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0ad/source/ps/Threading.h

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C++

/* Copyright (C) 2021 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_THREADING
#define INCLUDED_THREADING
#include "ThreadUtil.h"
#if OS_WIN
#include "lib/sysdep/os/win/wseh.h"
#endif
namespace Threading
{
/**
* Wrap a function to handle exceptions.
* This currently deals with Windows Structured Exception Handling (see wseh.cpp)
*/
template<auto F, class T>
struct HandleExceptionsBase {};
template<auto functionPtr>
struct HandleExceptions : public HandleExceptionsBase<functionPtr, decltype(functionPtr)> {};
template<auto functionPtr, typename... Types>
struct HandleExceptionsBase<functionPtr, void(*)(Types...)>
{
static void Wrapper(Types... args)
{
#if OS_WIN
__try
{
functionPtr(args...);
}
__except(wseh_ExceptionFilter(GetExceptionInformation()))
{
// Nothing particular to do.
}
#else
functionPtr(args...);
#endif
}
};
}
#endif // INCLUDED_THREADING