9864da20fc
vfs: disable error dialog if file not found
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SoundGroup.cpp: add proper error reporting if snd_open fails
This was SVN commit r7493.
2010-05-01 18:36:24 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
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Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
49574953b8
Make JS sound objects only self-destruct when fading to 0
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This was SVN commit r7491.
2010-05-01 16:10:02 +00:00
4fe991074f
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.
This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
c5f8ca32a2
64-bit compat in BMP code
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This was SVN commit r7489.
2010-05-01 09:45:58 +00:00
8d08a15edb
Hide cursor when taking big screenshots
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This was SVN commit r7488.
2010-05-01 09:45:27 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
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This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9
Support startup scripts in map files, for testing.
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Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
08720c9a58
Convert minimap data in entity templates
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This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
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This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
29b458da40
# Use the footprint shape when rendering unit selection outlines
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This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
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This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
e738d2f7fc
MSVC warning 'fix'
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This was SVN commit r7473.
2010-04-19 21:57:56 +00:00
227e86018b
Update the entity conversion/validation scripts to work with internal data
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This was SVN commit r7470.
2010-04-19 20:53:50 +00:00
08db7ebe13
# Support training units in buildings.
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Includes basic batch training (see #298 ).
This was SVN commit r7469.
2010-04-19 19:47:23 +00:00
45368671c4
Convert training queue data in entity templates.
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This was SVN commit r7468.
2010-04-19 19:45:31 +00:00
0d8338c90e
# GUI bug fixes.
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Fix updates of GUI text positions when an ancestor object's
size/position changes.
Fix CPos parsing to handle negative values.
This was SVN commit r7466.
2010-04-19 19:43:05 +00:00
9f1d904278
# Fix use-of-freed-memory bug.
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Don't call xmlCleanupParser after parsing documents.
("This function name is somewhat misleading. It does not clean up parser
state, it cleans up memory allocated by the library itself.")
This was SVN commit r7465.
2010-04-18 16:35:06 +00:00
0547757a30
Make CUnit::GetModel return a reference so it's clear it can never be NULL.
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This was SVN commit r7464.
2010-04-17 11:44:08 +00:00
6a9de50692
# Use the correct projectile models.
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Fixes #470 .
Make CUnit::GetObject return a reference so it's clear it can never be
NULL.
This was SVN commit r7463.
2010-04-17 11:34:40 +00:00
b6a9e0e9b7
# Support '[', ']' keys for camera rotation in scenario editor
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This was SVN commit r7460.
2010-04-17 11:28:54 +00:00
d6ab843f9d
# Documentation updates
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This was SVN commit r7457.
2010-04-15 19:59:07 +00:00
3a1abb5d8f
# Compile gameplay scripts in strict mode.
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Fixes #487 .
This was SVN commit r7456.
2010-04-14 18:57:50 +00:00
3117f52d7c
# Automatic runtime validation of entity template files.
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Fixes #413 .
This was SVN commit r7455.
2010-04-14 17:22:32 +00:00
f9195d8a29
Update source contributors list (see #472 )
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This was SVN commit r7454.
2010-04-14 10:29:14 +00:00
40688ec5df
# Initial support for automatic validation of entity template XML.
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Add RelaxNG schemas for all current components.
Add -dumpSchema command-line option to dump the combined entity schema.
Add a Perl script to validate entity templates against the schema.
See #413 .
This was SVN commit r7452.
2010-04-09 19:02:39 +00:00
336817a849
Update entity template conversion to be more correct and consistent
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This was SVN commit r7451.
2010-04-09 18:48:11 +00:00
cf48ff0588
Expose JS_HasProperty
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This was SVN commit r7449.
2010-04-09 18:45:28 +00:00
1fa8052cbe
Support 'replace' attribute in entity template inheritance.
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Escape whitespace when emitting XML, to avoid attribute-value
normalization.
This was SVN commit r7448.
2010-04-09 18:43:50 +00:00
2f34e5fbc6
Fix #472 (fixed-point CTerrain::GetExactGroundLevel), based on patch from JubJub
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This was SVN commit r7443.
2010-04-06 17:31:38 +00:00
c02771fef2
Remove CSoundGroupMgr, since it is unnecessary and broken and leaks memory
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This was SVN commit r7442.
2010-04-06 15:17:06 +00:00
27556f4b21
Fix window title only displaying the first character
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This was SVN commit r7440.
2010-04-06 12:32:17 +00:00
b4f680594b
fixes from work:
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- correct AllocateAligned deleter and alignment value
- workaround for boost #pragma pack warnings
add DivideRoundUp
This was SVN commit r7439.
2010-04-06 12:06:02 +00:00
4c0d47707b
# Fix animation syncing.
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Make animations trigger sound effects.
Adjust attack animation timings to match simulation.
Simplify the animation speed settings.
This was SVN commit r7438.
2010-04-05 23:09:34 +00:00
cfca28cab0
# Initial audio integration with new simulation system.
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Support sound group playback from simulation scripts. See #486 .
Update some sound group files to sound better for rough testing.
Clean up CSoundGroup a tiny bit.
This was SVN commit r7437.
2010-04-04 21:24:39 +00:00
7275071785
Convert sound data in entity templates
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This was SVN commit r7436.
2010-04-04 21:12:21 +00:00
0d6882dad2
# Fix the actor viewer in Atlas.
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Delete the old standalone actor viewer.
Import some terrain textures that are useful for tools.
Fixes #483 .
This was SVN commit r7428.
2010-04-03 11:07:42 +00:00
6fb5c1b307
lib/ changes required at work:
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- allow building regardless of UNICODE setting (e.g. use LoadLibraryW
instead of LoadLibrary)
- export dlopen etc.
- more robust redirection of stdout
This was SVN commit r7427.
2010-04-03 10:46:28 +00:00
45fa351feb
Revert unnecessary bcb462ad87
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This was SVN commit r7422.
2010-04-01 08:18:16 +00:00
870fe8bfe5
fix nvidia multimon gamma issue ("if at first you fail, try again..")
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refs #480
This was SVN commit r7421.
2010-03-31 22:26:08 +00:00
bcb462ad87
windows build fix
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(should HAVE_VALGRIND go into e.g. lib/config2.h?)
This was SVN commit r7420.
2010-03-31 22:24:16 +00:00
e1c6249eab
Fix warning and debug spew on OS X
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This was SVN commit r7417.
2010-03-31 20:33:42 +00:00
1ebebc4338
Avoid -Wnon-virtual-dtor warnings
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This was SVN commit r7416.
2010-03-31 08:36:46 +00:00
ba282e3d8e
Fixes to the release build script
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This was SVN commit r7414.
2010-03-30 21:13:51 +00:00
5a5a269b93
Let Atlas find data files when cwd is not binaries/system. Fixes #481 .
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This was SVN commit r7412.
2010-03-29 10:24:17 +00:00
38feae61fb
Minor bug fixes
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This was SVN commit r7411.
2010-03-29 10:22:34 +00:00
13302cc133
Disable visible warnings when gamma-setting fails. Fixes #480 .
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This was SVN commit r7410.
2010-03-28 18:33:35 +00:00
53744640ec
Fix non-PCH builds
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This was SVN commit r7409.
2010-03-28 18:21:48 +00:00