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forked from 0ad/0ad
Commit Graph

4 Commits

Author SHA1 Message Date
90bf4ae0a7 - add CBound::Render()
- fix CBound::Transform() math
- beginnings of new shadow bound calculations

This was SVN commit r3436.
2006-01-29 17:34:45 +00:00
3b1395d80b Optimised game-loading, by not reading terrain textures or calculating bounding boxes when not necessary; maps load about twenty seconds faster (at least in Debug mode). Also fixed possible minor bug (FLT_MIN vs -FLT_MAX) and other trivial things.
This was SVN commit r1917.
2005-02-09 23:19:48 +00:00
1eaadd38aa ran everything though mark's newline stomper.
This was SVN commit r322.
2004-05-30 00:46:58 +00:00
notpete
2cbc27174c Moved from terrain directory.
This was SVN commit r304.
2004-05-29 20:53:40 +00:00