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Commit Graph

103 Commits

Author SHA1 Message Date
9ee44bd9b8 Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590.
This was SVN commit r8494.
2010-10-30 04:02:42 +00:00
2b2cac2a8d Fix tests
This was SVN commit r8456.
2010-10-24 12:37:55 +00:00
3521c8f51e Made garrisoning based on the quantity of units, not the population cost of those units.
This was SVN commit r8453.
2010-10-24 01:14:34 +00:00
0aaddf62aa Garrisoning for buildings based on patch by Evans (fixes #610)
This was SVN commit r8451.
2010-10-23 22:43:15 +00:00
24fb9cd313 Split unit icon sheets into individual textures, for easier editing
This was SVN commit r8440.
2010-10-22 23:27:42 +00:00
937769035a Only show formation icons for units
This was SVN commit r8407.
2010-10-17 20:01:18 +00:00
5ca46883e6 Limit training queue size
(Fixes #613)

This was SVN commit r8382.
2010-10-16 21:53:50 +00:00
ee8d49200a Fix formation movement loop when switching from column
This was SVN commit r8369.
2010-10-15 19:25:17 +00:00
3cedddf60d Disable rank icons
This was SVN commit r8354.
2010-10-14 16:25:00 +00:00
c1967848d2 # Fix units killing their own farms
This was SVN commit r8343.
2010-10-13 15:14:15 +00:00
3f7941d5c2 Hide the health bar when a unit containing resources is killed
This was SVN commit r8307.
2010-10-07 22:41:48 +00:00
7ebf258033 Fix tests
This was SVN commit r8299.
2010-10-07 10:35:45 +00:00
368b07b04e # Add hunting (animals get killed before gathering meat from them)
This was SVN commit r8296.
2010-10-06 21:37:55 +00:00
9872cb17b8 Deselect units that disappear into fog-of-war.
Fixes #596.

This was SVN commit r8278.
2010-10-05 00:08:05 +00:00
f662e069b1 Tighten schema for ranks, to help detect errors
This was SVN commit r8277.
2010-10-05 00:07:15 +00:00
19066998c1 Show rank icon on selected units
This was SVN commit r8276.
2010-10-05 00:05:52 +00:00
ab77ec40e4 Fix highlighting of obstructed building placement previews.
Prevent building in non-visible areas.
Fixes #594.

This was SVN commit r8272.
2010-10-04 17:34:33 +00:00
cc0a680a21 Increase box/column formation switching distance
This was SVN commit r8257.
2010-10-03 23:20:21 +00:00
2cc6280d70 Fix OOS
This was SVN commit r8255.
2010-10-03 20:12:08 +00:00
59c8ecfa3d Use voices for infantry/cavalry units.
Make arrows quieter.
Handle order-related sounds via the GUI instead of simulation, to make
them player-specific and to reduce latency.

This was SVN commit r8254.
2010-10-03 17:58:49 +00:00
9a0db9713e Add resource supply status bars.
Change bar size for buildings.
Only highlight one entity on mouse hover, and only if it's not a unit.
Display status bars on foundations.

This was SVN commit r8249.
2010-10-03 00:30:43 +00:00
7412e5563a Switch to column formation when moving longer distances.
Increase minimum box formation width to 5.

This was SVN commit r8243.
2010-10-02 19:40:30 +00:00
7ea522a484 # Add on-screen health bars
This was SVN commit r8241.
2010-10-02 12:41:29 +00:00
fcedcae052 # Add victory/defeat conditions, based on patch from fcxSanya.
Fixes #565.

This was SVN commit r8234.
2010-10-01 20:51:21 +00:00
924d1219a7 # Add fog-of-war.
Move Vision component to C++, for more efficient FoW processing.
Disable FoW on demo maps.

This was SVN commit r8160.
2010-09-23 12:13:13 +00:00
a901a2a207 Fix #566 (test failure)
This was SVN commit r8088.
2010-09-07 09:29:23 +00:00
fb9ed7d1f9 Removed 50+ pop bonus. Modified the Gold Rush map. Added new Greek map, but it is a work in progress.
This was SVN commit r8086.
2010-09-06 18:34:25 +00:00
b1e32f9542 Fix tests
This was SVN commit r8077.
2010-09-04 21:29:27 +00:00
fae4a3da24 Fix #548 (GUI should give feedback when training queue entry is blocked), based on patch from fcxSanya
This was SVN commit r8071.
2010-09-04 13:24:52 +00:00
e88760f7c1 Made comment consistent with changes
This was SVN commit r8064.
2010-09-03 20:18:54 +00:00
5cc04d44f8 Fix some script errors
This was SVN commit r8062.
2010-09-03 20:04:11 +00:00
7f680afd0a Fixed unhandled event 'ResourceGather' in the PASSIVE state
This was SVN commit r8061.
2010-09-03 19:58:15 +00:00
2b57f4f998 # Initial support for formation movement.
Support asynchronous path queries.
Allow escaping when stuck in impassable terrain tiles.
Split Update message in multiple phases, to cope with ordering
requirements.
Support automatic walk/run animation switching.

This was SVN commit r8058.
2010-09-03 09:55:14 +00:00
c78dffb19f Fix tests
This was SVN commit r8029.
2010-08-23 17:36:28 +00:00
a41dd1d736 # Add repair command.
Fix #537 (Repair functionality for damaged buildings) based on patch
from evans.
Make some unnecessarily optional template elements required.

This was SVN commit r8015.
2010-08-21 21:53:51 +00:00
b38e032c7e # Population limits.
Fix #531 (Enforce Population Limit), based on patch from evans.
Empty training queue and refund resources when buildings are destroyed
or captured.
Specify Cost defaults in XML instead of JS, to simplify some code.

This was SVN commit r8014.
2010-08-21 20:43:55 +00:00
5ee7f7b178 Reworked selection details and rank code
Added rank tag to templates to avoid string parsing

This was SVN commit r7995.
2010-08-17 13:37:46 +00:00
7a2fac889f Enabled template tooltips
This was SVN commit r7988.
2010-08-17 00:55:02 +00:00
8967395da6 Made chat messages send a GUID rather than a user name
This was SVN commit r7943.
2010-08-14 15:34:36 +00:00
50bccd8720 Made notifications visible only to the relevant player
This was SVN commit r7942.
2010-08-14 04:34:49 +00:00
5a42689d5e Fix typo
This was SVN commit r7940.
2010-08-13 22:06:19 +00:00
9a1e450031 Added a basic notification system
Currently, it only reports insufficient resource notifications

This was SVN commit r7939.
2010-08-13 22:02:27 +00:00
a2b2acb522 Remove training speedup hack. Add time discount for batches.
This was SVN commit r7928.
2010-08-13 13:14:59 +00:00
b2c06651d9 Auto-gather from resources owned by the current unit's owner, not just Gaia. Expand the search range.
This was SVN commit r7904.
2010-08-11 10:53:53 +00:00
e6c3f1c482 # Use more sound effects
This was SVN commit r7891.
2010-08-10 01:25:24 +00:00
e64d115d7c # Change selection circles to match the player colour
This was SVN commit r7880.
2010-08-08 17:28:51 +00:00
9d18f59940 Fix tests
This was SVN commit r7858.
2010-08-06 12:34:42 +00:00
4f2d9ee128 Fixed bandboxed entity preference code from relying on parsing template names
New rules for preferences:
 units
 defensive
 others

This was SVN commit r7857.
2010-08-06 00:29:58 +00:00
07615310f2 # Add rally points for newly-trained units, based on patch from evans.
Fixes #521.

This was SVN commit r7849.
2010-08-05 10:20:47 +00:00
65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00