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0ad/source/ps/Joystick.h

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C++

/* Copyright (C) 2012 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JOYSTICK
#define INCLUDED_JOYSTICK
#include "lib/external_libraries/libsdl.h"
class CJoystick
{
public:
CJoystick();
/**
* Initialises joystick support.
*/
void Initialise();
/**
* Returns true if initialised and the joystick is present and enabled by configuration.
*/
bool IsEnabled();
/**
* Returns current value of the given joystick axis, in the range [-1, +1].
*/
float GetAxisValue(int axis);
private:
SDL_Joystick* m_Joystick;
int m_Deadzone;
};
extern CJoystick g_Joystick;
#endif // INCLUDED_JOYSTICK