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a81d7adee4
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restructure terrain texture loading to first get a filelist, then do work for each file. this is slightly more efficient than iterating over dir and doing work for each (due to less seeks) but intended to fix an issue where files are created while iterating over the directory (this confuses VFS). the problem had come up after adding terrain XML files.
also restructured a few calls to avoid passing CStr by value down
multiple call levels (ugh)
This was SVN commit r2977.
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2005-10-19 22:39:54 +00:00 |
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