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0ad/source/ps/Filesystem.h

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/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PS_FILESYSTEM
#define INCLUDED_PS_FILESYSTEM
#include "lib/file/file.h"
#include "lib/file/io/write_buffer.h"
#include "lib/file/vfs/vfs_util.h"
#include "ps/CStrForward.h"
#include "ps/Errors.h"
extern PIVFS g_VFS;
extern bool VfsFileExists(const VfsPath& pathname);
extern bool VfsDirectoryExists(const VfsPath& pathname);
/**
* callback function type for file change notifications
*/
typedef Status (*FileReloadFunc)(void* param, const VfsPath& path);
/**
* register a callback function to be called by ReloadChangedFiles
*/
void RegisterFileReloadFunc(FileReloadFunc func, void* obj);
/**
* delete a callback function registered with RegisterFileReloadFunc
* (removes any with the same func and obj)
*/
void UnregisterFileReloadFunc(FileReloadFunc func, void* obj);
/**
* poll for directory change notifications and reload all affected files.
* must be called regularly (e.g. once a frame), else notifications
* may be lost.
* note: polling is much simpler than asynchronous notifications.
**/
extern Status ReloadChangedFiles();
/**
* Helper function to handle API differences between Boost Filesystem v2 and v3
*/
std::wstring GetWstringFromWpath(const fs::wpath& path);
ERROR_GROUP(CVFSFile);
ERROR_TYPE(CVFSFile, LoadFailed);
ERROR_TYPE(CVFSFile, AlreadyLoaded);
/**
* Reads a file, then gives read-only access to the contents
*/
class CVFSFile
{
public:
CVFSFile();
~CVFSFile();
/**
* Returns either PSRETURN_OK or PSRETURN_CVFSFile_LoadFailed
* @note Dies if the file has already been successfully loaded
* @param log Whether to log a failure to load a file
*/
PSRETURN Load(const PIVFS& vfs, const VfsPath& filename, bool log = true);
/**
* Returns buffer of this file as a stream of bytes
* @note file must have been successfully loaded
*/
const u8* GetBuffer() const;
size_t GetBufferSize() const;
/**
* Returns contents of file as a string
* @note file must have been successfully loaded
*/
CStr8 GetAsString() const;
/**
* Returns contents of a UTF-8 encoded file as a string with optional BOM removed
* @note file must have been successfully loaded
*/
CStr8 DecodeUTF8() const;
private:
std::shared_ptr<u8> m_Buffer;
size_t m_BufferSize;
};
#endif // #ifndef INCLUDED_PS_FILESYSTEM