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forked from 0ad/0ad
Commit Graph

11 Commits

Author SHA1 Message Date
213463fdfd update JS code to use new fade code. fix some indentation.
This was SVN commit r3242.
2005-12-13 23:19:15 +00:00
a9397e0888 Some experiments with audio controls in the options window. (Doesn't really work yet, though.)
This was SVN commit r2571.
2005-07-31 03:08:07 +00:00
1ed994c819 Undeleted GUI folder, added Stuart's changes.
This was SVN commit r2552.
2005-07-27 15:21:27 +00:00
Fire Giant
d789b86b37 Deleted the GUI folders for Stuart on his request in order to allow him to commit his new code to a clean base.
This was SVN commit r2551.
2005-07-27 00:47:08 +00:00
69a96c6b1e Vague attempt at error-checking in some JS code
This was SVN commit r2256.
2005-05-09 04:03:26 +00:00
b75c3607b4 Quick demonstration of Jan's nifty VFS functions in action.
This was SVN commit r2245.
2005-05-05 02:51:39 +00:00
f9c51d8ec7 Replaced - with _ in GUI
This was SVN commit r1604.
2005-01-01 12:06:17 +00:00
314689a0bf Last-minute GUI fixes to make music cross-fade when switching between tracks. Also made it switch back to the main theme on End Game.
This was SVN commit r1396.
2004-11-25 02:44:38 +00:00
b99699cacc Support for grunts and cries of pain when units attack.
This was SVN commit r1370.
2004-11-21 01:19:32 +00:00
2b5b46c5c8 Added pseudo-random music playback.
This was SVN commit r1365.
2004-11-20 17:52:18 +00:00
b5655265da GUI update (first music implementation, a little Status Orb improvement).
This was SVN commit r1335.
2004-11-16 00:44:10 +00:00