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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/templates
2010-05-01 09:44:28 +00:00
..
gaia Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
other Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
special # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
structures Fix obstruction shapes for some buildings 2010-05-01 09:44:28 +00:00
units Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_corpse.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_entity_full.xml # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
template_entity_quasi.xml Disable the default slide-down-hills behaviour 2010-01-27 19:34:58 +00:00
template_gaia_flora_bush_berry.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_flora_bush.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_gaia_flora_tree.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_flora.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_gaia_geo_mineral.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_geo_rock.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_gaia_geo.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_gaia.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic_civil_centre.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic_house.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic_temple.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_civic.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_defense_scout_tower.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_defense_wall_gate.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_defense_wall_tower.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_defense_wall.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic_farmstead.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic_market.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic_mill.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_economic.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_gaia_settlement.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military_barracks.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military_dock.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military_fortress.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_military.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_resource_corral.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_resource_field.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure_resource.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_structure_special.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_structure.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00
template_unit_cavalry_melee_spearman.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_cavalry_melee_swordsman.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_cavalry_melee.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged_archer.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged_javelinist.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry_ranged.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_cavalry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_breed_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_breed.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_herd_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_herd.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_hunt_aggressive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_defensive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_skittish.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt_violent.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_hunt.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_fauna_wild_aggressive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_defensive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_passive.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild_violent.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna_wild.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_fauna.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero_cavalry.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero_infantry.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero_ranged.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_hero.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit_infantry_melee_spearman.xml Convert health, armour, attack data in entity templates 2010-02-05 21:45:31 +00:00
template_unit_infantry_melee_swordsman.xml Load build speeds and foundation actors from entity template files 2010-03-12 22:28:51 +00:00
template_unit_infantry_melee.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_archer.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_javelinist.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged_slinger.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry_ranged.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_infantry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_ship_bireme.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_merchant.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_quinquereme.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship_trireme.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_mechanical_ship.xml Update entity template conversion to be more correct and consistent 2010-04-09 18:48:11 +00:00
template_unit_mechanical_siege_ballista.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege_onager.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege_ram.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_mechanical_siege.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_mechanical.xml Updated entity template conversion script, to convert population costs and names and civs 2010-01-24 17:20:23 +00:00
template_unit_super_cavalry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_super_infantry.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_super_ranged.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_super_siege.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_super.xml Convert health, armour, attack data in entity templates 2010-02-05 21:45:31 +00:00
template_unit_support_female_citizen.xml Update the entity templates to a slightly cleaner format 2010-04-23 16:07:45 +00:00
template_unit_support_healer.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_support_trader.xml Convert resource data in entity templates 2010-02-12 22:46:07 +00:00
template_unit_support.xml Convert minimap data in entity templates 2010-04-23 18:37:37 +00:00
template_unit.xml # New unit movement system, which does a far better job of approaching targets and avoiding obstacles. 2010-04-29 23:36:05 +00:00