4daf1ea92c
Adjusted the levels so this was a little more present in the overall mix
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This was SVN commit r7526.
2010-05-09 01:46:46 +00:00
a9ae34e864
Fixed mounted folder structure to reflect the other entities and added mounted deaths with xml
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This was SVN commit r7525.
2010-05-09 01:38:33 +00:00
328f711dc4
Added "gathering.xml" which now references to audio/resource/farming/ in order to share hoeing sounds for the alpha release
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This was SVN commit r7524.
2010-05-09 01:23:26 +00:00
1738da1c3e
Add 'pause' command back into new session GUI
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This was SVN commit r7523.
2010-05-09 01:13:56 +00:00
145a4b65aa
Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time
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This was SVN commit r7522.
2010-05-09 01:12:43 +00:00
f339837afd
Try to fix potential problems when right-clicking minimap
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This was SVN commit r7521.
2010-05-09 00:53:25 +00:00
549ec9d561
Fix units attacking rocks and trees instead of gathering resources from them
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This was SVN commit r7520.
2010-05-09 00:44:33 +00:00
c75029b6ab
Allow shift+click for multiple building placement
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This was SVN commit r7519.
2010-05-09 00:25:03 +00:00
3c75dba1b8
Clean up some svn:executable flags
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This was SVN commit r7518.
2010-05-08 23:17:08 +00:00
e6c2395ef7
Delete some extremely obsolete documentation and point to Trac
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This was SVN commit r7517.
2010-05-08 22:56:59 +00:00
e2fd560983
work around sound-related deadlock and assert on exit (due to OS X's broken OpenAL implementation)
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refs #297
This was SVN commit r7516.
2010-05-08 19:11:28 +00:00
b821f7a289
Add hotkey "M" to toggle in-game music
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This was SVN commit r7515.
2010-05-08 17:51:01 +00:00
4ea28cf809
OS X Atlas build fix. Fix wcsdup emulation. Remove seemingly unneeded compile flag ( closes #424 ).
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This was SVN commit r7513.
2010-05-07 23:09:36 +00:00
4981af4a57
OS X build/warning/test fixes
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This was SVN commit r7512.
2010-05-07 20:55:23 +00:00
c611bf6613
Fix RingBuf tests to not miss bugs. Fix RingBuf iterator bugs.
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This was SVN commit r7511.
2010-05-07 20:24:42 +00:00
e144ef03a2
Windows build warning fix
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This was SVN commit r7510.
2010-05-07 19:33:14 +00:00
dccb4643fb
Update unix-build tarball: exclude some unneeded files; include files needed for tests. Fixes #489 , #490 .
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This was SVN commit r7509.
2010-05-07 18:41:25 +00:00
dc53d739b8
Make tests clean up after themselves
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This was SVN commit r7508.
2010-05-07 17:50:38 +00:00
93c30810c8
Fix tests. Tidy up some old files.
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This was SVN commit r7507.
2010-05-07 16:32:33 +00:00
40f2cfd809
Skip component script tests when the mods/public/ directory is unavailable (see #490 ).
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Report errors ealier when test data directories are missing.
This was SVN commit r7506.
2010-05-07 15:59:23 +00:00
e73a3cff78
Add some robustness against broken data
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This was SVN commit r7505.
2010-05-07 15:56:24 +00:00
d0599f4c7a
Share component template scripts to save some memory.
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This was SVN commit r7504.
2010-05-07 00:24:22 +00:00
fe53bce3b1
Rewrite the clone-object-between-JS-contexts code (for GUI<->simulation interface) to be more efficient.
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Delete unnecessary unused incomplete profiler scripting support.
Clean up some JSAPI code to use newer features.
Display simulation script functions in the profiler.
This was SVN commit r7503.
2010-05-05 22:36:35 +00:00
3238cd8bc0
Fix assertion failure when using console.
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Fix console breaking GL cursor position.
This was SVN commit r7502.
2010-05-03 22:09:18 +00:00
c34392053f
# Add a demo map with all units on it.
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Support XML-only maps with simple flat terrain.
This was SVN commit r7501.
2010-05-03 19:13:58 +00:00
04018773fd
Fix fixed overflow when pathfinding across smallish maps
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This was SVN commit r7500.
2010-05-03 19:12:42 +00:00
646c218b2e
Reduce the likelihood of units getting stuck when walking
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This was SVN commit r7499.
2010-05-03 16:46:14 +00:00
ef602c3dfd
fixes/improvements from work
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- improved form of noncopyable that avoids inheritance warnings
- PCH updates to allow more restrictive MINIMAL_PCH
sound/SoundGroup.cpp: fix copy-paste error
This was SVN commit r7498.
2010-05-03 12:27:39 +00:00
f33706bf8b
Switch everything to 15.16-bit precision fixeds, to allow more accurate unit vectors and angles.
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This was SVN commit r7497.
2010-05-02 20:32:37 +00:00
ab45b4c787
Overflow checking in CFixed. Patch by JubJub (see #420 ).
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This was SVN commit r7496.
2010-05-02 20:16:53 +00:00
d485ecafdc
Optimise pathfinder tile storage a bit (improves speed by maybe 10%).
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Increase the maximum search tile limit (reduces worst-case speed by
lots).
This was SVN commit r7495.
2010-05-02 20:14:09 +00:00
3972134de9
minor fixes
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This was SVN commit r7494.
2010-05-01 18:43:05 +00:00
9864da20fc
vfs: disable error dialog if file not found
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SoundGroup.cpp: add proper error reporting if snd_open fails
This was SVN commit r7493.
2010-05-01 18:36:24 +00:00
e140aa7baf
Avoid running the old simulation code in the background when it's not needed.
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Optimise GUI updates to only occur when necessary.
Switch to more peaceful music after starting the game.
This was SVN commit r7492.
2010-05-01 16:20:58 +00:00
49574953b8
Make JS sound objects only self-destruct when fading to 0
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This was SVN commit r7491.
2010-05-01 16:10:02 +00:00
4fe991074f
Expose Footprint::GetShape and TemplateManager::FindAllTemplates to scripts.
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Make CSimContext accessible to all component code, so they don't all
have to save their own copies of it.
This was SVN commit r7490.
2010-05-01 09:48:39 +00:00
c5f8ca32a2
64-bit compat in BMP code
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This was SVN commit r7489.
2010-05-01 09:45:58 +00:00
8d08a15edb
Hide cursor when taking big screenshots
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This was SVN commit r7488.
2010-05-01 09:45:27 +00:00
1b51cf7ad5
Fix obstruction shapes for some buildings
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This was SVN commit r7487.
2010-05-01 09:44:28 +00:00
d0bcb06d1c
Add a map for testing pathfinding.
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This was SVN commit r7485.
2010-04-29 23:36:43 +00:00
cfae58928f
# New unit movement system, which does a far better job of approaching targets and avoiding obstacles.
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Add short-range vertex-based pathfinder.
Integrate new pathfinder into unit motion code.
Change obstruction system to get rid of circles, and differentiate
structures from units.
Make PositionChanged messages synchronous.
Try to prevent some accidental float->int conversions.
This was SVN commit r7484.
2010-04-29 23:36:05 +00:00
5daac34ef9
Support startup scripts in map files, for testing.
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Support CDATA sections when writing XML.
This was SVN commit r7483.
2010-04-29 23:22:18 +00:00
08720c9a58
Convert minimap data in entity templates
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This was SVN commit r7481.
2010-04-23 18:37:37 +00:00
f4ad5906c9
# Display units on the minimap
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This was SVN commit r7480.
2010-04-23 18:36:48 +00:00
29b458da40
# Use the footprint shape when rendering unit selection outlines
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This was SVN commit r7479.
2010-04-23 16:57:18 +00:00
dd809f83e8
# Add documentation of the entity template XML file format.
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Simplify the format a bit.
Use less <interleave> in the RNG so that error reports become
understandable.
Fixes #491 .
This was SVN commit r7478.
2010-04-23 16:09:03 +00:00
116645ff74
Update the entity templates to a slightly cleaner format
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This was SVN commit r7477.
2010-04-23 16:07:45 +00:00
9e1491f6d9
Fix a broken entity
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This was SVN commit r7476.
2010-04-23 16:02:04 +00:00
0429c113ab
Tell nasm to use macho64 when appropriate
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This was SVN commit r7475.
2010-04-21 20:56:32 +00:00
e738d2f7fc
MSVC warning 'fix'
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This was SVN commit r7473.
2010-04-19 21:57:56 +00:00