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forked from 0ad/0ad
0ad/binaries/data/mods/public/simulation/components/Player.js
2010-07-02 02:44:25 +00:00

121 lines
2.2 KiB
JavaScript

function Player() {}
Player.prototype.Schema =
"<a:component type='system'/><empty/>";
Player.prototype.Init = function()
{
this.playerID = undefined;
this.name = "Unknown";
this.civ = "gaia";
this.colour = { "r": 0.0, "g": 0.0, "b": 0.0, "a": 1.0 };
this.popCount = 0;
this.popLimit = 50;
this.resourceCount = {
"food": 2000,
"wood": 1500,
"metal": 500,
"stone": 1000
};
};
Player.prototype.SetPlayerID = function(id)
{
this.playerID = id;
};
Player.prototype.SetName = function(name)
{
this.name = name;
};
Player.prototype.GetName = function()
{
return this.name;
};
Player.prototype.SetCiv = function(civcode)
{
this.civ = civcode;
};
Player.prototype.GetCiv = function()
{
return this.civ;
};
Player.prototype.SetColour = function(r, g, b)
{
this.colour = { "r": r/255.0, "g": g/255.0, "b": b/255.0, "a": 1.0 };
};
Player.prototype.GetColour = function()
{
return this.colour;
};
Player.prototype.GetPopulationCount = function()
{
return this.popCount;
};
Player.prototype.GetPopulationLimit = function()
{
return this.popLimit;
};
Player.prototype.GetResourceCounts = function()
{
return this.resourceCount;
};
Player.prototype.AddResource = function(type, amount)
{
this.resourceCount[type] += (+amount);
};
Player.prototype.AddResources = function(amounts)
{
for (var type in amounts)
this.resourceCount[type] += (+amounts[type]);
};
Player.prototype.TrySubtractResources = function(amounts)
{
// Check we can afford it all
for (var type in amounts)
if (amounts[type] > this.resourceCount[type])
return false;
// Subtract the resources
for (var type in amounts)
this.resourceCount[type] -= amounts[type];
return true;
};
Player.prototype.OnGlobalOwnershipChanged = function(msg)
{
if (msg.from == this.playerID)
{
var cost = Engine.QueryInterface(msg.entity, IID_Cost);
if (cost)
{
this.popCount -= cost.GetPopCost();
this.popLimit -= cost.GetPopBonus();
}
}
if (msg.to == this.playerID)
{
var cost = Engine.QueryInterface(msg.entity, IID_Cost);
if (cost)
{
this.popCount += cost.GetPopCost();
this.popLimit += cost.GetPopBonus();
}
}
};
Engine.RegisterComponentType(IID_Player, "Player", Player);