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Commit Graph

8 Commits

Author SHA1 Message Date
a9feadc3ea # Improved COLLADA skeletal animation support.
Moved skeleton definitions into XML format, to support multiple
different structures. (Not quite finished yet.)
Added support for rescaled models in XSI.
Minor refactoring.

This was SVN commit r4959.
2007-03-16 18:00:58 +00:00
781e630b2c # Incomplete improved support for XSI models/animations
This was SVN commit r4946.
2007-03-09 13:40:28 +00:00
d7634868b4 # Minor COLLADA improvements.
Collada: Added support for Y_UP (in addition to Z_UP) for static
geometry, for XSI.
FCollada: Modified to fix
[http://www.feelingsoftware.com/bugzilla/show_bug.cgi?id=360 problem]
with exported functions.
Actor Editor: Added *.dae to mesh/animation selection dialogs.

This was SVN commit r4939.
2007-03-03 02:20:57 +00:00
8a9ddae60b Oops, I broke GCC PCH a month ago. Fixed, and added a comment so I now know why it does what it does.
Also, updated the dependency checking so it rebuilds the PCH file when
included files change.

This was SVN commit r4813.
2007-01-26 21:16:49 +00:00
3573c4a4e3 # Optimisations for Linux
GCC: Don't export symbols from DSOs by default - see
http://gcc.gnu.org/wiki/Visibility

This was SVN commit r4812.
2007-01-26 18:26:45 +00:00
b5403bcfc7 # Conversion of skeleton animations from COLLADA
This was SVN commit r4725.
2006-12-26 22:43:09 +00:00
5d8bef5f6e Semi-broken skeletally-animated model COLLADA->PMD converter.
This was SVN commit r4691.
2006-12-12 02:11:24 +00:00
8fa6b12568 # Initial COLLADA support.
Just does static geometry at the moment.

This was SVN commit r4680.
2006-12-06 00:06:05 +00:00