7bbe2b3bab
Removing old unused Persian house assets
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This was SVN commit r10370.
2011-10-08 14:26:55 +00:00
de7596a3a8
New Persian houses
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This was SVN commit r10369.
2011-10-08 14:20:20 +00:00
706dea144f
This was SVN commit r10368.
2011-10-08 03:44:48 +00:00
45b8889479
Yeah there is.
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This was SVN commit r10367.
2011-10-07 20:42:51 +00:00
1a81324e4e
Misc stuff:
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-- Updated some Persian shield textures.
-- Made a portrait for the Persian merchant ship.
-- Created entity for Persian fishing boat.
This was SVN commit r10366.
2011-10-07 05:02:00 +00:00
e7cbe197a6
New sail design.
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This was SVN commit r10365.
2011-10-06 05:51:25 +00:00
c53c098fec
Fix to lion run speed
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This was SVN commit r10361.
2011-10-02 19:36:42 +00:00
fce9b9a37e
Fix to skeleton unit crash in Atlas
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This was SVN commit r10360.
2011-10-02 18:39:44 +00:00
9cc13a2b80
This was SVN commit r10359.
2011-10-02 04:16:55 +00:00
3f3b5ee3e5
Adds player ID to PlayerDefeated message for AI usage.
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This was SVN commit r10358.
2011-10-01 17:38:43 +00:00
0028d1640d
Removes ConquestCritical class from certain non unit-producing structures.
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This was SVN commit r10357.
2011-10-01 17:29:09 +00:00
5336ad0eea
This was SVN commit r10356.
2011-10-01 09:31:40 +00:00
88ee37d0f6
Oops. Revert market template changes.
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This was SVN commit r10355.
2011-10-01 05:14:36 +00:00
48c7eab4e8
Add 'Not implemented yet' note to healer tooltips.
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This was SVN commit r10354.
2011-10-01 05:03:23 +00:00
55e9ffe294
Adds the ForestPlant class.
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This was SVN commit r10353.
2011-09-30 21:12:11 +00:00
3bb05d77a6
Adds a new class, ForestPlant
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This was SVN commit r10352.
2011-09-30 21:11:50 +00:00
47c9f6ca2d
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10351.
2011-09-30 21:05:26 +00:00
df6cf0c5e8
Changes IsSeaCreature to SeaCreature, gives whales SeaCreature
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This was SVN commit r10350.
2011-09-30 21:04:01 +00:00
667d016c83
Changes IsSeaCreature to SeaCreature
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This was SVN commit r10349.
2011-09-30 21:00:49 +00:00
6dbd081219
Fixes AIs gathering enemy (non-gaia) resources, such as fields.
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This was SVN commit r10348.
2011-09-30 19:54:04 +00:00
6594a527db
Another bugfix attempt
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This was SVN commit r10347.
2011-09-30 17:54:04 +00:00
3a7fac7c4d
Bugfix #2
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This was SVN commit r10346.
2011-09-30 17:11:01 +00:00
b3d5075408
Bugfix
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This was SVN commit r10345.
2011-09-30 17:03:21 +00:00
64a0a5e58a
Now much more strictly restricts the game to 1 foundation at once.
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This was SVN commit r10344.
2011-09-30 16:50:33 +00:00
a5a134fa87
CC building now emphasised over house building.
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This was SVN commit r10343.
2011-09-30 16:43:12 +00:00
d271090bbd
Fixes Carthage starting calvary to CC unit instead of mercenary (affects random maps), based on patch by kephra. Fixes #981 .
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This was SVN commit r10342.
2011-09-29 21:46:43 +00:00
4fd84919cd
This was SVN commit r10341.
2011-09-28 23:43:26 +00:00
e0255741d8
Adds BuildRestrictions accessors to AI's EntityTemplate (important for proper territory support).
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This was SVN commit r10340.
2011-09-28 19:51:40 +00:00
b40ba972c1
Adds diplomacy functions to Jubot and Testbot gamestate (eventually replace e.g. Entity.isEnemy() with these).
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This was SVN commit r10339.
2011-09-28 19:40:50 +00:00
75c7028e24
Stops the builders regrouping to town centre, because this is no longer really needed.
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This was SVN commit r10338.
2011-09-28 15:50:06 +00:00
9cf932eaee
Persian Healer
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This was SVN commit r10337.
2011-09-28 05:27:54 +00:00
4f18eddc15
Messing with whale actor/entity.
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Chariot texture.
Persian healer.
This was SVN commit r10336.
2011-09-28 05:23:18 +00:00
43cebfc2dc
This was SVN commit r10335.
2011-09-28 03:49:54 +00:00
70d9596947
Persian faravahar decal texture.
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This was SVN commit r10334.
2011-09-28 02:34:27 +00:00
d63947597c
Adds new NaturalBehaviour "domestic" to UnitAI, useful for tame animals who should never flee an attacker. Fixes #971 .
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Renames herd_passive template to herd_domestic.
This was SVN commit r10333.
2011-09-27 18:03:58 +00:00
71a482cfa3
This was SVN commit r10332.
2011-09-27 10:07:11 +00:00
f7b997c3d9
Fixed the Palace portrait.
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This was SVN commit r10331.
2011-09-27 08:39:06 +00:00
0e39511b3a
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
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Changes to rmgen API for consistency and support of 3D
position/rotation.
This was SVN commit r10326.
2011-09-26 21:36:33 +00:00
43edf6b237
Changes chicken parent template to herd instead of hunt per DD (no behavior change). See #971 .
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This was SVN commit r10325.
2011-09-26 19:38:05 +00:00
67d99f3001
Shields for Amish's bireme.
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This was SVN commit r10323.
2011-09-26 04:03:43 +00:00
1acdd54bc4
This was SVN commit r10322.
2011-09-26 02:15:19 +00:00
7039a75cfd
This was SVN commit r10321.
2011-09-26 01:55:42 +00:00
cf89278cb0
This was SVN commit r10320.
2011-09-25 22:36:58 +00:00
3ead9f0b32
Fix to Jubot economy.js
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This was SVN commit r10319.
2011-09-25 21:36:37 +00:00
a6eccb1290
Here we go...
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- Gather weights change over time
- Workers are occasionally moved (about once in every 400 turns, at
random, needs to be improved)
- Workers don't go and try hunting fish and snarl up the engine.
This was SVN commit r10318.
2011-09-25 21:15:26 +00:00
4200e33e5e
Update button text color on game disconnected screen
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This was SVN commit r10316.
2011-09-24 23:00:27 +00:00
5a3a1d780a
A couple portraits.
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This was SVN commit r10314.
2011-09-24 19:31:34 +00:00
bb3b52fb82
This finishes the militia recalling section - militiamen are now recalled every 30 seconds or so.
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This was SVN commit r10311.
2011-09-24 16:37:31 +00:00
b9fc207437
Okay, lots of changes here. Houses are now built on demand, there's a lot of restructuring to workers, instead of a static defence force citizen soliders are drafted to a militia as needed (this needs some work still but is mostly done). Any citizen infantry given at the start of a game are used in the workforce properly now, too.
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This was SVN commit r10310.
2011-09-24 15:26:11 +00:00
17076f2561
Gives all fish the new IsSeaCreature class, so AI can identify them more easily.
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This was SVN commit r10309.
2011-09-24 15:24:16 +00:00