1
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forked from 0ad/0ad
0ad/source/tools/atlas/GameInterface/Misc.cpp
2005-12-02 21:08:10 +00:00

77 lines
1.4 KiB
C++

#include "precompiled.h"
// TODO: organise things better, rather than sticking them in Misc
#include "Messages.h"
#include "Vector3D.h"
#include "Game.h"
void AtlasMessage::Position::GetWorldSpace(CVector3D& vec) const
{
switch (type)
{
case 0:
vec.Set(type0.x, type0.y, type0.z);
break;
case 1:
vec = g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y);
break;
case 2:
debug_warn("Invalid Position acquisition (unchanged without previous)");
vec.Set(0.f, 0.f, 0.f);
break;
default:
debug_warn("Invalid Position type");
vec.Set(0.f, 0.f, 0.f);
}
}
void AtlasMessage::Position::GetWorldSpace(CVector3D& vec, float h) const
{
switch (type)
{
case 1:
vec = g_Game->GetView()->GetCamera()->GetWorldCoordinates(type1.x, type1.y, h);
break;
default:
GetWorldSpace(vec);
}
}
void AtlasMessage::Position::GetWorldSpace(CVector3D& vec, const CVector3D& prev) const
{
switch (type)
{
case 2:
vec = prev;
break;
default:
GetWorldSpace(vec);
}
}
void AtlasMessage::Position::GetScreenSpace(float& x, float& y) const
{
switch (type)
{
case 0:
g_Game->GetView()->GetCamera()->GetScreenCoordinates(CVector3D(type0.x, type0.y, type0.x), x, y);
break;
case 1:
x = type1.x;
y = type1.y;
break;
default:
debug_warn("Invalid Position type");
x = y = 0.f;
}
}