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forked from 0ad/0ad
0ad/source/ps/GameSetup
Matei 8d06d8601b A few organization changes:
- Removed "Base" from the Technology and Formation class names (it
doesn't make sense because these don't use inheritance).
- Modified the tech methods a little so a player ID is passed to
applyEffects, not getTechnology.

Also added a game startup script which will eventually set up player
resource pools and give them their civ techs.

This was SVN commit r3996.
2006-06-09 23:07:11 +00:00
..
Atlas.cpp Renamed autobuilt ps.exe to pyrogenesis.exe, to match the new project layout. 2006-06-03 05:08:32 +00:00
Atlas.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
Config.cpp Added Perlin noise class, which will be useful for water. 2006-05-17 03:53:54 +00:00
Config.h Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
GameSetup.cpp A few organization changes: 2006-06-09 23:07:11 +00:00
GameSetup.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00