template method"-esque)
This was SVN commit r2690.
file: expose block size constant; always round user transfers up
tex: transform() now receives what to change, not what to achieve.
tex*: encoding works with DynArray+VFS backend
GameSetup: free g_BuildingPlacer to avoid mem leak.
fixed some warnings+bugs.
This was SVN commit r2679.
self_test: add dox (also to wiki)
tex_codecs: further work; renamed+reorg for clarity. separating codecs
from IO implementation
This was SVN commit r2654.
tex.cpp now has loader API and codec support routines.
provide for codecs "transforming" the image; this allows e.g.
decompressing DDS, which is currently done in ogl code (but belongs
here)
This was SVN commit r2648.