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forked from 0ad/0ad
0ad/source/ps/KeyName.cpp

224 lines
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C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
// Ooh, a file of keynames. Fun.
#include "precompiled.h"
#include "KeyName.h"
#include "lib/external_libraries/libsdl.h"
#include "ps/CStr.h"
#include <algorithm>
#include <unordered_map>
#include <vector>
// Some scancodes <-> names that SDL doesn't recognise.
// Those are tested first so they override SDL defaults (useful for UNIFIED keys).
static const std::unordered_map<int, std::vector<CStr>> scancodemap {{
{ SDL_SCANCODE_DOWN, { "DownArrow" } },
{ SDL_SCANCODE_UP, { "UpArrow" } },
{ SDL_SCANCODE_LEFT, { "LeftArrow" } },
{ SDL_SCANCODE_RIGHT, { "RightArrow" } },
{ SDL_SCANCODE_EQUALS, { "Plus" } },
{ SDL_SCANCODE_MINUS, { "Minus" } },
{ SDL_SCANCODE_KP_ENTER, { "NumEnter" } },
{ SDL_SCANCODE_KP_DIVIDE, { "NumDivide" } },
{ SDL_SCANCODE_KP_MULTIPLY, { "NumMultiply" } },
{ SDL_SCANCODE_KP_EQUALS, { "NumEquals" } },
{ SDL_SCANCODE_KP_PERIOD, { "NumDecimal" } },
{ SDL_SCANCODE_KP_PLUS, { "NumPlus" } },
{ SDL_SCANCODE_KP_MINUS, { "NumMinus" } },
{ SDL_SCANCODE_KP_0, { "Num0" } },
{ SDL_SCANCODE_KP_1, { "Num1" } },
{ SDL_SCANCODE_KP_2, { "Num2" } },
{ SDL_SCANCODE_KP_3, { "Num3" } },
{ SDL_SCANCODE_KP_4, { "Num4" } },
{ SDL_SCANCODE_KP_5, { "Num5" } },
{ SDL_SCANCODE_KP_6, { "Num6" } },
{ SDL_SCANCODE_KP_7, { "Num7" } },
{ SDL_SCANCODE_KP_8, { "Num8" } },
{ SDL_SCANCODE_KP_9, { "Num9" } },
{ SDL_SCANCODE_COMMA, { "Comma" } },
{ SDL_SCANCODE_PERIOD, { "Period" } },
{ SDL_SCANCODE_APOSTROPHE, { "Quote" } },
{ SDL_SCANCODE_SEMICOLON, { "Semicolon" } },
{ SDL_SCANCODE_GRAVE, { "Backquote" } },
{ SDL_SCANCODE_LEFTBRACKET, { "LeftBracket" } },
{ SDL_SCANCODE_RIGHTBRACKET, { "RightBracket" } },
{ SDL_SCANCODE_BACKSLASH, { "Backslash" } },
{ SDL_SCANCODE_SLASH, { "Slash" } },
{ SDL_SCANCODE_RETURN, { "Enter" } },
{ SDL_SCANCODE_ESCAPE, { "Esc" } },
{ SDL_SCANCODE_PAUSE, { "Break" } },
{ SDL_SCANCODE_DELETE, { "Del" } },
{ MOUSE_LEFT, { "MouseLeft" } },
{ MOUSE_RIGHT, { "MouseRight" } },
{ MOUSE_MIDDLE, { "MouseMiddle" } },
{ MOUSE_WHEELUP, { "WheelUp" } },
{ MOUSE_WHEELDOWN, { "WheelDown" } },
{ MOUSE_X1, { "WheelLeft", "MouseX1" } },
{ MOUSE_X2, { "WheelRight", "MouseX2" } },
{ UNIFIED_SHIFT, { "Shift", "Left Shift", "Right Shift" } },
{ UNIFIED_CTRL, { "Ctrl", "Left Ctrl", "Right Ctrl" } },
{ UNIFIED_ALT, { "Alt", "Left Alt", "Right Alt" } },
{ UNIFIED_SUPER, { "Super", "Left Gui", "Right Gui" } },
}};
SDL_Scancode FindScancode(const CStr8& keyname)
{
// Find (ignoring case) a corresponding scancode, if one exists.
std::unordered_map<int, std::vector<CStr>>::const_iterator it =
std::find_if(scancodemap.begin(), scancodemap.end(), [&keyname](const std::pair<int, std::vector<CStr>>& names) {
return std::find_if(names.second.begin(), names.second.end(), [&keyname](const CStr& t) {
return t.LowerCase() == keyname.LowerCase();
})!= names.second.end();
});
if (it != scancodemap.end())
return static_cast<SDL_Scancode>(it->first);
SDL_Scancode code = SDL_GetScancodeFromName(keyname.c_str());
if (code != SDL_SCANCODE_UNKNOWN)
return code;
// Parse SYM_XX codes, see below.
if (keyname.size() > 4 && keyname.Left(4) == "SYM_")
return static_cast<SDL_Scancode>(CStr(keyname.substr(4)).ToInt());
return SDL_SCANCODE_UNKNOWN;
}
CStr FindScancodeName(SDL_Scancode scancode)
{
if (scancodemap.find(scancode) != scancodemap.end())
return scancodemap.at(scancode).front();
const char* name = SDL_GetScancodeName(scancode);
// Some scancodes have no name, but we must have something to save/load/recognize it, so parse it as SYM_XX
if (strlen(name) == 0)
return CStr("SYM_") + CStr::FromInt(scancode);
return name;
}
// Rename some SDL key names (!scancodes) for easier readability.
// NB: this does not intend to be exhaustive, merely cover the usual suspects.
static const std::unordered_map<SDL_Keycode, CStr> keyNames {{
{ SDLK_COMMA, "Comma" },
{ SDLK_SEMICOLON, "Semicolon" },
{ SDLK_COLON, "Colon" },
{ SDLK_PERIOD, "Period" },
{ SDLK_EQUALS, "Equals" },
{ SDLK_PLUS, "Plus" },
{ SDLK_MINUS, "Minus" },
{ SDLK_QUOTE, "SingleQuote" },
{ SDLK_QUOTEDBL, "DoubleQuote" },
{ SDLK_BACKQUOTE, "BackQuote" },
{ SDLK_LEFTPAREN, { "LeftParen" } },
{ SDLK_LEFTBRACKET, { "LeftBracket" } },
{ SDLK_RIGHTBRACKET, { "RightBracket" } },
{ SDLK_BACKSLASH, { "Backslash" } },
{ SDLK_SLASH, { "Slash" } },
{ SDLK_KP_ENTER, "NumEnter" },
{ SDLK_KP_DIVIDE, "NumDivide" },
{ SDLK_KP_MULTIPLY, "NumMultiply" },
{ SDLK_KP_EQUALS, "NumEquals" },
{ SDLK_KP_PERIOD, "NumDecimal" },
{ SDLK_KP_PLUS, "NumPlus" },
{ SDLK_KP_MINUS, "NumMinus" },
{ SDLK_KP_0, "Num0" },
{ SDLK_KP_1, "Num1" },
{ SDLK_KP_2, "Num2" },
{ SDLK_KP_3, "Num3" },
{ SDLK_KP_4, "Num4" },
{ SDLK_KP_5, "Num5" },
{ SDLK_KP_6, "Num6" },
{ SDLK_KP_7, "Num7" },
{ SDLK_KP_8, "Num8" },
{ SDLK_KP_9, "Num9" },
{ SDLK_UP, "\xe2\x86\x91" },
{ SDLK_DOWN, "\xe2\x86\x93" },
{ SDLK_LEFT, "\xe2\x86\x90" },
{ SDLK_RIGHT, "\xe2\x86\x92" },
}};
CStr FindKeyName(SDL_Scancode scancode)
{
// Mouse and unified modifiers are harcoded.
if (static_cast<int>(scancode) == UNIFIED_SHIFT)
return "Shift";
else if (static_cast<int>(scancode) == UNIFIED_ALT)
return "Alt";
else if (static_cast<int>(scancode) == UNIFIED_CTRL)
return "Ctrl";
else if (static_cast<int>(scancode) == UNIFIED_SUPER)
return "Super";
else if (static_cast<int>(scancode) == MOUSE_LEFT)
return "MouseLeft";
else if (static_cast<int>(scancode) == MOUSE_RIGHT)
return "MouseRight";
else if (static_cast<int>(scancode) == MOUSE_MIDDLE)
return "MouseMiddle";
else if (static_cast<int>(scancode) == MOUSE_WHEELUP)
return "WheelUp";
else if (static_cast<int>(scancode) == MOUSE_WHEELDOWN)
return "WheelDown";
else if (static_cast<int>(scancode) == MOUSE_X1)
return "WheelLeft";
else if (static_cast<int>(scancode) == MOUSE_X2)
return "WheelRight";
SDL_Keycode code = SDL_GetKeyFromScancode(scancode);
if (keyNames.find(code) != keyNames.end())
return keyNames.at(code);
if (code != SDLK_UNKNOWN)
{
const char* keyName = SDL_GetKeyName(code);
if (strlen(keyName) != 0)
return keyName;
}
// Try the scancode name.
const char* name = SDL_GetScancodeName(scancode);
// xxtreme hack: some SDLKeycodes map to chars, and we need to escape [ and \ .
if (keyNames.find(static_cast<SDL_Keycode>(*name)) != keyNames.end())
return keyNames.at(static_cast<SDL_Keycode>(*name));
if (strlen(name) != 0)
return name;
// Else, show something regardless, so the player knows it's at least recognized.
return CStr("SYM_") + CStr::FromInt(scancode);
}