1
0
forked from 0ad/0ad
0ad/source/graphics/tests
phosit 6ce2fc53ea Allow to use a generator as MapGenerator
This way it's clear what's the input and what's the output of the
computation.
All map generation scripts should reman working. They are adopted in a
future commit.

`Engine.SetProgress` and `Engine.ExportMap` can be removed in a future
commit.

Comments by: @marder, @sera, @Stan
Differential Revision: https://code.wildfiregames.com/D5220
This was SVN commit r28093.
2024-05-22 15:52:12 +00:00
..
test_Camera.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
test_Color.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
test_LOSTexture.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
test_MapGenerator.h Allow to use a generator as MapGenerator 2024-05-22 15:52:12 +00:00
test_MeshManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
test_Model.h Don't use std::shared_ptr<ScriptContext> in the CSimulation2 2024-03-08 17:15:25 +00:00
test_ShaderManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
test_Terrain.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
test_TextureConverter.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00
test_TextureManager.h Revert non-ASCII characters from source and configuration files introduced in 157c6af18e. 2023-12-03 00:30:12 +00:00