1e195ac519
Changed task unit triggers to use unit ID's properly.
...
This was SVN commit r4823.
2007-01-30 03:50:28 +00:00
465c0a037b
# Fixed some trigger bugs.
...
- Conditions were not properly converted to JavaScript (not read from
the XML file correctly either).
- Added an OrderFromTriggers function so that triggers can give orders
which ignore fog of war.
- Fixed some spelling mistakes in TriggerSpecs.xml (parameter vs.
parameters).
- Moved trigger update to CSimulation update, which is more correct.
This was SVN commit r4821.
2007-01-29 22:21:25 +00:00
248e4ef4dc
This was SVN commit r4819.
2007-01-29 03:57:43 +00:00
ecf6b5c74a
This was SVN commit r4818.
2007-01-29 03:45:32 +00:00
d05a6ca78d
added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files
...
This was SVN commit r4809.
2007-01-25 05:20:15 +00:00
5f45e08799
This was SVN commit r4806.
2007-01-21 18:38:11 +00:00
arissa_nightblade
ff52db91fa
Updated Armor values in XML files
...
This was SVN commit r4804.
2007-01-21 02:39:54 +00:00
757d3d23f9
This was SVN commit r4803.
2007-01-20 23:49:27 +00:00
5e2c70252f
#New Horse for King Philip
...
This was SVN commit r4802.
2007-01-20 23:43:41 +00:00
2c3c1be393
Fixed a bug with units not dying during playtesting in the scenario editor.
...
This was SVN commit r4801.
2007-01-20 18:35:02 +00:00
2840694629
#updated soundgroups
...
fixed a small formating issue in the xml files, and removed a unused
test file.
This was SVN commit r4797.
2007-01-20 04:20:42 +00:00
22cc0bd595
#Rearranged audio folder and made room for groups.
...
refs #138 moved soundgroup files into audio/groups folder.
This was SVN commit r4795.
2007-01-19 19:49:56 +00:00
5abeaa5558
#Added ambient sound resources.
...
#refs #138 Added new audio/soundscapes/building folder to build and
added new .ogg and .xml files.
This was SVN commit r4794.
2007-01-19 19:34:16 +00:00
ad204e16c9
This was SVN commit r4787.
2007-01-18 07:24:49 +00:00
7e8e268ae1
This was SVN commit r4786.
2007-01-18 07:06:09 +00:00
55e97b12a1
This was SVN commit r4785.
2007-01-18 07:05:52 +00:00
34a51429bd
This was SVN commit r4784.
2007-01-18 07:05:23 +00:00
04c0199303
This was SVN commit r4783.
2007-01-18 07:05:10 +00:00
90c483f3a9
This was SVN commit r4782.
2007-01-18 06:20:54 +00:00
arissa_nightblade
bd2fc4f2f4
Put the Armor Points in the correct spot.
...
This was SVN commit r4778.
2007-01-17 01:27:08 +00:00
pyrolink
31d1e14912
#Cinematic improvements; trigger features
...
-Cinematic rotation shouldn't suck anymore
-Triggers still suck
This was SVN commit r4777.
2007-01-16 23:22:25 +00:00
arissa_nightblade
62ccd531ed
Added Armor and Damage values using the new config system.
...
This was SVN commit r4773.
2007-01-15 21:51:55 +00:00
e505843bb6
Added some example sound definitions in template_unit_infantry.
...
This was SVN commit r4768.
2007-01-13 20:13:05 +00:00
2390a122fe
Forgot to save some files last time..
...
This was SVN commit r4767.
2007-01-13 18:45:09 +00:00
d5e5bb5e09
# Updates to the combat damage system.
...
This was SVN commit r4766.
2007-01-13 18:41:24 +00:00
e0a6c50ce1
fixed a wrong shield
...
This was SVN commit r4760.
2007-01-13 06:55:36 +00:00
68e3f75195
# Six new Celtic heroes
...
Preliminary version, some are missing mounts and some props are yet to
be made
This was SVN commit r4759.
2007-01-13 06:30:36 +00:00
91db07faa2
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
...
This was SVN commit r4758.
2007-01-12 16:18:20 +00:00
5d3f85a7d0
#Committed rough draft of a map for cinematic testing.
...
This was SVN commit r4757.
2007-01-09 17:38:23 +00:00
ecb83f12f4
added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths
...
This was SVN commit r4751.
2007-01-07 07:04:26 +00:00
4877afd443
added audio file folders, building ambiance ogg's and xml's
...
This was SVN commit r4750.
2007-01-07 06:45:54 +00:00
3f8c636531
This was SVN commit r4749.
2007-01-06 23:14:18 +00:00
afe3aa860e
This was SVN commit r4748.
2007-01-06 22:15:36 +00:00
b326054fba
This was SVN commit r4747.
2007-01-06 22:11:05 +00:00
ff1f05b4a9
This was SVN commit r4746.
2007-01-06 22:04:07 +00:00
e035d781df
Quintus Fabius Maximus texture, actor, and entity committed to the game. Amazing texture done by Brendan. :)
...
This was SVN commit r4745.
2007-01-06 21:52:50 +00:00
3c8dd6869c
Fixed an upgrade bug.
...
This was SVN commit r4743.
2007-01-06 05:10:48 +00:00
667ae032ef
Fixed a bug in the XML (charge action should be in actions.attack.charge).
...
This was SVN commit r4739.
2007-01-05 21:40:04 +00:00
5aba6861ae
Updated entity script to work with traits.promotion.entity.
...
This was SVN commit r4738.
2007-01-05 19:16:11 +00:00
Elpea
25e0338dad
Added traits.promotion.entity to unit entities that gain ranks, so that we don't have to use file names to find unit's upper ranks.
...
This was SVN commit r4737.
2007-01-05 05:36:16 +00:00
2d1543b93b
Created a sample unit which automatically starts gathering the nearest object, for use in cinematics. Auto-gatherer versions of other units can be created by copying temp_hele_infantry_javelinist_b_gatherer.xml and changing the parent to the appropriate unit.
...
This was SVN commit r4727.
2006-12-31 06:23:33 +00:00
arissa_nightblade
8929e27ace
Revised values for XML files. Updated Excel file.
...
This was SVN commit r4726.
2006-12-29 05:42:23 +00:00
ba666313f1
This was SVN commit r4722.
2006-12-23 20:35:59 +00:00
679d6bd376
This was SVN commit r4721.
2006-12-23 20:19:54 +00:00
805981519e
Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing.
...
This was SVN commit r4713.
2006-12-20 17:36:17 +00:00
f6de818ea8
# Added support for automatically loading 3d models in the COLLADA format.
...
* CMeshManager: Changed to check for .pmd and .dae files and convert
and cache as appropriate.
* CModelDef: Fixed misinterpreted doc comments in.
* lib:
* Fixed init/shutdown sequences to support multiple VFS-using tests
correctly.
* Fixed most reported memory leaks from the new leak-reporting test
system.
* Fixed error when trying to dump debug data about fonts after
unloading them.
* Added sphere dae/pmd data for tests.
* Added output buffering to DAE->PMD converter.
* Added precompiled COLLADA converter DLLs.
* Removed old redundant conversion script.
This was SVN commit r4709.
2006-12-20 03:22:24 +00:00
ab12d7303f
Finished move of mods/_tests.
...
This was SVN commit r4708.
2006-12-20 03:12:01 +00:00
8b7d1fcfb3
* Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead.
...
* Changed log files to trigger standards mode in Firefox (to be
consistent with other browsers), by making it valid HTML5. Changed the
font and some spacing.
* Made CLogger default to ignoring messages if it hasn't been
initialised yet, instead of crashing.
* Added leak reporting to the unit tests.
* Renamed mods/_tests to mods/_test.xero, since it's only used by
Xeromyces and the other tests use mods/_test.otherstuff instead.
* Fixed Atlas compilation on Windows.
* Moved Atlas's DLL-loading code into a separate class, so it can be
shared.
This was SVN commit r4707.
2006-12-20 03:09:21 +00:00
arissa_nightblade
84260057f9
Upaded Excel file
...
This was SVN commit r4703.
2006-12-17 05:12:08 +00:00
ad060405d6
Added entity graph image created using entgraph.
...
This was SVN commit r4700.
2006-12-16 16:23:37 +00:00
53ec2466d9
Fixed some missing parents in entity tree.
...
This was SVN commit r4699.
2006-12-16 16:22:47 +00:00
173c56140c
# Fixed skeletal animation algorithm.
...
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
* PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
* Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
* Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
* Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
* lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
* Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
* Removed some redundant repetition in doc comments.
* Removed some unnecessary #includes.
This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
arissa_nightblade
fc97a81743
This was SVN commit r4695.
2006-12-15 03:31:43 +00:00
arissa_nightblade
bfac9b3e47
This was SVN commit r4694.
2006-12-14 05:51:19 +00:00
arissa_nightblade
966d63107a
# Implemented initial building resource costs.
...
Added wood and stone costs to all the structures.
This was SVN commit r4693.
2006-12-14 05:43:23 +00:00
913a4f7784
For consistency, changed traits.extant from an attribute to a stand-alone tag.
...
This was SVN commit r4692.
2006-12-13 05:34:47 +00:00
207d54e825
# Added command-line launching of mods.
...
Run with "-mod=official" for the default behaviour (same as specifying
nothing), and with "-mod=official -mod=antigravity -mod=starwars" to
load multiple mods (with the later-mentioned ones having a higher
priority than the earlier ones).
Added "_test.minimal" mod which can be used instead of "official" - it
provides just enough for the actor viewer to run, plus one unit skin.
Added test script for the COLLADA converter, which converts the models
and creates some actors in a "_test.collada" mod. Then the actor viewer
can be run with _test.minimal + _test.collada, to see if it's working
correctly.
This was SVN commit r4690.
2006-12-09 15:47:12 +00:00
christoph
34d62318f5
new cinematics
...
This was SVN commit r4679.
2006-12-05 16:09:08 +00:00
184152b8ab
(TortoiseSVN doesn't like deleting directories in partial commits...)
...
This was SVN commit r4677.
2006-12-05 02:39:27 +00:00
2c71c22045
# Added basic video recording.
...
* Included FFmpeg library for video encoding. (LGPL, dynamically
linked.)
* Added 'record' button to cinematics - plays the selected track at a
fixed framerate, and saves the output to a video file (preferably
MPEG4). Slightly lacking in reliability and features (fixed at 640x480,
no choice of codec, probably crashes horribly if any problems occur
while encoding, etc).
* Moved icon bitmaps out of mods directory. Added 'record' icon.
This was SVN commit r4676.
2006-12-05 02:35:00 +00:00
6ed4ad6519
Added a hotkey to toggle rendering of territory outlines. (Currently "T").
...
This was SVN commit r4675.
2006-12-05 02:08:52 +00:00
371cd06fc4
# Updates to cliffs on Latium.
...
(Made the top of the cliffs show more easily by adding
half-cliff-half-grass textures there).
This was SVN commit r4674.
2006-12-04 20:09:31 +00:00
84dc3f1b3c
# Removed DTD from old map XML files
...
(because it's not used any more)
This was SVN commit r4672.
2006-12-03 13:47:12 +00:00
4b6a2296c4
This was SVN commit r4671.
2006-12-02 17:40:54 +00:00
42803552bf
This was SVN commit r4667.
2006-12-01 15:54:32 +00:00
Dnas
9d19c484b2
Texture and actor files for King Philip.
...
Hopefully I didn't do anything stupid. (Revert and fix and stuff if so,
I guess.)
This was SVN commit r4666.
2006-12-01 00:00:49 +00:00
828c8581ac
Fixed beaches on Latium to look right on fancy water too (moved the sand-wet higher up).
...
This was SVN commit r4664.
2006-11-28 22:46:48 +00:00
086aa6e251
Updated Latium script with more eyecandy (including fixing a bug that was causing straggler trees not to show up).
...
This was SVN commit r4663.
2006-11-28 22:19:29 +00:00
18c9e53263
Some tweaks to the Latium map and to the lighting on rmgen.
...
This was SVN commit r4662.
2006-11-28 21:54:21 +00:00
14556e6a30
# Finished Latium random map.
...
This was SVN commit r4661.
2006-11-28 19:21:42 +00:00
ff736fb72a
- Exposed placeTerrain function in rmgen.
...
- Started on Latium map.
This was SVN commit r4660.
2006-11-28 00:35:39 +00:00
60befbd1cf
# Updates to random map generator.
...
- Added a direct addToClass/removeFromClass API for use in noise-based
maps.
- Raised the sea level in the game world so water can be deeper, and set
it to 0 in script coordinates.
- Moved some class-related utility functions to rmlibrary.js.
- Modified sample maps in light of these changes.
- Committed noise class which I forgot last time.
This was SVN commit r4659.
2006-11-27 00:20:58 +00:00
aa405024f2
should be a macedonian not a greek
...
This was SVN commit r4658.
2006-11-25 22:00:04 +00:00
f99743cd20
# King Philip's new helmet mesh
...
This was SVN commit r4657.
2006-11-25 21:35:57 +00:00
4f28e19204
# Began work on sample map using noise.
...
Also updated cantabrian_generated with better lighting settings.
This was SVN commit r4656.
2006-11-25 18:52:10 +00:00
c92fc57a50
Added data files for test cases
...
This was SVN commit r4653.
2006-11-25 13:49:13 +00:00
7a8f5b51ef
Added a temp trigger.png icon to make Atlas not warn about it missing.
...
This was SVN commit r4650.
2006-11-24 21:49:20 +00:00
pyrolink
0d0a767fa2
#Trigger framework, terrain flattening on building placement
...
This was SVN commit r4648.
2006-11-24 19:45:04 +00:00
591f1f1232
#Corrected Unit Portraits for Hellenes Units.
...
This was SVN commit r4638.
2006-11-12 01:42:27 +00:00
7bf195ba0f
#Fixed the icon specifications for the Celts
...
This was SVN commit r4637.
2006-11-12 01:09:44 +00:00
53c2563048
This was SVN commit r4636.
2006-11-12 01:05:57 +00:00
2a47d4b2e2
This was SVN commit r4634.
2006-11-10 00:01:37 +00:00
6f48a0cc68
This was SVN commit r4633.
2006-11-09 23:56:18 +00:00
27a72f8816
This was SVN commit r4632.
2006-11-09 23:47:18 +00:00
b3a5240f0c
This was SVN commit r4631.
2006-11-09 23:41:42 +00:00
9d9fc6864e
This was SVN commit r4630.
2006-11-09 23:33:17 +00:00
ab28241b95
This was SVN commit r4629.
2006-11-09 20:30:55 +00:00
284464b099
This was SVN commit r4628.
2006-11-09 20:30:07 +00:00
bf517216c5
This was SVN commit r4627.
2006-11-09 02:32:29 +00:00
83928926ec
This was SVN commit r4622.
2006-11-07 03:12:52 +00:00
672a93311f
A whole SLEW of stuff
...
This was SVN commit r4621.
2006-11-07 03:03:39 +00:00
958238786a
This was SVN commit r4620.
2006-11-07 02:58:57 +00:00
f11bfa2ff2
This was SVN commit r4618.
2006-11-03 18:08:35 +00:00
761fc3696b
This was SVN commit r4617.
2006-11-03 18:07:36 +00:00
e9535d9ed4
This was SVN commit r4616.
2006-11-03 17:31:48 +00:00
ceae1d31d5
This was SVN commit r4615.
2006-11-03 17:25:57 +00:00
c78fc09bb6
#Some wave breaker textures for testing
...
This was SVN commit r4614.
2006-11-03 16:03:00 +00:00
9b9aa696d5
This was SVN commit r4613.
2006-11-03 02:28:49 +00:00
332bdf0e44
This was SVN commit r4612.
2006-11-03 02:28:32 +00:00
d5fb7668c9
This was SVN commit r4611.
2006-11-03 02:07:40 +00:00
34342cc2cf
#Player-colorized the Roman scutum shield designs.
...
This was SVN commit r4610.
2006-11-03 02:03:04 +00:00
fe24bf440c
This was SVN commit r4609.
2006-11-02 02:13:07 +00:00
e4acd21890
#Brand new Philip of Macedon texture.
...
This was SVN commit r4608.
2006-11-02 01:51:05 +00:00
e733d6106f
This was SVN commit r4607.
2006-11-02 01:48:22 +00:00
8577b96960
This was SVN commit r4606.
2006-10-31 23:56:09 +00:00
bcd1313b32
screenshot for Nov 1
...
This was SVN commit r4605.
2006-10-31 15:09:08 +00:00
4df019a593
- Removed some debug spam.
...
- Fixed skeleton entity.
This was SVN commit r4604.
2006-10-29 17:22:14 +00:00
christoph
fad6ad4baa
This was SVN commit r4603.
2006-10-29 15:51:22 +00:00
christoph
58917f7e70
This was SVN commit r4602.
2006-10-29 15:49:37 +00:00
christoph
2411c771bd
skeleton added
...
This was SVN commit r4601.
2006-10-29 15:48:39 +00:00
christoph
77eded3b45
a secret thing ;)
...
This was SVN commit r4600.
2006-10-29 15:39:15 +00:00
christoph
7d249c3abc
This was SVN commit r4599.
2006-10-29 15:38:09 +00:00
christoph
5c6d0eb2b9
gravestone added
...
This was SVN commit r4598.
2006-10-29 15:35:52 +00:00
ab4246bb29
Renamed ore to metal in techs.
...
This was SVN commit r4595.
2006-10-26 22:00:03 +00:00
acea9cc2a3
#Several gameplay changes:
...
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.
This was SVN commit r4594.
2006-10-26 21:35:25 +00:00
c56f6f1055
This was SVN commit r4593.
2006-10-25 20:34:18 +00:00
fd931937b1
This was SVN commit r4592.
2006-10-21 15:43:20 +00:00
751f0ca377
This was SVN commit r4587.
2006-10-20 08:37:40 +00:00
765fb6f1d7
This was SVN commit r4586.
2006-10-20 08:37:15 +00:00
1aab06cb00
This was SVN commit r4585.
2006-10-20 08:35:43 +00:00
ea34bcfeb0
This was SVN commit r4584.
2006-10-20 08:35:16 +00:00
532a3033c3
This was SVN commit r4583.
2006-10-20 06:35:24 +00:00
0e3cbe506f
This was SVN commit r4582.
2006-10-20 06:35:11 +00:00
b03c42d4f2
This was SVN commit r4579.
2006-10-18 18:01:02 +00:00
49b1169080
This was SVN commit r4578.
2006-10-18 12:17:58 +00:00
f03387c183
This was SVN commit r4577.
2006-10-18 12:17:36 +00:00
b7459898a6
Removing redundant files for the gaia tree entities
...
This was SVN commit r4576.
2006-10-18 05:03:59 +00:00
9a7b8b60cb
This was SVN commit r4575.
2006-10-18 01:56:57 +00:00
da5a80b755
This was SVN commit r4574.
2006-10-18 01:35:55 +00:00
59902a7e04
aleppo pine actor tweak
...
This was SVN commit r4573.
2006-10-17 23:22:34 +00:00
939e20f3b1
- Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees.
...
- Removed some unnecessary computation in water shader.
This was SVN commit r4571.
2006-10-17 22:34:11 +00:00
67428bd5f2
This was SVN commit r4570.
2006-10-17 14:40:48 +00:00
fd0a91c6d7
This was SVN commit r4569.
2006-10-17 14:39:54 +00:00
ada9c47b13
This was SVN commit r4568.
2006-10-17 14:39:28 +00:00
1920b39bde
This was SVN commit r4567.
2006-10-17 11:51:06 +00:00
7c35b22f34
This was SVN commit r4566.
2006-10-17 11:49:59 +00:00
03cf167dd0
This was SVN commit r4565.
2006-10-17 11:49:13 +00:00
1038f3e4cc
pine mesh updates
...
This was SVN commit r4561.
2006-10-17 03:59:23 +00:00
f326faa479
This was SVN commit r4560.
2006-10-15 06:39:23 +00:00
ca60e35160
This was SVN commit r4559.
2006-10-15 06:39:04 +00:00
0346fd8766
This was SVN commit r4558.
2006-10-15 05:48:39 +00:00
6bf77c4155
This was SVN commit r4557.
2006-10-15 05:48:15 +00:00
cb4fecddc7
#New Roman Advanced Equites texture. Additional Hoplitai texture. Tweaked Roman female texture. Tweaked Hieròs Lókhos texture.
...
This was SVN commit r4556.
2006-10-15 05:46:45 +00:00
78849740b8
This was SVN commit r4555.
2006-10-15 05:08:11 +00:00
d979d954c3
This was SVN commit r4554.
2006-10-15 05:07:48 +00:00
d86f1380a7
This was SVN commit r4553.
2006-10-15 04:13:30 +00:00
4272728142
This was SVN commit r4552.
2006-10-15 04:12:59 +00:00
f88aa409b9
This was SVN commit r4550.
2006-10-15 02:44:54 +00:00
12f49cc383
This was SVN commit r4548.
2006-10-11 18:35:21 +00:00
df91f8b073
This was SVN commit r4547.
2006-10-11 18:33:59 +00:00
466f6c853b
This was SVN commit r4546.
2006-10-11 18:02:53 +00:00
de4d94a685
This was SVN commit r4545.
2006-10-11 18:02:32 +00:00
0daed1ed30
This was SVN commit r4542.
2006-10-11 06:03:31 +00:00
ce9b4d9efe
This was SVN commit r4541.
2006-10-11 05:45:27 +00:00
66f7c81614
#Aleppo Pine Meshes
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This was SVN commit r4540.
2006-10-11 04:45:33 +00:00
e1c888eca0
aleppo pine for Jason
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This was SVN commit r4538.
2006-10-10 05:20:32 +00:00
93bd041bcc
Ensure that corpses have bounds.
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This was SVN commit r4537.
2006-10-10 05:20:24 +00:00
f7b64b6e14
restored the gathering animation
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This was SVN commit r4536.
2006-10-10 03:34:00 +00:00
ffb62e778b
Fixed forage animation lengths (using a smaller length than the simulation tick time causes the animation not to be played).
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This was SVN commit r4535.
2006-10-09 18:34:41 +00:00
5ddb3a9190
This was SVN commit r4534.
2006-10-09 07:50:44 +00:00
34391d5e67
This was SVN commit r4533.
2006-10-09 07:50:32 +00:00
a4582caa0c
# Unit AI for gather and build.
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JS and XML changes to allow entities to respond to TargetExhausted
events. (They will look around for a new target to build or gather,
depending on the type of the previous action).
This was SVN commit r4530.
2006-10-09 04:16:01 +00:00
5de9ed7444
# Added elevation bonus to all attacks.
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(Before it was melee only).
Fixes #42 .
This was SVN commit r4529.
2006-10-08 23:41:17 +00:00
0a6c4ae103
# Bug fixes and more game setup options.
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- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.
This was SVN commit r4526.
2006-10-08 17:34:46 +00:00
db958867ea
Bug fix: Entities had infinite LOS by default, which caused a significant slowdown.
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This was SVN commit r4525.
2006-10-08 15:29:29 +00:00
d5375f68cf
This was SVN commit r4524.
2006-10-08 11:48:21 +00:00
35d6805010
# Added return-to-menu hotkey.
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This was SVN commit r4518.
2006-10-08 02:51:16 +00:00
4d9e292b4e
This was SVN commit r4517.
2006-10-08 01:52:32 +00:00
048dcf01a1
This was SVN commit r4516.
2006-10-08 01:51:43 +00:00
2a8f534f4a
This was SVN commit r4515.
2006-10-08 01:50:36 +00:00
c701876588
This was SVN commit r4513.
2006-10-08 01:48:01 +00:00
583d775356
This was SVN commit r4512.
2006-10-08 01:45:44 +00:00
7e64718949
This was SVN commit r4511.
2006-10-08 01:45:29 +00:00
a34dab13f2
This was SVN commit r4510.
2006-10-08 01:45:00 +00:00
8765f3773b
This was SVN commit r4509.
2006-10-08 01:44:46 +00:00
60b6b67780
#Roman Female Citizen
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This was SVN commit r4508.
2006-10-08 01:44:20 +00:00
90faa7f6d2
This was SVN commit r4507.
2006-10-08 01:43:33 +00:00
24a08c8c50
This was SVN commit r4506.
2006-10-08 01:43:15 +00:00
2cf878a138
This was SVN commit r4505.
2006-10-08 01:42:52 +00:00
23b1acfb78
#Roman Basic Equites cavalry unit.
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This was SVN commit r4504.
2006-10-08 01:42:35 +00:00
629e88068e
# Tweaked water shaders to make lighting effects more pronounced.
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This was SVN commit r4502.
2006-10-07 17:59:56 +00:00
395f7ecf54
Fix to female citizens building.
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This was SVN commit r4500.
2006-10-06 19:11:42 +00:00
6a3c817997
Hellenes and Celt barracks can now train things, and female citizens can build.
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This was SVN commit r4499.
2006-10-06 19:10:49 +00:00
cbb65769e0
Fix to construction resource check.
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This was SVN commit r4498.
2006-10-06 14:21:56 +00:00
500483ef2c
This was SVN commit r4494.
2006-10-05 10:38:12 +00:00
7e965291ff
This was SVN commit r4493.
2006-10-05 05:01:36 +00:00
f48dce611f
This was SVN commit r4492.
2006-10-05 04:52:43 +00:00
963baacf77
#Fixed actors; added ratios and variation names.
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This was SVN commit r4491.
2006-10-05 04:51:55 +00:00
be92a04ec2
This was SVN commit r4490.
2006-10-05 04:27:40 +00:00
162c943073
Complete Mediterranean Biome terrains.
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This was SVN commit r4489.
2006-10-05 04:24:45 +00:00
aa3546a7cd
This was SVN commit r4488.
2006-10-05 03:09:17 +00:00
200a2c40a8
This was SVN commit r4487.
2006-10-05 02:12:06 +00:00
36fc440100
This was SVN commit r4486.
2006-10-05 02:07:06 +00:00
e90d871581
This was SVN commit r4485.
2006-10-05 00:28:17 +00:00
4718212097
This was SVN commit r4484.
2006-10-05 00:24:21 +00:00
ea66b2a943
This was SVN commit r4483.
2006-10-05 00:23:14 +00:00
21d65a5e94
Added minimum range to archers as well as ProjectileSpeed property to all ranged units.
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This was SVN commit r4482.
2006-10-04 04:49:17 +00:00
1735502032
This was SVN commit r4479.
2006-10-04 01:48:00 +00:00
9d15e5c1ec
This was SVN commit r4478.
2006-10-04 01:27:17 +00:00
66202f3bca
This was SVN commit r4477.
2006-10-04 01:06:33 +00:00
fbad7777e8
Michaels requested greek maps, and Andrew's cinimatic demos
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This was SVN commit r4476.
2006-10-04 00:30:28 +00:00
7ab968fad8
This was SVN commit r4475.
2006-10-03 09:18:28 +00:00
7538634bee
This was SVN commit r4474.
2006-10-03 08:50:38 +00:00
a29498f083
This was SVN commit r4473.
2006-10-03 08:50:15 +00:00
04a3915676
This was SVN commit r4472.
2006-10-03 08:49:24 +00:00
df5c8eb952
This was SVN commit r4471.
2006-10-03 08:48:43 +00:00
d42736f673
This was SVN commit r4470.
2006-10-03 08:38:23 +00:00
c3c86330cc
This was SVN commit r4469.
2006-10-03 08:37:52 +00:00
dc4ba130f6
This was SVN commit r4468.
2006-10-03 08:36:40 +00:00
078e12e531
#Palm Trees. ;)
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This was SVN commit r4467.
2006-10-03 08:34:31 +00:00
e1f7eed3cc
This was SVN commit r4466.
2006-10-03 08:31:49 +00:00
617d4b4ceb
This was SVN commit r4465.
2006-10-03 07:30:13 +00:00
848b53a689
This was SVN commit r4464.
2006-10-03 06:54:00 +00:00
fecaeb9d23
This was SVN commit r4463.
2006-10-03 06:31:59 +00:00
b2171185d9
This was SVN commit r4462.
2006-10-03 06:31:27 +00:00
44b6a68d93
Random Sail designs for ships.
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This was SVN commit r4461.
2006-10-03 06:30:49 +00:00
956a5d65b9
This was SVN commit r4460.
2006-10-03 06:18:05 +00:00
1c6858c179
This was SVN commit r4459.
2006-10-03 06:15:16 +00:00
97c2c226b3
This was SVN commit r4458.
2006-10-03 06:14:15 +00:00
2bb3594bd9
This was SVN commit r4457.
2006-10-03 04:52:17 +00:00
66babb89a9
This was SVN commit r4456.
2006-10-01 08:26:46 +00:00
2908c7eca6
This was SVN commit r4455.
2006-10-01 08:26:42 +00:00
6fc1ce54da
This was SVN commit r4454.
2006-10-01 08:26:29 +00:00
85989afe5f
This was SVN commit r4453.
2006-10-01 08:26:24 +00:00
fdedb6c5f2
This was SVN commit r4452.
2006-10-01 08:26:19 +00:00
96e06603c0
This was SVN commit r4451.
2006-10-01 08:23:14 +00:00
f207e66150
This was SVN commit r4450.
2006-10-01 08:16:27 +00:00
5f5234bf98
This was SVN commit r4449.
2006-10-01 08:04:43 +00:00
5b737838db
This was SVN commit r4448.
2006-10-01 07:57:08 +00:00
75990da439
#New and Updated Mediterranean CLIFF terrains.
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This was SVN commit r4447.
2006-10-01 07:54:42 +00:00
eab1e77ac2
This was SVN commit r4446.
2006-10-01 07:34:36 +00:00
935267a7b2
This was SVN commit r4445.
2006-10-01 07:33:00 +00:00
ef99fda77b
This was SVN commit r4444.
2006-10-01 07:32:11 +00:00
fa505ba028
This was SVN commit r4436.
2006-09-30 03:18:12 +00:00
df536ec1e9
This was SVN commit r4435.
2006-09-29 22:31:27 +00:00
d17e0e2274
This was SVN commit r4434.
2006-09-29 22:08:29 +00:00
629ed9b6ee
This was SVN commit r4433.
2006-09-29 22:07:51 +00:00
c01d8ac1c8
This was SVN commit r4432.
2006-09-29 22:07:16 +00:00
e001dba9ce
This was SVN commit r4429.
2006-09-29 00:47:04 +00:00
ace4da867d
This was SVN commit r4428.
2006-09-28 23:59:30 +00:00
06743babb5
floating actors
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This was SVN commit r4423.
2006-09-28 20:30:31 +00:00
0eb31428b5
This was SVN commit r4422.
2006-09-28 20:30:10 +00:00
58e293bf94
This was SVN commit r4421.
2006-09-28 20:29:57 +00:00
31759e53bd
Due to the requested actor changes regarding actors floating on water becoming a reality, I am now able to delete the temporary entites I created for the purpose. Thanks Philip and Jan and the programmer team.
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This was SVN commit r4420.
2006-09-28 20:29:35 +00:00
c14378f98f
#New European Beech tree entities gatherable for wood.
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This was SVN commit r4419.
2006-09-28 08:53:38 +00:00
b8a17f7ecd
This was SVN commit r4416.
2006-09-28 00:47:42 +00:00
5581def43d
This was SVN commit r4415.
2006-09-28 00:47:00 +00:00
2cd0dcddb6
This was SVN commit r4414.
2006-09-28 00:46:37 +00:00
b676fabdcd
This was SVN commit r4413.
2006-09-28 00:39:36 +00:00
c993cf965f
This was SVN commit r4412.
2006-09-28 00:39:22 +00:00