1
0
forked from 0ad/0ad
0ad/source/graphics/SkeletonAnimManager.h
elexis 5d2c20beb0 Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency.
Replace boost::hash_combine with a lib/hash.h hash_combine performing
the same statement.
Replace inconspicuous global boost hash_value specializations with
std::hash specializations.
No performance difference was observed in three simple MeshManager
measurements.

Remove unused TAG_MASK and h_tag in h_mgr.cpp following 0748c5a75e.
Replace typedef with using keyword and sort header includes.

Differential Revision: https://code.wildfiregames.com/D2441
Tested on: clang  9.0.0, gcc 9.2.0, Jenkins/vs2015, Jenkins/gcc6

This was SVN commit r23191.
2019-11-25 14:30:25 +00:00

58 lines
1.7 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Owner of all skeleton animations
*/
#ifndef INCLUDED_SKELETONANIMMANAGER
#define INCLUDED_SKELETONANIMMANAGER
#include "lib/file/vfs/vfs_path.h"
#include <map>
#include <set>
#include <unordered_map>
class CColladaManager;
class CSkeletonAnimDef;
class CStr8;
///////////////////////////////////////////////////////////////////////////////
// CSkeletonAnimManager : owner class of all skeleton anims - manages creation,
// loading and destruction of animation data
class CSkeletonAnimManager
{
NONCOPYABLE(CSkeletonAnimManager);
public:
// constructor, destructor
CSkeletonAnimManager(CColladaManager& colladaManager);
~CSkeletonAnimManager();
// return a given animation by filename; return null if filename doesn't
// refer to valid animation file
CSkeletonAnimDef* GetAnimation(const VfsPath& pathname);
private:
// map of all known animations. Value is NULL if it failed to load.
std::unordered_map<VfsPath, CSkeletonAnimDef*> m_Animations;
CColladaManager& m_ColladaManager;
};
#endif