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481 Commits

Author SHA1 Message Date
7382a4885b Use pkg-config more extensively in build
We now make use of `pkg-config` on Linux, BSD, and macOS systems to find
the headers and libs for the following dependencies, where we weren't
previously:

* `enet`
* `fmt` (on macOS only)
* `gloox`'s dependencies on macOS:
    * `gnutls`
    * `gmp`
    * `nettle`
* `libcurl`
* `libogg`
* `libsodium`
* `miniupnpc` (on macOS only)
* `openAL`
* `openGL`
* `vorbis`
* `zlib`

Please see revision (https://code.wildfiregames.com/D3611) for details.

NOTE: All those building on macOS will need to rebuild their libraries
(`build-osx-libs.sh --force-rebuild`)


Tested by: Langbart (macOS), Freagarach (Ubuntu 18.04), Jenkins CI
(Debian Buster)
Comments by: Stan, wraitii, Freagarach
Differential Revision: https://code.wildfiregames.com/D3611
This was SVN commit r25938.
2021-09-23 16:10:25 +00:00
31b70309b3 Debundle Valgrind and make it optional
If a *nix user wishes to build `pyrogenesis` with support for Valgrind
(such as
it is), then can do so by passing `--with-valgrind` to
`update-workspaces.sh`.
(They will need Valgrind installed and locateable via `pkg-config`.)


Reviewed By: sera, Stan
Fixes: #2904
Differential Revision: https://code.wildfiregames.com/D3646
This was SVN commit r25933.
2021-09-20 22:18:28 +00:00
cdd75deafb XMB Improvements, parse JS into XMB, make strings more efficient.
XMB format is bumped to 4, invalidating all cached files. The
differences are:
 - element/attribute names are stored after the elements themselves, and
not before. This allows writing XMB data in one pass instead of two.
 - names themselves becomes offsets (instead of arbitrary integers),
making getting the string from the int name much more efficient.

XMBFile is renamed to XMBData to clarify that it does not, in fact,
refer to a file on disk.

XMBData::GetElementString is also changed to return a const char*, thus
not creating an std::string. A string_view version is added where
convenient.

The XML->XMB and JS->XMB conversion functions and the corresponding
storage are moved to `ps/XMB`, since that format doesn't particularly
relate to XML. CXeromyces becomes lighter and more focused as a result.
The XML->XMB conversion also benefits from the above streamlining.

Note that in a few cases, string_view gets printed to CLogger via
data(), which is generally not legal, but we know that the strings are
null-terminated here. Our libfmt (version 4) doesn't support
string_view, that would be v5.

Differential Revision: https://code.wildfiregames.com/D3909
This was SVN commit r25375.
2021-05-04 13:02:34 +00:00
56047ac9fa Adds logs to CameraController for speed changes of camera scroll, rotate and zoom.
Patch By: nwtour
Differential Revision: https://code.wildfiregames.com/D3604
This was SVN commit r25045.
2021-03-12 20:57:33 +00:00
c879308ad6 Use pkgconfig to find libpng
Should hopefully resolve an issue raised on IRC by @spcman and @Xavi92

Reviewed By: wraitii
Differential Revision: https://code.wildfiregames.com/D3610
This was SVN commit r24998.
2021-03-03 16:11:41 +00:00
c16d961cd2 Enable support for powerpc64 systems. New problems with NVTT will be addressed in another diff.
Patch by: @tpearson-raptor
Comments by: @q66
Refs:
https://github.com/void-linux/void-packages/blob/master/srcpkgs/0ad/patches/ppc64.patch

Differential Revision: https://code.wildfiregames.com/D1619
This was SVN commit r24995.
2021-03-03 15:13:47 +00:00
Angen
1a8de6d2b8 Hide ip and port from users until they want to join, add optional password
Current issue with the lobby, is that we make ips of hosts public for
anyone to read. This patch consists of 3 parts.
1.) Removing ips and ports from lobby javascript
2.) Removing need of script on the server to attach public ips to game
stanza by asking the host using xmppclient as proxy.
3.) Implementing password protected matches, to deny this information to
not trusted players.

Further description:
Do not send ports and stunip to the bots.

Removed from stanza.
Do not send ip to the lobby.

Removed from mapping gamelist from backend to gui (still on the backend
side, because it is done by script on 0ad server).
Get ip and ports on request when trying to connect.

On the host side, ask stun server what is host's public ip and remember
it.
On the client side, send iq through xmppclient to the hosting player and
ask for ip, port and if Stun is used, then if answer is success,
continue
   with connecting, else fail.
Add optional password for matches.

Add password required identifier to the stanza.
Allow host to setup password for the match. Hash it on the host side and
store inside Netserver. If no password is given, matches will behave
as it is not required.
On the client side, if password for the match is required, show
additional window before trying to connect and ask for password, then
hash it
and send with iq request for ip, port and stun.
Server will answer with ip, port and stun only if passwords matches,
else will asnwer with error string.
Some security:
Passwords are hashed before sending, so it is not easy to guess what
users typed. (per wraitii)
Hashes are using different salt as lobby hashing and not using usernames
as salt (as that is not doable), so they are different even typing the
same password as for the lobby account.
Client remembers which user was asked for connection data and iq's id of
request. If answer doesn't match these things, it is ignored. (thnx
user1)
Every request for connection data is logged with hostname of the
requester to the mainlog file (no ips).
If user gets iq to send connection data and is not hosting the match,
will respond with error string "not_server".
If server gets iq::result with connection data, request is ignored.

Differential revision: D3184
Reviewed by: @wraitii
Comments by: @Stan, @bb, @Imarok, @vladislavbelov
Tested in lobby

This was SVN commit r24728.
2021-01-20 18:31:39 +00:00
078b4100c1 Fixes FreeBSD build on 12.2
- Fix compiler warning with Clang
- Fix usage of libiconv
- Fix an incorrect SSE macro in NVTT for SSE

Patch by: @madpilot and Stan
Fixes: #5255
Differential Revision: https://code.wildfiregames.com/D3421
This was SVN commit r24704.
2021-01-19 16:59:53 +00:00
2d40068cd1 Thread the NetClient session.
This threads the netclient session, which avoids timeouts when the
main-thread is not polling (map creation, very long simulation frames).

Unlike the NetServer, which should be as independent as possible from
the main thread, the NetClient is fundamentally tied to the game thread.
Therefore, this only threads the session object.
To ensure good performance and ease-of-use, lock-free queues for
in/out-going messages are used.

This fixes artificial timeouts, while also improving actual ping reports
(since frame-time is no longer a factor).
It effectively reverts D1513/eda236522c and 2e7e1c0b2b, all hacks around
lag-timeouts (and bits of 1a3fb29ff3).

Based on a patch by: Stan
Comments by: Vladislavbelov
Fixes #3700, refs #3373

Differential Revision: https://code.wildfiregames.com/D2848
This was SVN commit r24518.
2021-01-06 15:26:11 +00:00
1bb336829d Add initial support for MCST Elbrus 2000 (e2k) CPU architecture
patch by: @r-a-sattarov
Reviewed by: @Stan
Fixes #5877, Refs #5869

Differential Revision: https://code.wildfiregames.com/D3162
This was SVN commit r24490.
2020-12-31 15:52:12 +00:00
d28d17e96c Remove SSE detection duplication in Colors and ModelRenderer
- Rename macros to be more explicit
 - Move detection code to a separate file
 - Remove a lot of checks in ARB mode (ModelDef.cpp would check for sse
multiple times per frame)
 - Make explicit the SSE2 dependency for Windows

Comments by: @vladislavbelov @wraitii @OptimusShepard
Differential Revision: https://code.wildfiregames.com/D3212
This was SVN commit r24489.
2020-12-31 15:37:28 +00:00
a395a0ab66 [BOOST 1.75 2/2] Update binaries for windows (1.65 → 1.75).
Refs #3004

This was SVN commit r24484.
2020-12-31 12:13:25 +00:00
a0d2112195 (1/2) Update premake5 to Alpha 15 - premake5 files
See `CHANGES.txt` below for the upstream-composed list of changes.


`premake5.exe` built by Stan

Accepted By: Stan (for Windows)
Trac Tickets: #5869
Differential Revision: https://code.wildfiregames.com/D3219
This was SVN commit r24387.
2020-12-14 02:17:47 +00:00
5190bd4c56 Remove old premake5 vs20XX make files
These files contain instructions to build premake and its bundled
dependancies
on versions of Visual Studio we no longer support.


Refs: D3219

This was SVN commit r24386.
2020-12-14 01:41:50 +00:00
d95550248b Rework bundle creation scripts.
This reworks the OSX bundle script, to run it easily on CI and to
further also build the unix tarballs and the windows installer.

Clean up the MacOS bundle detection, by not forcing a compilation-time
switch.
Clean up shared library compilation: changing the installation name
isn't necessary for 0 A.D.

Differential Revision: https://code.wildfiregames.com/D3161
This was SVN commit r24343.
2020-12-07 13:44:42 +00:00
6da64bf354 [SM78 1/2] Upgrade Spidermonkey build system and binaries to 78.6.0
SM78 drops usage of Python 2 in favour of Python 3.

SM78 is the first ESR to actually use rust, which means a new static
library is bundled.
This means LLVM-objdump is now a dependency of Spidermonkey, and also 0
A.D.

SM78 also removes the need for NSPR on Windows (Bug 1556646).

Tested by: Stan, Freagarach, mammadori
Refs #5694
Refs #5861

Differential Revision: https://code.wildfiregames.com/D3167
This was SVN commit r24332.
2020-12-06 14:00:57 +00:00
7e91806be3 Use C++17 to compile 0 A.D.
Supported compilers are Clang 5, GCC 7, Visual Studio 17, Xcode 9.3

Update Atlas alongside since the replacement APIs are c++17 only.
De-activate the StyledTextCtrl module of WxWidgets on mac, since that is
a wrapper around the Scintilla Text editor and doesn't compile with
C++17 (as it uses auto_ptr). We don't use the editor, so this is also a
win on the compilation time front.

Closes #5862

Differential Revision: https://code.wildfiregames.com/D3166
This was SVN commit r24308.
2020-12-01 14:17:12 +00:00
dcc73561c2 Remove Xcursor dependency following bbcd9b34cc
Fixes #5842

This was SVN commit r24304.
2020-11-30 18:10:02 +00:00
d8332a2938 [SM68 1/2] Upgrade Spidermonkey build system and binaries to 68.12.1
No noteworthy build system changes, however rust is now necessary for
Spidermonkey compilation.
On windows, clang-cl is now necessary.

Tested by: Freagarach, Stan, Subitaneo
Refs #5860

Differential Revision: https://code.wildfiregames.com/D3143
This was SVN commit r24296.
2020-11-30 08:59:49 +00:00
416cc90c3e Drop support for compiling with Visual Studio 2015
Ahead of the SM68 migration, where we will need to use VS17, drop
support for compiling with VS16.

Refs #5862

Differential Revision: https://code.wildfiregames.com/D3158
This was SVN commit r24286.
2020-11-28 16:54:48 +00:00
d867b829b4 Add missing file in https://code.wildfiregames.com/D3126 / 9ae084519f
This was SVN commit r24273.
2020-11-27 09:40:45 +00:00
d7d0f142d8 Update (and debundle) fmt dependancy
We now support the most recent released version of `fmt` available (at
the time
of committing).

As we no longer patch `fmt` to get it to work within `pyrogenesis`, this
commit
also mostly removes its source from our code-tree (some headers are
retained for
Windows builds).


If you are a user of...

Linux/BSD: You will now need to have `fmt` installed from your
distribution's
           package repository. The minimum supported version of `fmt` is
`4.0`.

      OSX: The source is acquired and compiled (in `build-osx-libs.sh`),
           then included and linked automatically.

  Windows: The relevant header files are retained and, along with a
pre-built
           library, are the only things still bundled.


Accepted by: wraitii
Tested by:
* Freagarach (Lubuntu 18.04, `fmt 4.0.0`)
* Krinkle (MacOS 10.14, `fmt 6.1.2`)
* nephele (Alpine Linux)
* wraitii (MacOS 10.14)
* Nescio (Fedora 33, `fmt 7.0.3`)

Windows library files built by: Stan
Fixes: #3190
Differential Revision: https://code.wildfiregames.com/D2689
This was SVN commit r24267.
2020-11-26 21:01:32 +00:00
9a1c7cb8d2 Upgrade Mac OS libraries
All are updated except:
- WxWidgets (not sure about compatibility)
- libogg (doesn't compile)
- zlib/libsodimum which have no update.

This drops supports for 10.11 and earlier, meaning we can now assume
SSE4.1 is present.
Updates the build system to account for this.

Closes #5777 (by virtue of upgrading to SDL 2.12)

Refs #4362

Differential Revision: https://code.wildfiregames.com/D3111
This was SVN commit r24257.
2020-11-26 07:20:10 +00:00
f2cf2c97ad [SM60 1/2] Upgrade Spidermonkey build system and binaries to 60.9.1
This changes VS to use the same library name as other platforms, since
the toolsets are binary-compatible going forward. This makes the build
script slightly more streamlined on windows.
Also enable building NSPR on windows as part of the spidermonkey build,
instead of compiling it separately.

Tested by: SubitaNeo, Stan
Refs #5859

Differential Revision: https://code.wildfiregames.com/D3115
This was SVN commit r24242.
2020-11-24 15:41:52 +00:00
5ef6ff054d Prepare for VS2017 upgrade - workspace updates
This:
- Generates a VS solution for VS17
- Explicits the boost toolset chosen, leveraging ABI compatibility to
avoid recompiling the library (for now).
- Likewise, reuses the Spidermonkey libraries. The SM60 upgrades does
away with putting the toolset in the library name entirely.

Refs #5862

Differential Revision: https://code.wildfiregames.com/D3130
This was SVN commit r24240.
2020-11-24 08:29:21 +00:00
15001ec798 Enable C++14
Spidermonkey 60 can only be compiled with C++14. This conflicts with
building 0 A.D. with C++11, so upgrade to C++14 first.
This in itself should not drop compiler support on any platform.

Tested on Windows by: Stan
Tested on Linux by: Freagarach
Refs #5859
Refs #5862

Differential Revision: https://code.wildfiregames.com/D3124
This was SVN commit r24235.
2020-11-22 14:34:31 +00:00
e6adfd01bf Deactivate RTTI (except in AtlasUI) on all platforms.
D2768 inherits from a Spidermonkey class, and SM is built without rtti.
This won't compile unless we also compile without RTTI, and that diff is
required for SM60.
Further, windows was already compiling without RTTI and our coding
conventions say to not use it, so this is more of a regularization.

AtlasUI is left unaffected as WXWidgets uses it (and it's a dynamic
library so separate enough to do that).

Differential Revision: https://code.wildfiregames.com/D3104
This was SVN commit r24214.
2020-11-19 08:36:25 +00:00
6bb08fb424 [SM52 1/2] Upgrade Spidermonkey build system and binaries to 52.9.1
Of note is the change to static linking on *nix (MacOS already used it).
The logic is that we can only use one single version of SM, so that
advantage of dynamic linking is lost regardless. We might also see
performance gains in the future with LTO enabled. It is also slightly
easier to distribute the program as a result. Expect a negligible size
increase in the binary size (offset somewhat by no longer needing to
distribute .so files). Finally, it streamlines the build script.

Also noteworthy in this commit:
- The MacOS build script is folded back into the general build script.
- the perl/sed command is replaced by patching the configuration file,
which at least warns if it starts failing in the future.

Binaries for windows provided by @Itms
The bulk of the patching was also done by @Itms.

Tested by: Stan, Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3094
This was SVN commit r24202.
2020-11-18 14:34:17 +00:00
5473393e30 Add an interface for Reinforcement Learning.
Implement a simple HTTP server to start games, receive the gamestate and
pass commands to the simulation.
This is mainly intended for training reinforcement learning agents in 0
AD. As such, a python client and a small example are included.

This option can be enabled using the -rl-interface flag.

Patch by: irishninja
Reviewed By: wraitii, Itms
Fixes #5548

Differential Revision: https://code.wildfiregames.com/D2199
This was SVN commit r23917.
2020-08-01 10:52:59 +00:00
3ed9df0d6c Allow map to recenter during resize in Atlas. Fixes #1109.
Patch By: Clockwork-Muse
Tested By: Stan
Differential Revision: https://code.wildfiregames.com/D825
This was SVN commit r23859.
2020-07-21 02:08:50 +00:00
aeaba3c14c Use victory conditions json's in Atlas
Reviewed by: @Angen
Differential Revision: https://code.wildfiregames.com/D2393
This was SVN commit r23847.
2020-07-18 17:39:59 +00:00
aabab15324 Detect the need for libexecinfo in premake. This is mostly useful for musl Linux.
Patch By: nephele
Differential Revision: https://code.wildfiregames.com/D2671
This was SVN commit r23787.
2020-06-23 15:06:57 +00:00
32a105d6f8 Update cppformat from v0.11.0 to v1.1.0, fixes #5646, refs #3190.
Use the opportunity to rename the lib from cppformat to fmt, refs #4148.

Patch By: adrian
Rebased By: s0600204
Differential Revision: https://code.wildfiregames.com/D2613
This was SVN commit r23562.
2020-04-01 07:29:33 +00:00
dbb69285a5 Set source and executable character sets to UTF-8 on Windows, removes a platform discrepancy, fixes #5094.
Patch By: Inari
Tested By: Angen
Differential Revision: https://code.wildfiregames.com/D1411
This was SVN commit r23383.
2020-01-12 20:19:56 +00:00
601892a2bb Officially drop support for Visual Studio 2013, which stopped working after 3a839517ce, fixes #5379.
This was SVN commit r23382.
2020-01-12 20:04:22 +00:00
Angen
5ad75fa580 Precompiled logic update [Windows build]
Nuke HAVE_PCH and use only one macro for PCH logic.
This macro is enabled (=1) or disabled (=0) based on --without-pch and
no_pch parameters in premake5
Visual studio does not more override this logic

Differential Revision: https://code.wildfiregames.com/D1380
Reviewed by: @Itms
This was SVN commit r23314.
2019-12-31 13:58:48 +00:00
cc7071c691 Upgrade NVTT to version 2.1.1, fixes #4549.
Windows binaries built with toolset v140_xp.
Tested under Windows, Linux and macOS.
Includes a patch for building on musl Linux, contributed by voroskoi,
containing code by leper.
Use the opportunity to set native line endings in the NVTT bundle.

The NVTT DLL was the last one built with VS 2010, refs #5379, #5527.

Differential Revision: https://code.wildfiregames.com/D2475
This was SVN commit r23305.
2019-12-29 11:21:33 +00:00
aef0c3c13a Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
Reviewed by: @Angen
Comments by: @elexis
Differential Revision: https://code.wildfiregames.com/D2338
This was SVN commit r23215.
2019-12-07 11:48:03 +00:00
6db0f91823 Sort GUI Object types, GUI Object bases and GUI Setting value types into three new folders.
Differential Revision: https://code.wildfiregames.com/D2345
Tested on: gcc 9.1.0
Comments By: Vladislav
This was SVN commit r23028.
2019-10-02 09:44:00 +00:00
8dc425be5d Update update-workspaces.sh and premake5.lua with the with-system-mozjs45 flag from SpiderMonkey 45 in 64b477625d, refs #4893.
Differential Revision: https://code.wildfiregames.com/D2170
This was SVN commit r22660.
2019-08-13 11:30:46 +00:00
64b477625d Upgrade SpiderMonkey to version 45.0.2, refs #4893.
- Various build changes, in particular NSPR is not needed on Unix
anymore
- Add js/Initialization.h to source/scriptinterface/ScriptEngine.h
- Use nullptr instead of JS::NullPtr(), see
https://bugzilla.mozilla.org/show_bug.cgi?id=1164602
- Remove `JS::RuntimeOptionsRef.varObjFix`, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1171177
- Remove uses of `AutoIdArray`, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1191529
- `JS_InternUCStringN` has been renamed, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1178581
- `JS::Evaluate` now takes scope chains explicitly, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1097987
- Array functions (such as `JS_IsArrayObject`) are fallible and output
to params, see https://bugzilla.mozilla.org/show_bug.cgi?id=f3d35d8
- Remove `JSCLASS_CACHED_PROTO_WIDTH` workaround in our code, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1236373
- Remove compile'n go (`setCompileAndGo`) and replace it by
`setIsRunOnce` which will become the default in the future, see
https://bugzilla.mozilla.org/show_bug.cgi?id=679939
- Mark shared memory in direct access operations
(`JS_GetUint16ArrayData` and `JS_GetUint8ArrayData`), see
https://bugzilla.mozilla.org/show_bug.cgi?id=1176214
- Use new `JS::ObjectOpResult`, see
https://bugzilla.mozilla.org/show_bug.cgi?id=1113369

Thanks to wraitii, elexis, Krinkle and historic_bruno for contributions
and comments, and to gentz, madpilot, s0600204 and Stan for testing and
indirect contributions.

Differential Revision: https://code.wildfiregames.com/D1510
This was SVN commit r22627.
2019-08-07 22:37:43 +00:00
6cde90104a Update precompiled win32 libogg to 1.3.3 and libvorbis to 1.3.6, building them with VS2015, refs #5379.
Use the default naming for both libraries (libvorbis instead of vorbis),
and use our default suffix for debug versions of the libs.

This was SVN commit r22406.
2019-06-27 22:36:04 +00:00
800bf0da24 Improve UTF-8 character handling in Atlas
(Also prevents the compile-time warnings reported in the abandoned
D1432)

Accepted by: Itms
Patch linting by: Stan, Vladislav, wraitii
Also tested by: Imarok
Fixes: #4936
Differential Revision: https://code.wildfiregames.com/D1395
This was SVN commit r22335.
2019-06-03 20:19:53 +00:00
804d36fca3 Add a build flag to prefer locally-built libraries (linux/bsd systems)
To use:
```
./update-workspaces.sh --prefer-local-libs
```
Then run `make` as usual.

Accepted by: Itms
Differential Revision: https://code.wildfiregames.com/D1747
This was SVN commit r22308.
2019-05-27 15:45:57 +00:00
9ea68317ad Use pkg-config where possible instead of hard-coding or library-specific programs
Accepted by: Itms, wraitii
Previously tested by: andy5995
Fixes: #5157
Refs: D1582
Differential Revision: https://code.wildfiregames.com/D1611
This was SVN commit r22302.
2019-05-25 18:00:40 +00:00
d15e7df5de Target build version explicitly for Xcode
Xcode otherwise defaults to the latest Mac OS version.

Reviewed By: Wraitii
Differential Revision: https://code.wildfiregames.com/D1482
This was SVN commit r22295.
2019-05-25 08:28:35 +00:00
2c167153e9 Upgrade premake5 from alpha12 to alpha13, refs #3729.
Fixes an issue on macOS Mojave that was patched in fa1c281e79.

The list of changes can be found under
build/premake/premake5/CHANGES.txt.

This was SVN commit r22021.
2019-01-04 21:20:45 +00:00
46ddffdd3f Drop premake4 support, refs #3729. premake4 has been unused for a long time now, and was only left available as a safety net.
Differential Revision: https://code.wildfiregames.com/D1275
This was SVN commit r21955.
2018-12-26 16:00:53 +00:00
fa1c281e79 Import part of commit 5f57b5d62a to our copy of premake5 alpha10.
After the re-release of A23, premake5 will be updated to the latest
alpha version, which includes this change.

This allows to build premake on macOS Mojave. See
https://github.com/premake/premake-core/issues/1154.

Differential Revision: https://code.wildfiregames.com/D1669
Based on patch by: trompetin17
This was SVN commit r21941.
2018-12-02 20:58:19 +00:00
01cdd24fea Build gloox with GnuTLS on macOS, refs #4705.
This includes GMP and nettle, that are dependencies of GnuTLS.
On versions of OSX/macOS up to 10.11, TLS handshakes can still fail and
crash, so users of those older versions should disable TLS on the lobby
in the options screen, and will still be able to use it.

Differential Revision: https://code.wildfiregames.com/D1654
Tested By: Tobbi, trompetin17, and testers of their bundles.
This was SVN commit r21940.
2018-12-02 20:52:40 +00:00