1
0
forked from 0ad/0ad
Commit Graph

303 Commits

Author SHA1 Message Date
b551a744cc Premake4 binary for Windows
This was SVN commit r9833.
2011-07-15 19:01:50 +00:00
1e470d37ff Pre-generated Premake4 build files
This was SVN commit r9832.
2011-07-15 18:55:36 +00:00
befba20acb Fix Makefile dependency generation.
Fix PCH dependency to work with parallel builds.

This was SVN commit r9831.
2011-07-15 18:51:18 +00:00
0dc3ae487d Premake4 build scripts for the game, from Yves (plus minor tweaks)
This was SVN commit r9830.
2011-07-15 17:56:57 +00:00
76ff2cc83a Non-standard Premake4 patches from Yves (plus minor tweaks).
Add nasm support.
Add cxxtest support.
Some other fixes.

This was SVN commit r9829.
2011-07-15 17:48:21 +00:00
fcab9e3b5e Import Premake4 source (rev fc0374a03b17), minus samples/ and packages/
This was SVN commit r9828.
2011-07-15 17:32:06 +00:00
e9b3bcf467 Disable building Atlas by default on OS X
This was SVN commit r9766.
2011-07-06 20:14:25 +00:00
0c803f99e8 This was SVN commit r9609. 2011-06-09 23:47:20 +00:00
266977bc78 Attempt to fix manifest problems in autobuild.
This was SVN commit r9607.
2011-06-09 23:16:27 +00:00
c2677b4bb0 Upgrade game and build system to ENet 1.3
This was SVN commit r9574.
2011-05-29 20:57:28 +00:00
acb48663d7 Windows fixes
This was SVN commit r9570.
2011-05-29 18:14:52 +00:00
a81f180dd6 Remove Atlas UI scripting support
This was SVN commit r9567.
2011-05-29 15:43:08 +00:00
dc2035efc9 Move Atlas map settings from JS to C++.
Replace New dialog box with separate tools for resizing maps and
replacing terrain textures, to provide more power and to simplify the
problem of initialising map settings.
Fix engine to cope with dynamic map resizing.
Add JSON support to AtObj, to let C++ interact with JSON more easily.

This was SVN commit r9566.
2011-05-29 15:02:02 +00:00
07e307c49a Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
This was SVN commit r9559.
2011-05-27 21:56:43 +00:00
1075e206f7 Fix some format string errors
This was SVN commit r9534.
2011-05-18 19:10:36 +00:00
962fb41729 Support parallel build jobs in update-workspaces (via JOBS=-j3 or argument -j3 etc)
This was SVN commit r9418.
2011-05-03 23:54:29 +00:00
5ca66fc757 cleanup: move ADTs into lib/adts (separate files). fix definition of ASSERT
This was SVN commit r9364.
2011-04-30 13:35:36 +00:00
ad6f305359 Integrates random maps with Atlas. Fixes #460.
Adds various map controls to Atlas.
Adds New Map dialog to Atlas.
Removes a few references to old simulation header files.

This was SVN commit r9247.
2011-04-14 04:01:59 +00:00
06a088efa8 Replace libcurl with a self-compiled (in VC2005) copy of 7.21.4 with no SSL/zlib support, in an attempt to fix errors on 64-bit Windows
This was SVN commit r8941.
2011-02-19 18:44:09 +00:00
0da7e822ff # Add opt-in automatic feedback system.
Add GL implementation limits to hwdetect.
Make the in-game manual support multiple text files.
Remove unnecessary instruction on how to close the manual window.
Make guitextobject.caption return the original value without stripping
formatting tags.
Remove unused non-VFS support from config system.
Support writing config files back to their original path.
Remove unnecessary user profile directory; use normal config directory.

This was SVN commit r8925.
2011-02-16 20:40:15 +00:00
1c3c962ea1 Import libcurl for Windows
This was SVN commit r8924.
2011-02-16 11:22:34 +00:00
0d8ffa58dc AoE3Ed build fixes
This was SVN commit r8868.
2011-01-17 13:29:45 +00:00
ba2a9d7af3 improvements from work: [update-workspaces required]
- split precompiled.h into several headers (simplifies reuse)
- enable additional warnings not in W4
- split ErrorReaction into ErrorReactionInternal - clarifies which
values can actually be returned by debug_DisplayError
- wsdl: slightly safer HDC usage via CS_OWNDC, avoid dipping into DC
cache via ValidateRect instead of BeginPaint; remove unused thread
create
- StdDeserializer - wasn't including byte_order => BYTE_ORDER was
undefined
- wsysdep: clean up error dialog message handling

This was SVN commit r8828.
2010-12-09 11:16:21 +00:00
bee013b586 Define CONFIG_FINAL in Release builds, to enable better compression in codec_zlib.cpp
This was SVN commit r8740.
2010-11-29 12:51:45 +00:00
94dca529b1 Fix OS X build errors
This was SVN commit r8684.
2010-11-23 19:20:03 +00:00
b13e6ae293 Fix script to rebuild SpiderMonkey properly
This was SVN commit r8633.
2010-11-17 00:58:10 +00:00
93861485fb Add a script to clean up broken builds of bundled libraries
This was SVN commit r8632.
2010-11-17 00:50:38 +00:00
83285504cb Disable RTTI in test project, for consistency
This was SVN commit r8565.
2010-11-10 15:26:29 +00:00
6935a03743 remove no-longer needed GLU dependency; avoids delay-load warning.
This was SVN commit r8555.
2010-11-08 10:42:34 +00:00
818ea52c3b Delete obsolete non-working i18n code
This was SVN commit r8527.
2010-11-03 17:52:07 +00:00
ec5d4a9f9e Attempt to fix build error with intrinsics on 32-bit Linux
This was SVN commit r8526.
2010-11-03 02:06:38 +00:00
dd3bf54e4c Add translation to desktop file (see #492)
This was SVN commit r8310.
2010-10-08 14:08:54 +00:00
7b6775ee9f Fix building with NVTT
This was SVN commit r8309.
2010-10-08 10:42:23 +00:00
6b5b35c245 Remove BFD-based debugging code, to avoid the runtime dependency on binutils.
Fixes #581.

This was SVN commit r8271.
2010-10-04 17:21:55 +00:00
aadbf53a2a Add nvtt to build system
This was SVN commit r8093.
2010-09-10 20:15:49 +00:00
d922034a8e Replace Windows installer bitmap
This was SVN commit r7969.
2010-08-15 14:56:01 +00:00
6707e6cf6b Use non-debug executable for Linux packages.
This was SVN commit r7968.
2010-08-15 12:23:11 +00:00
025b7960f8 Suggest more Debian-compatible install paths
This was SVN commit r7945.
2010-08-14 19:39:50 +00:00
9c47c61ea9 Spell nasm options in a way that's compatible with old versions of yasm
This was SVN commit r7893.
2010-08-10 19:48:12 +00:00
422da1aef0 Add resources for Linux packages, based on files from fabio (see #492)
This was SVN commit r7882.
2010-08-08 22:13:10 +00:00
29d3f824e0 Remove obsolete CppDoc files
This was SVN commit r7819.
2010-07-29 20:43:24 +00:00
797e2bb491 NSIS-based installer for Windows. Fixes #519.
This was SVN commit r7812.
2010-07-26 23:38:46 +00:00
2375c7cb95 Add bindir/datadir/libdir options, to find files when the game is installed in standard FHS locations
This was SVN commit r7758.
2010-07-14 19:39:47 +00:00
1ea8ab60ee Compile with -Wundef to detect stupid macro typos like "GCC_VER"
This was SVN commit r7756.
2010-07-14 15:54:39 +00:00
bad3d04bc0 Fix some Premake warnings
This was SVN commit r7755.
2010-07-14 13:53:26 +00:00
20c50d32d4 Windows fixes.
Avoid Boost.Random since it adds a dependency on a new library.

This was SVN commit r7654.
2010-06-30 23:40:51 +00:00
1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
f066daf21d update zlib, libpng; rebuild libjpg (avoids dependency on msvcr71)
update-workspaces required.

This was SVN commit r7630.
2010-06-21 11:54:15 +00:00
7eeacaab2d Fix building on Windows in paths containing space characters. Fixes #482, based on patch from Zoomastigophora.
This was SVN commit r7625.
2010-06-10 19:15:33 +00:00
a18aa24fe3 Windows support for window resizing and fullscreen toggling.
Windows build fixes.

This was SVN commit r7607.
2010-06-03 21:15:45 +00:00