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Commit Graph

6 Commits

Author SHA1 Message Date
823e63a93b # Initial version of new particle system.
This was SVN commit r9151.
2011-04-03 19:15:15 +00:00
97c934ad1c Apply unit shading colour in shader renderpath.
Don't adjust the shading colour of units in FoW (the shading comes from
the LOS texture instead).

This was SVN commit r9142.
2011-04-02 12:04:19 +00:00
d295dacb9b # Add new renderer mode based on GL_ARB_fragment_program.
Change lighting model for new maps to allow better overbrightness.
Cache player colours instead of loading from scripts every time the
renderer wants them.

This was SVN commit r9123.
2011-03-26 20:17:21 +00:00
d49994a0b4 Explicitly clamp gl_FrontColor, for llvmpipe compatibility
This was SVN commit r9075.
2011-03-18 16:55:51 +00:00
fe21c5e023 # Rewrite fog-of-war rendering.
Disable shadows when only 2 TMUs available.
Clean up some other rendering code.

This was SVN commit r8882.
2011-02-03 01:12:24 +00:00
34f1817869 Splitting Internal with Public
This was SVN commit r6391.
2008-09-18 04:38:42 +00:00