66 lines
1.7 KiB
C++
66 lines
1.7 KiB
C++
/* Copyright (C) 2024 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_SCRIPTINTERFACE_JOBQUEUE
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#define INCLUDED_SCRIPTINTERFACE_JOBQUEUE
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#if MSC_VERSION
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# pragma warning(push, 1)
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#endif
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#include "js/Promise.h"
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#if MSC_VERSION
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# pragma warning(pop)
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#endif
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#include <queue>
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class ScriptInterface;
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namespace Script
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{
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void UnhandledRejectedPromise(JSContext* cx, bool, JS::HandleObject promise,
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JS::PromiseRejectionHandlingState state, void*);
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class JobQueue : public JS::JobQueue
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{
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public:
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~JobQueue() final = default;
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void runJobs(JSContext*) final;
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private:
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JSObject* getIncumbentGlobal(JSContext* cx) final;
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bool enqueuePromiseJob(JSContext* cx, JS::HandleObject, JS::HandleObject job, JS::HandleObject,
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JS::HandleObject) final;
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bool empty() const final;
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js::UniquePtr<JS::JobQueue::SavedJobQueue> saveJobQueue(JSContext*) final;
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struct QueueElement
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{
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const ScriptInterface& scriptInterface;
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JS::PersistentRootedObject job;
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};
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using QueueType = std::queue<QueueElement>;
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QueueType m_Jobs;
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};
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}
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#endif // INCLUDED_SCRIPTINTERFACE_JOBQUEUE
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