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Commit Graph

20 Commits

Author SHA1 Message Date
af3a188200 This was SVN commit r2564. 2005-07-30 19:22:16 +00:00
661114e7a1 This was SVN commit r2540. 2005-07-25 01:31:19 +00:00
61387e95b2 This was SVN commit r2519. 2005-07-23 07:53:21 +00:00
a50b118c6c Added SmoothElevationPainter.
This was SVN commit r2441.
2005-06-26 10:28:39 +00:00
dan
816293ff36 Added iniFromScenario code through a new constructor in Map::
Initial test, doesn't load the .xml yet,

This was SVN commit r2433.
2005-06-24 04:46:13 +00:00
470d87c489 Added simple elevation painter as well as array syntax for AndConstraint, RandomTerrain and the new MultiPainter.
This was SVN commit r2407.
2005-06-20 03:18:51 +00:00
2bfad45723 Added initFromScenario function for Dan to work on.
This was SVN commit r2405.
2005-06-20 02:45:11 +00:00
06b3e512d7 Modified the way objects are converted from JS to C++ to make it easier to use.
This was SVN commit r2404.
2005-06-19 22:43:07 +00:00
08ef5c2b68 Redesigned part of RMS (removed "CenteredPlacer" concept, made createMulti a JavaScript library function).
This was SVN commit r2379.
2005-06-07 07:21:55 +00:00
bd53b14f58 More work on RMS:
- Created binaries/data/mods/official/maps/random folder to store maps
and also moved rmlibrary.js to maps (though perhaps it should be
somewhere in system?).
- RM generator now uses "logical terrains" that can have units attached
to them in addition to textures, for things like forests.
- Added basic clump placer, avoid constraints, layered painter, and
random terrains (each tile is chosen between several options).
- Misc. infrastructure changes.

This was SVN commit r2378.
2005-06-06 07:46:28 +00:00
34f599f3d4 Completed the area placement classes (AreaPlacer, AreaPainter and Constraint) and JS equivalents. Now it remains to implement some of the more interesting ones :P.
This was SVN commit r2340.
2005-05-23 03:51:37 +00:00
56343ae9c8 Updated ScEd to no longer repaint when minimized and repaint at only 20 FPS normally. The result is much friendlier on your other applications and on your fan.
This was SVN commit r2338.
2005-05-23 02:52:37 +00:00
600a55b7d7 Boost Random
This was SVN commit r2315.
2005-05-16 15:19:46 +00:00
e41ddc4e77 Added random number functions using Boost as well as a "library.js" file in which the high-level API can be implemented in JS.
This was SVN commit r2313.
2005-05-16 07:30:39 +00:00
08ada296f8 Replaced tabs with 4 spaces each to be consisent.
This was SVN commit r2301.
2005-05-13 00:54:10 +00:00
b772559fbe Added get/setTerrain and get/setHeight functions to the RMS API which allow control of each individual tile, and base height argument to init().
This was SVN commit r2300.
2005-05-13 00:39:13 +00:00
c8dc599ab8 Un-hardcoded the rmgen output path since it's not useful when you run it out of binaries/system. You should now type
rmgen script.js ../../binaries/data/mods/official/maps/scenarios/map

This was SVN commit r2297.
2005-05-12 21:17:32 +00:00
2063404672 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.Made rmgen use js32d.lib instead of js32.lib.
This was SVN commit r2296.
2005-05-12 21:02:55 +00:00
bad202f4d0 Removed #pragma once's and .ncb file for rmgen, and added binaries/system/rmgen.exe to version control.
This was SVN commit r2295.
2005-05-12 20:59:22 +00:00
304037164b Initial stub of RM Generator. This will gradually get updated with the algorithms from the ASCII generator.
This was SVN commit r2293.
2005-05-12 05:16:59 +00:00