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forked from 0ad/0ad
0ad/source/network/NetSession.cpp
Ykkrosh 051aa70940 Basic disconnection handling.
Pre-game chat.
Fix dynamic updates of focused input controls.
Allow scrollable texts to automatically scroll to the bottom.
Force usernames to be unique.

This was SVN commit r7664.
2010-07-02 21:28:48 +00:00

257 lines
5.9 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "NetSession.h"
#include "NetClient.h"
#include "NetServer.h"
#include "NetMessage.h"
#include "ps/CLogger.h"
#include "scriptinterface/ScriptInterface.h"
#include <enet/enet.h>
static const int CHANNEL_COUNT = 1;
CNetClientSession::CNetClientSession(CNetClient& client) :
m_Client(client)
{
}
CNetClientSession::~CNetClientSession()
{
}
// TODO: the whole disconnection process is a tangled mess - need
// to sort out exactly what happens at what times, and the interactions
// between ENet and session and client and GUI
CNetClientSessionRemote::CNetClientSessionRemote(CNetClient& client) :
CNetClientSession(client), m_Host(NULL), m_Server(NULL)
{
}
CNetClientSessionRemote::~CNetClientSessionRemote()
{
if (m_Host && m_Server)
{
// Disconnect without waiting for confirmation
enet_peer_disconnect_now(m_Server, 0);
enet_host_destroy(m_Host);
m_Host = NULL;
m_Server = NULL;
}
}
bool CNetClientSessionRemote::Connect(u16 port, const CStr& server)
{
debug_assert(!m_Host);
debug_assert(!m_Server);
// Create ENet host
ENetHost* host = enet_host_create(NULL, 1, 0, 0);
if (!host)
return false;
// Bind to specified host
ENetAddress addr;
addr.port = port;
if (enet_address_set_host(&addr, server.c_str()) < 0)
return false;
// Initiate connection to server
ENetPeer* peer = enet_host_connect(host, &addr, CHANNEL_COUNT);
if (!peer)
return false;
m_Host = host;
m_Server = peer;
return true;
}
void CNetClientSessionRemote::Disconnect()
{
debug_assert(m_Host && m_Server);
// TODO: ought to do reliable async disconnects, probably
enet_peer_disconnect_now(m_Server, 0);
enet_host_destroy(m_Host);
m_Host = NULL;
m_Server = NULL;
}
void CNetClientSessionRemote::Poll()
{
debug_assert(m_Host && m_Server);
ENetEvent event;
while (enet_host_service(m_Host, &event, 0) > 0)
{
switch (event.type)
{
case ENET_EVENT_TYPE_CONNECT:
{
debug_assert(event.peer == m_Server);
// Report the server address
char hostname[256] = "(error)";
enet_address_get_host_ip(&event.peer->address, hostname, ARRAY_SIZE(hostname));
LOGMESSAGE(L"Net client: Connected to %hs:%u", hostname, event.peer->address.port);
GetClient().HandleConnect();
break;
}
case ENET_EVENT_TYPE_DISCONNECT:
{
debug_assert(event.peer == m_Server);
GetClient().HandleDisconnect();
break;
}
case ENET_EVENT_TYPE_RECEIVE:
{
CNetMessage* msg = CNetMessageFactory::CreateMessage(event.packet->data, event.packet->dataLength, GetClient().GetScriptInterface());
if (msg)
{
LOGMESSAGE(L"Net client: Received message %hs of size %lu from server", msg->ToString().c_str(), (unsigned long)msg->GetSerializedLength());
bool ok = GetClient().HandleMessage(msg);
debug_assert(ok); // TODO
delete msg;
}
enet_packet_destroy(event.packet);
break;
}
}
}
}
bool CNetClientSessionRemote::SendMessage(const CNetMessage* message)
{
debug_assert(m_Host && m_Server);
return CNetHost::SendMessage(message, m_Server, "server");
}
CNetClientSessionLocal::CNetClientSessionLocal(CNetClient& client, CNetServer& server) :
CNetClientSession(client), m_Server(server), m_ServerSession(NULL)
{
server.AddLocalClientSession(*this);
client.HandleConnect();
}
void CNetClientSessionLocal::Poll()
{
for (size_t i = 0; i < m_LocalMessageQueue.size(); ++i)
{
CNetMessage* msg = m_LocalMessageQueue[i];
LOGMESSAGE(L"Net client: Received local message %hs of size %lu from server", msg->ToString().c_str(), (unsigned long)msg->GetSerializedLength());
bool ok = GetClient().HandleMessage(msg);
debug_assert(ok); // TODO
delete msg;
}
m_LocalMessageQueue.clear();
}
void CNetClientSessionLocal::Disconnect()
{
GetClient().HandleDisconnect();
}
bool CNetClientSessionLocal::SendMessage(const CNetMessage* message)
{
LOGMESSAGE(L"Net client: Sending local message %hs to server", message->ToString().c_str());
m_Server.SendLocalMessage(*this, message);
return true;
}
void CNetClientSessionLocal::AddLocalMessage(const CNetMessage* message)
{
// Clone into the client's script context
CNetMessage* clonedMessage = CNetMessageFactory::CloneMessage(message, GetClient().GetScriptInterface());
if (!clonedMessage)
return;
m_LocalMessageQueue.push_back(clonedMessage);
}
CNetServerSession::CNetServerSession(CNetServer& server) :
m_Server(server)
{
}
CNetServerSession::~CNetServerSession()
{
}
CNetServerSessionRemote::CNetServerSessionRemote(CNetServer& server, ENetPeer* peer) :
CNetServerSession(server), m_Peer(peer)
{
}
void CNetServerSessionRemote::Disconnect()
{
// TODO: ought to do reliable async disconnects, probably
enet_peer_disconnect_now(m_Peer, 0);
}
bool CNetServerSessionRemote::SendMessage(const CNetMessage* message)
{
return GetServer().SendMessage(m_Peer, message);
}
CNetServerSessionLocal::CNetServerSessionLocal(CNetServer& server, CNetClientSessionLocal& clientSession) :
CNetServerSession(server), m_ClientSession(clientSession)
{
}
void CNetServerSessionLocal::Disconnect()
{
m_ClientSession.Disconnect();
}
bool CNetServerSessionLocal::SendMessage(const CNetMessage* message)
{
LOGMESSAGE(L"Net server: Sending local message %hs to %p", message->ToString().c_str(), &m_ClientSession);
m_ClientSession.AddLocalMessage(message);
return true;
}