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forked from 0ad/0ad
0ad/source/lib/regex.h
2017-07-10 14:26:24 +00:00

44 lines
1.6 KiB
C

/* Copyright (C) 2010 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* minimal regex implementation
*/
#ifndef INCLUDED_REGEX
#define INCLUDED_REGEX
/**
* see if string matches pattern.
*
* @param s input string
* @param w pseudo-regex to match against. case-insensitive;
* may contain '?' and/or '*' wildcards. if NULL, matches everything.
*
* @return 1 if they match, otherwise 0.
*
* algorithm from http://www.codeproject.com/string/wildcmp.asp.
**/
extern int match_wildcard(const wchar_t* s, const wchar_t* w);
#endif // #ifndef INCLUDED_REGEX