debug: add debug_is_code_ptr and debug_is_stack_ptr
config: add CONFIG_OMIT_FP (needed for ia32_stackwalk).
h_mgr: hyperparanoid overrun detection straightjacket for key2idx - now
safe to use at any time and any unexpected changes cause access
violation.
ia32: add ia32_get_call_target, which disassembles backwards and checks
for a valid CALL instruction + its target
wdbg_sym: add win-specific walk stack function. it's quite simple and
requires EBP frames (hence CONFIG_OMIT_FP). rationale: dbghelp requires
~30 seconds (!) to start up. recent changes (tracking malloc callers via
debug_get_nth_caller) made this happen on every run, so added a
fast-path stack walker to avoid this.
This was SVN commit r3043.
transpose. This assumes orthogonal transformations (which we have
exclusively,
as far as I can tell), but is significantly faster, because calculating
the
inverse is slow.
This was SVN commit r3041.
Performance impact:
+ Player color rendered models are batched like normal models
- Transparent sorted models never use the vertex shader path
This was SVN commit r3009.
textureconv: Made -(no)mipmaps work. Defaulted to DXT5 for alpha
textures (since DXT3 almost never seems any good). Recompiled with new
DevIL code.
GUIRenderer: Removed complaints about 0-sized objects (e.g. hitpoint
bars).
Atlas: Added forgotten files.
This was SVN commit r3006.
add ClearMouseState to reset buttons when alt+tabbing out (thanks to
Philip for mentioning the problem and Gustav for telling me how to fix
it :D)
This was SVN commit r3003.
ia32.asm: move get_current_context code here
wdbg_sym: revised get_context code; moved it into walk_stack (fixes bug
on non-ia32)
wsdl: bring in line with real SDL SDL_BUTTON_* (sorry nicolai!)
interact now checks for expected values of SDL_BUTTON.
This was SVN commit r2991.
vfs_tree: move bucket allocator to allocators.cpp
allocators: add matrix self-test
zip: remove redundant timing code and add CHECK_ZFILE everywhere
ogl_tex: implement app hook for overriding gl upload caps
tex: add CHECK_TEX everywhere
TextureManager: only call LoadTextures once (instead of for each file
type)
debug: add hook for translating error messages; add filtering mechanism
to only show interesting debug_printfs (WIP). restructured code:
debug_puts is the sysdep part, while debug_printf does filtering and
then calls that
This was SVN commit r2990.