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Itms 01cdd24fea Build gloox with GnuTLS on macOS, refs #4705.
This includes GMP and nettle, that are dependencies of GnuTLS.
On versions of OSX/macOS up to 10.11, TLS handshakes can still fail and
crash, so users of those older versions should disable TLS on the lobby
in the options screen, and will still be able to use it.

Differential Revision: https://code.wildfiregames.com/D1654
Tested By: Tobbi, trompetin17, and testers of their bundles.
This was SVN commit r21940.
2018-12-02 20:52:40 +00:00
..
android Actually remove trailing whitespace for non-header files as well. 2016-11-23 13:02:58 +00:00
bin Cleanup of NASM. It has been unused for ages (153357f640) and we still have legacy code lines in our premake scripts. We also carry an unused binary for Windows. 2017-01-30 09:19:59 +00:00
coverage Small updates to build scripts, refs #4419. 2016-12-27 09:49:41 +00:00
dehydra Detect and fix printf signedness errors. Fixes #1086, #1087. 2012-01-01 16:43:10 +00:00
errorlist # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
jenkins Use premake5 during automated testing, after a few weeks of use in production. 2017-12-10 14:26:53 +00:00
premake Build gloox with GnuTLS on macOS, refs #4705. 2018-12-02 20:52:40 +00:00
resources Update AppData, fixes #5006, refs #3734. 2018-04-29 20:49:52 +00:00
svn_revision Clean up of the last commit. 2014-07-01 16:15:03 +00:00
workspaces Small changes to the macOS build scripts. 2018-11-13 16:09:35 +00:00