Changed player-id code a bit so the entity and actor and unit should
stay in sync more often. (The entity/actor/unit mixing still looks a bit
dodgy and unreliable, though.)
Simplified console help code.
Allowed init/shutdown to be done with the simulation/world/etc parts
disabled (so the actor viewer can load faster).
This was SVN commit r4289.
- u_anim_name disambiguation
- fix implementation of finite (use our fpclassify instead of compiler's
routine)
- รค -> ae
- workaround for MAP_ANONYMOUS
- fix GLint in ogl.cpp
- add include for SIZE_MAX in string_s
- avoid PIC clobbered error and speed up rdtsc a bit
- add include for stat
This was SVN commit r4170.
replaced all (*) CStr / CStrW by-value params with const reference. hoo
boy.
please always perform this optimization (actually standard idiom) when
writing the code - it takes little work, tells the next guy that the
string won't be modified, and makes a large performance difference.
(* where possible.. a few require other changes and will follow later)
This was SVN commit r4151.
* zip.h removed old test symbols
* path_util fixed bug in mixed-separating-slash handling
* renamed ERR_OK to INFO_OK; allows searching for "return ERR_" to yield
all actual errors (instead of having to filter out ERR_OK)
This was SVN commit r3945.
- remove ScEd hacks and CFont et al macro rename
- fix accursed bug in VFS buffer management that was causing ReadFile to
fail without error (not allocating enough padding)
- vfs_tree: bugfix in tree_lookup
- waio: temporarily disable sector size determination (pending better
approach - need to determine if using DVD drive)
This was SVN commit r3421.
- wposix.cpp: initial support for MEM_RESERVE and MEM_COMMIT semantics
in mmap
- cstr: removed no longer necessary serialization header
- xmlutils: wrap new() calls in nommgr/mmgr; allows tracking other
allocs in this file.
- add u64_from_u32
- various minor comments/improvements.
This was SVN commit r2604.
wsdl: create window at expected size, and retrieve correct mouse coords
CStr: not ISerializable (=> not virtual)
Game: less excessive complaining, since the original problem seems to be
fixed
Entity: fixed evaluation order
Others: minor comments/etc
This was SVN commit r2591.
- add convenience macros for config_db(CFG_GET_SYS_VAL)
- VFSUtil::EnumDirEnts now uses flags instead of bool recursive
- UNUSED() for params, UNUSED2 (<- need better name) for variables
- config.h defines must be tested with #if (always defined) -> allows
detecting misspellings thanks to compiler warnings
- replace debug_assert(0) with debug_warn (its sole purpose)
- replace ScriptingHost::ValueToInt et al with ToPrimitive
- use nommgr.h to disable both mmgr and VC debug heap
This was SVN commit r2585.
Altered CStr/UniDoubler's macros, to avoid polluting/conflicting/etc.
Fixed headers in non-PCH builds.
Used the _d version of vorbisfile*.lib in Debug builds.
This was SVN commit r2366.
- Changed player colour JS interface: setColour(...) instead of a colour
property
- Introduced a network log and replaced most network LOG() calls with
NET_LOG()
- Moved to a slot-based system for Pre-Game and extended a lot of the JS
APIs to networking stuff
- A bit of cleanup in the low-level network code (Unix parts)
- Clients now keep track of all other connected clients on the server
(And exposes this info to JS)
- Split out GameAttributes to its own file
- Removed unused class AttributeMap
- Changed CJSObject to use T* pointers in JS_SetPrivate (needed to make
ToScript work with multiple inheritance)
This was SVN commit r1929.
the wide printf functions default %s to be a wide string. GCC defaults
it to
a narrow string. Everything I could find uses %ls or %hs as appropriate
now.
This was SVN commit r715.
- Made CreateCustomObject call the constructor (JS_NewObject =>
JS_ConstructObject)
- Made the JS error reporter work even before the console has been
constructed
This was SVN commit r620.