e105d8bc57
This was SVN commit r5246.
2007-07-14 15:05:42 +00:00
Alexander
226049deed
This was SVN commit r5245.
2007-07-14 06:19:31 +00:00
Alexander
7eaa6d3454
Territorial limits applied
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This was SVN commit r5244.
2007-07-14 06:15:19 +00:00
2ce74c53b1
This was SVN commit r5243.
2007-07-14 03:27:17 +00:00
cf7959e5a7
This was SVN commit r5242.
2007-07-14 03:11:18 +00:00
b23558c532
This was SVN commit r5241.
2007-07-14 03:09:39 +00:00
6121eec440
This was SVN commit r5240.
2007-07-14 03:00:16 +00:00
4b74496d40
This was SVN commit r5239.
2007-07-14 02:59:14 +00:00
e62da22784
Sort maps ignoring case.
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This was SVN commit r5236.
2007-07-09 04:07:57 +00:00
260d1b05d1
This was SVN commit r5234.
2007-07-09 03:34:22 +00:00
36d2eccce4
This was SVN commit r5233.
2007-07-09 03:23:44 +00:00
e4931c5c8b
This was SVN commit r5232.
2007-07-09 03:03:35 +00:00
d434806a5c
This was SVN commit r5231.
2007-07-08 03:02:47 +00:00
840d859337
This was SVN commit r5230.
2007-07-08 01:54:11 +00:00
ff7d8aa2d1
This was SVN commit r5229.
2007-07-07 23:43:08 +00:00
cf7f49b517
This was SVN commit r5228.
2007-07-07 23:34:20 +00:00
0a6cb0d55a
This was SVN commit r5227.
2007-07-07 23:31:07 +00:00
dbecaae01a
This was SVN commit r5226.
2007-07-07 23:00:37 +00:00
1b25d94183
This was SVN commit r5223.
2007-07-05 01:11:43 +00:00
66e6722baa
This was SVN commit r5222.
2007-07-05 00:47:24 +00:00
08862db42c
# Fixes to Latium random map.
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- Replaced calls to Math.max with own function because Math.max wasn't
working properly in latest Spidermonkey (?).
- Fixed some code that could cause weird ridges to appear.
This was SVN commit r5221.
2007-07-04 22:42:53 +00:00
22f11a8ab9
This was SVN commit r5220.
2007-07-01 16:20:11 +00:00
40d8de2a18
This was SVN commit r5219.
2007-07-01 16:19:29 +00:00
Aeros
cc27df18c2
This was SVN commit r5218.
2007-06-30 22:40:59 +00:00
Aeros
f42721dd32
This was SVN commit r5215.
2007-06-30 07:56:57 +00:00
76064f6229
This was SVN commit r5208.
2007-06-18 04:19:15 +00:00
8629d83ce7
#New Pasture terrains for the Temperate biome!
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This was SVN commit r5207.
2007-06-18 03:42:27 +00:00
028fef4ac8
This was SVN commit r5206.
2007-06-18 03:15:33 +00:00
fc4eefb051
This was SVN commit r5205.
2007-06-17 22:29:43 +00:00
c039e0fce7
This was SVN commit r5204.
2007-06-17 22:09:03 +00:00
7d91dec842
This was SVN commit r5201.
2007-06-17 05:13:12 +00:00
a2e365f142
This was SVN commit r5200.
2007-06-17 04:43:57 +00:00
9c0129dba5
This was SVN commit r5198.
2007-06-17 01:50:58 +00:00
d1865a2d85
This was SVN commit r5196.
2007-06-17 00:38:41 +00:00
f6d0781821
This was SVN commit r5195.
2007-06-17 00:37:51 +00:00
07ebef3058
This was SVN commit r5194.
2007-06-17 00:37:32 +00:00
8d8753fc43
This was SVN commit r5193.
2007-06-17 00:28:02 +00:00
c2b6e22993
This was SVN commit r5192.
2007-06-17 00:25:08 +00:00
3d0faf3c74
This was SVN commit r5191.
2007-06-17 00:14:52 +00:00
5535c2aa46
This was SVN commit r5190.
2007-06-17 00:14:08 +00:00
3ab9a0353a
This was SVN commit r5189.
2007-06-17 00:13:19 +00:00
e21e2d10d0
This was SVN commit r5187.
2007-06-17 00:10:48 +00:00
e0884bb539
This was SVN commit r5173.
2007-06-14 05:44:57 +00:00
92578ae553
# Some initial work on networking, fixing session setup, game startup, and command queueing.
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- Fixed outdated / buggy networking code in the GUI scripts.
- Finished the API to CNetClient so that it's possible to start a CGame
from it.
- Some enhancements for debugging networking: Enabled updates while the
game is minimized/out-of-focus if it's in a network session. Also
reduced the turn length to something slightly more manageable but still
unplayable (1 sec versus 3 sec).
- Fixed a bug where IssueCommand used to access the order it creates
after queueing it, which is bad if the order gets deleted while being
queued (e.g. in CNetClient).
This was SVN commit r5139.
2007-06-04 07:41:05 +00:00
92cd6472da
This was SVN commit r5136.
2007-06-03 22:50:44 +00:00
6daf03b353
This was SVN commit r5113.
2007-05-29 03:49:48 +00:00
238252ec53
#Skins for Ekdromos detailed.
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This was SVN commit r5112.
2007-05-29 03:08:41 +00:00
843d849931
This was SVN commit r5103.
2007-05-28 02:37:38 +00:00
3386154fe3
This was SVN commit r5087.
2007-05-23 06:13:28 +00:00
2e5c530c03
Modified semantics of HEntity's validity check to count handles to units that are destroyed but not deleted as still valid handles. This fixes some previous code that assumed these semantics, such as code for dealing with exhausted gather targets. It looks like the meaning was changed long ago when the entity flags were added. Also added an IsAlive method in HEntity for the old check, in case any code needs to be switched over to that.
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Also removed some debug output from entity_functions.js.
This was SVN commit r5074.
2007-05-16 06:58:49 +00:00