3f37ac44d6
Correctly fix the splashscreen typo.
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This was SVN commit r16993.
2015-09-08 19:23:47 +00:00
bd355c531a
petra: fix and complete c1efebab15
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This was SVN commit r16992.
2015-09-07 18:14:50 +00:00
a40fdd52d9
fix typo in 19d8c631be
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This was SVN commit r16991.
2015-09-07 18:00:59 +00:00
5a685b84ca
Recompute the cost grid in the TerritoryManager when needed. Patch by s0600204. Fixes #3399 , #3400 .
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This was SVN commit r16990.
2015-09-06 22:35:38 +00:00
c1efebab15
petra: do not always try to capture (depends on garrison inside target)
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This was SVN commit r16989.
2015-09-06 18:39:46 +00:00
19d8c631be
Commit an updated version of the splashscreen for the new pathfinder.
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This was SVN commit r16988.
2015-09-06 09:08:55 +00:00
4e3b933b11
Fixes some issues in checkrefs.pl: soundgroups have new gender and lang tags, PMP version bump, GUI XML can include directories, civ data path changed
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This was SVN commit r16987.
2015-09-06 04:42:28 +00:00
448b8248cf
Revert my experimental changes from the previous days. Hopefully I can design something that doesn't introduce a ton of new issues. Refs #3376
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This was SVN commit r16986.
2015-09-05 18:20:08 +00:00
1d89d05956
Don't try to short-path to non-point goals, because the algorithm won't deal with connectivity. Fixes another bug reported in #3363 .
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This was SVN commit r16985.
2015-09-04 20:43:05 +00:00
2a7dc39d07
some cleanups of gui code
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This was SVN commit r16984.
2015-09-04 17:50:04 +00:00
9e3ee0e849
Petra: make a bit more use of cavalry
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This was SVN commit r16983.
2015-09-04 17:47:54 +00:00
3005637370
Make a compromise between f240374b28
and f134ac63bb
by making the filtering of pathfinding-blocking shapes conditional.
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Those shapes need to be taken into account when computing a short path,
but they need to be discarded when checking movements or they will
create long/short inconsistencies.
This was SVN commit r16981.
2015-09-03 20:09:25 +00:00
ad9736b5a5
Fix Arabic plural equation in tinygettext.
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Patch by SafaAlfulaij taken from
https://github.com/tinygettext/tinygettext/pull/8 .
This was SVN commit r16980.
2015-09-03 16:42:05 +00:00
847fbea820
Apparently SVN messed up when I applied the patch for 0c14436c26
, so fix it.
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Also include some fixes to elexis's oversights, refs #3355 .
This was SVN commit r16979.
2015-09-03 07:32:32 +00:00
c0d8645a6d
remove some unnecessary object<->array copies + some parentheses cleanup
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This was SVN commit r16978.
2015-09-02 18:14:26 +00:00
7d6553099f
Fix wrong offset when clicking too close to the header of sortable lists. Also added some code comments.
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Patch by elexis, fixes #3391
This was SVN commit r16976.
2015-09-02 17:55:02 +00:00
0c14436c26
Move player and team number limits to a centralized file which will also eventually hold various kinds of settings.
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Patch by elexis, refs #3355
This was SVN commit r16975.
2015-09-02 17:45:01 +00:00
8dde1cda94
Style cleanup, and remove a wrong TODO.
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This was SVN commit r16974.
2015-09-02 17:40:31 +00:00
0c4c6e499d
Fix the LeaveFoundation order in UnitAI in the case of animals. The code used was a hack using the fleeing tactics, so use the regular "Order.LeaveFoundation" code shared with non-animal units.
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Fixes #3372
This was SVN commit r16973.
2015-09-02 17:36:20 +00:00
bcc75b2156
fix buggy test
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This was SVN commit r16972.
2015-09-02 17:11:29 +00:00
f134ac63bb
Revert most of f240374b28
which was actually bad. It caused units to get stuck because the obstructions won't block the same paths when rasterized on the grid and when directly tested for collisions.
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As a general rule, pathfinding-blocking shapes should not be tested
against for movements. Only the passability grid should be considered.
As the algorithm which tests paths on this grid was fixed in 1c9ea56800
,
it can be safely used.
Fixes #3376 .
This was SVN commit r16971.
2015-09-02 15:50:16 +00:00
5ff31a1e33
small cleanup of unit_actions.js
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This was SVN commit r16970.
2015-09-01 20:49:37 +00:00
c599019b0a
fix crash when switching to gaia perspective while controlAllUnits is enabled
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This was SVN commit r16969.
2015-09-01 20:46:49 +00:00
025391db35
fix behavior when under alert, fixes #3273
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This was SVN commit r16968.
2015-08-31 19:54:06 +00:00
2c87ccb66e
Fix typo causing errors for building placement.
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This was SVN commit r16967.
2015-08-30 23:07:25 +00:00
9451cf38f7
Fixes Esc key opening options dialog in match setup, introduced by a964e83c79
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This was SVN commit r16966.
2015-08-30 21:31:03 +00:00
8a8a3b8377
Revert a wrong piece of code from 63e42fbd31
. Refs #3293
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This was SVN commit r16965.
2015-08-30 20:32:22 +00:00
1a15131d2d
Lobby bot optimizations.
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This was SVN commit r16964.
2015-08-30 17:50:16 +00:00
63e42fbd31
Display which player(s) are OOS when it happens. Also fix some encoding issues with file paths.
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Patch by elexis, fixes #3293 .
This was SVN commit r16963.
2015-08-30 17:47:18 +00:00
f47cb2c711
Fix the OOS reported by elexis in #3335 , and clean some whitespace and style.
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The list of modified entities was thrown out on global visibility
updates (those happen on rejoin) but only in-world entities were
actually updated then, causing problems with garrisoning.
Now the list of modified entities can happen to be large, so replace the
hacky check for infinite loops by a real check.
This was SVN commit r16962.
2015-08-30 17:42:10 +00:00
45a39e7dfd
Fix 3171 by moving some logic to C++. These changes do not optimize the presence buffer and only fix the state bug.
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This was SVN commit r16961.
2015-08-30 12:56:48 +00:00
2aef62d65f
Handle backrefs properly for maps and sets. Fixes #3374 .
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Allocate the tag for the backreference before deserializing the content,
to match the order of serializing.
This was SVN commit r16959.
2015-08-30 04:51:16 +00:00
acf7b7aefb
Some gamesetup and in-game messages code convention related cleanup. Based on patch by elexis.
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This was SVN commit r16958.
2015-08-30 03:34:07 +00:00
870237cce4
Do not create range queries in case we aren't at war with anyone. Fixes #3382 .
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This was SVN commit r16957.
2015-08-30 02:49:49 +00:00
8befb23db3
In-game chat code cleanup. Based on patches by elexis.
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This was SVN commit r16956.
2015-08-30 02:21:17 +00:00
57f340f906
Fix player rejoins. Refs #3242 .
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This was SVN commit r16955.
2015-08-30 02:03:50 +00:00
c9893b3dd0
Test serialization of nested maps. Refs #3164 , #3374 .
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This was SVN commit r16954.
2015-08-30 00:06:39 +00:00
90a99a1589
Prevent observers from using most chat commands. Refs #2879 .
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Chat prefixed with /all could circumvent the check. Fix this by only
allowing /me.
(Note that this is not a full solution, see #3270.)
Refactors the cheat and chat input code based on changes in some of
elexis' patches.
This was SVN commit r16953.
2015-08-29 23:30:41 +00:00
a67b3b8942
UnitAI cleanup. Setup*RangeQuery. Refs #3080 .
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Do not create range queries when being destructed.
rangeMan -> cmpRangeManager.
This was SVN commit r16952.
2015-08-29 22:49:52 +00:00
8217fa1a0e
Warn about range queries that can never return any results.
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This was SVN commit r16951.
2015-08-29 22:49:49 +00:00
6f0850f6bc
Improve UnitAI's FindNearby* functions.
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Stop them from starting a range query in case we have no ownership (or
-1).
Make use of Array.find() to make them a bit nicer.
This was SVN commit r16950.
2015-08-29 22:49:46 +00:00
31113cb8c3
UnitAI cleanup.
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Use Array.{some,every,forEach,find} to simplify existing code.
Also make use of some fat arrow functions.
Some code style fixes.
Let FindNewHealTargets call RespondToHealableEntities to remove code
duplication.
This was SVN commit r16949.
2015-08-29 22:49:44 +00:00
5a7b4e380a
Rename some occurences of *Man to cmp*Manager.
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This was SVN commit r16948.
2015-08-29 22:49:42 +00:00
2b1c128b66
Change the attack hotkey to Ctrl.
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This is both easier to press, and also does not introduce any hotkey
conflict.
This was SVN commit r16947.
2015-08-29 22:49:38 +00:00
39343a8c84
Fix test failure.
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This was SVN commit r16946.
2015-08-29 22:49:32 +00:00
e56dddbefb
Optionally allow observers to rejoin a game when they weren't here during the game setup.
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Patch by elexis, fixes #3242 .
This was SVN commit r16945.
2015-08-28 20:20:10 +00:00
8e70140ec2
Handle properly static shapes that overlap the edge of the map (likely to happen with square maps).
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This should fix #3364 .
This was SVN commit r16944.
2015-08-28 11:38:14 +00:00
d31ebaa47a
add a new Repairable component defining a ratio of repairTime/buildTime for repairable entities. Fixes #633
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This was SVN commit r16943.
2015-08-27 20:31:10 +00:00
34555ad70c
Enhance i18n extractor to support a single context for a json file. Patch by elexis. Refs #3355 .
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This was SVN commit r16942.
2015-08-27 19:07:36 +00:00
d129ae3cd8
Fix a special situation where map control percentage wasn't computed properly.
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Also improve the code and fix a typo.
Based on patch by s0600204, fixes #3378 .
This was SVN commit r16941.
2015-08-27 16:26:32 +00:00