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forked from 0ad/0ad
0ad/binaries/data/mods/public/art/particles
2011-05-04 21:51:29 +00:00
..
blowing_dust.xml Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
blowing_sand.xml Some miscellaneous stuff. Also Fixes #828 2011-05-04 21:51:29 +00:00
construction_dust.xml Fixes #821 2011-05-03 19:44:08 +00:00
flame_catapult.xml Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one). 2011-04-13 18:56:13 +00:00
flame_jav.xml Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame). 2011-04-12 03:49:32 +00:00
flame.xml # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
hero_aura.xml Move the rest of the helmet assets from Internal to Public (a process I started many moons ago but failed to finish). 2011-05-01 01:25:32 +00:00
leaf_green_a.xml #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle. 2011-04-15 05:05:07 +00:00
smoke_catapult.xml Worked on the siege projectile, (made a separate flaming rock, along with a non-flaming one). 2011-04-13 18:56:13 +00:00
smoke_homestead.xml This was SVN commit r9280. 2011-04-17 17:45:56 +00:00
smoke_jav.xml Added flames to the Elite Iberian Javelinist's projectiles. ;) Made a new flame and smoke for it. Tweaked the "original" smoke to emit a little higher above the flame (so the smoke doesn't mask the flame). 2011-04-12 03:49:32 +00:00
smoke.xml # Minor particle system fixes. 2011-04-29 12:26:31 +00:00
sparkle_goldmine.xml #Falling leaf particles. New foundation for Greek Temple. Tweaking Gold Mine sparkle. 2011-04-15 05:05:07 +00:00