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forked from 0ad/0ad
0ad/build/premake/premake5.lua
Itms 0ce7a7f5c8 Go back to the legacy syntax for detecting premake actions.
The filter command does only filter out premake commands, and does not
act on Lua instructions like this one. Some code refactoring would be
needed in order to take advantage of the powerful filter syntax.

Refs #3439.

This was SVN commit r20563.
2017-11-29 22:37:09 +00:00

1458 lines
42 KiB
Lua

newoption { trigger = "android", description = "Use non-working Android cross-compiling mode" }
newoption { trigger = "atlas", description = "Include Atlas scenario editor projects" }
newoption { trigger = "coverage", description = "Enable code coverage data collection (GCC only)" }
newoption { trigger = "gles", description = "Use non-working OpenGL ES 2.0 mode" }
newoption { trigger = "icc", description = "Use Intel C++ Compiler (Linux only; should use either \"--cc icc\" or --without-pch too, and then set CXX=icpc before calling make)" }
newoption { trigger = "jenkins-tests", description = "Configure CxxTest to use the XmlPrinter runner which produces Jenkins-compatible output" }
newoption { trigger = "minimal-flags", description = "Only set compiler/linker flags that are really needed. Has no effect on Windows builds" }
newoption { trigger = "outpath", description = "Location for generated project files" }
newoption { trigger = "with-system-mozjs38", description = "Search standard paths for libmozjs38, instead of using bundled copy" }
newoption { trigger = "with-system-nvtt", description = "Search standard paths for nvidia-texture-tools library, instead of using bundled copy" }
newoption { trigger = "without-audio", description = "Disable use of OpenAL/Ogg/Vorbis APIs" }
newoption { trigger = "without-lobby", description = "Disable the use of gloox and the multiplayer lobby" }
newoption { trigger = "without-miniupnpc", description = "Disable use of miniupnpc for port forwarding" }
newoption { trigger = "without-nvtt", description = "Disable use of NVTT" }
newoption { trigger = "without-pch", description = "Disable generation and usage of precompiled headers" }
newoption { trigger = "without-tests", description = "Disable generation of test projects" }
-- OS X specific options
newoption { trigger = "macosx-bundle", description = "Enable OSX bundle, the argument is the bundle identifier string (e.g. com.wildfiregames.0ad)" }
newoption { trigger = "macosx-version-min", description = "Set minimum required version of the OS X API, the build will possibly fail if an older SDK is used, while newer API functions will be weakly linked (i.e. resolved at runtime)" }
newoption { trigger = "sysroot", description = "Set compiler system root path, used for building against a non-system SDK. For example /usr/local becomes SYSROOT/user/local" }
-- Windows specific options
newoption { trigger = "build-shared-glooxwrapper", description = "Rebuild glooxwrapper DLL for Windows. Requires the same compiler version that gloox was built with" }
newoption { trigger = "use-shared-glooxwrapper", description = "Use prebuilt glooxwrapper DLL for Windows" }
newoption { trigger = "large-address-aware", description = "Make the executable large address aware. Do not use for development, in order to spot memory issues easily" }
-- Install options
newoption { trigger = "bindir", description = "Directory for executables (typically '/usr/games'); default is to be relocatable" }
newoption { trigger = "datadir", description = "Directory for data files (typically '/usr/share/games/0ad'); default is ../data/ relative to executable" }
newoption { trigger = "libdir", description = "Directory for libraries (typically '/usr/lib/games/0ad'); default is ./ relative to executable" }
-- Root directory of project checkout relative to this .lua file
rootdir = "../.."
dofile("extern_libs5.lua")
-- detect compiler for non-Windows
if os.istarget("macosx") then
cc = "clang"
elseif os.istarget("linux") and _OPTIONS["icc"] then
cc = "icc"
elseif not os.istarget("windows") then
cc = os.getenv("CC")
if cc == nil or cc == "" then
local hasgcc = os.execute("which gcc > .gccpath")
local f = io.open(".gccpath", "r")
local gccpath = f:read("*line")
f:close()
os.execute("rm .gccpath")
if gccpath == nil then
cc = "clang"
else
cc = "gcc"
end
end
end
-- detect CPU architecture (simplistic, currently only supports x86, amd64 and ARM)
arch = "x86"
if _OPTIONS["android"] then
arch = "arm"
elseif os.istarget("windows") then
if os.getenv("PROCESSOR_ARCHITECTURE") == "amd64" or os.getenv("PROCESSOR_ARCHITEW6432") == "amd64" then
arch = "amd64"
end
else
arch = os.getenv("HOSTTYPE")
if arch == "x86_64" or arch == "amd64" then
arch = "amd64"
else
os.execute(cc .. " -dumpmachine > .gccmachine.tmp")
local f = io.open(".gccmachine.tmp", "r")
local machine = f:read("*line")
f:close()
if string.find(machine, "x86_64") == 1 or string.find(machine, "amd64") == 1 then
arch = "amd64"
elseif string.find(machine, "i.86") == 1 then
arch = "x86"
elseif string.find(machine, "arm") == 1 then
arch = "arm"
elseif string.find(machine, "aarch64") == 1 then
arch = "aarch64"
else
print("WARNING: Cannot determine architecture from GCC, assuming x86")
end
end
end
-- Set up the Workspace
workspace "pyrogenesis"
targetdir(rootdir.."/binaries/system")
libdirs(rootdir.."/binaries/system")
if not _OPTIONS["outpath"] then
error("You must specify the 'outpath' parameter")
end
location(_OPTIONS["outpath"])
configurations { "Release", "Debug" }
source_root = rootdir.."/source/" -- default for most projects - overridden by local in others
-- Rationale: projects should not have any additional include paths except for
-- those required by external libraries. Instead, we should always write the
-- full relative path, e.g. #include "maths/Vector3d.h". This avoids confusion
-- ("which file is meant?") and avoids enormous include path lists.
-- projects: engine static libs, main exe, atlas, atlas frontends, test.
--------------------------------------------------------------------------------
-- project helper functions
--------------------------------------------------------------------------------
function project_set_target(project_name)
-- Note: On Windows, ".exe" is added on the end, on unices the name is used directly
local obj_dir_prefix = _OPTIONS["outpath"].."/obj/"..project_name.."_"
filter "Debug"
objdir(obj_dir_prefix.."Debug")
targetsuffix("_dbg")
filter "Release"
objdir(obj_dir_prefix.."Release")
filter { }
end
function project_set_build_flags()
editandcontinue "Off"
if not _OPTIONS["minimal-flags"] then
symbols "On"
end
if cc ~= "icc" and (os.istarget("windows") or not _OPTIONS["minimal-flags"]) then
-- adds the -Wall compiler flag
warnings "Extra" -- this causes far too many warnings/remarks on ICC
end
-- disable Windows debug heap, since it makes malloc/free hugely slower when
-- running inside a debugger
if os.istarget("windows") then
debugenvs { "_NO_DEBUG_HEAP=1" }
end
filter "Debug"
defines { "DEBUG" }
filter "Release"
if os.istarget("windows") or not _OPTIONS["minimal-flags"] then
optimize "Speed"
end
defines { "NDEBUG", "CONFIG_FINAL=1" }
filter { }
if _OPTIONS["gles"] then
defines { "CONFIG2_GLES=1" }
end
if _OPTIONS["without-audio"] then
defines { "CONFIG2_AUDIO=0" }
end
if _OPTIONS["without-nvtt"] then
defines { "CONFIG2_NVTT=0" }
end
if _OPTIONS["without-lobby"] then
defines { "CONFIG2_LOBBY=0" }
end
if _OPTIONS["without-miniupnpc"] then
defines { "CONFIG2_MINIUPNPC=0" }
end
-- required for the lowlevel library. must be set from all projects that use it, otherwise it assumes it is
-- being used as a DLL (which is currently not the case in 0ad)
defines { "LIB_STATIC_LINK" }
-- various platform-specific build flags
if os.istarget("windows") then
-- use native wchar_t type (not typedef to unsigned short)
nativewchar "on"
else -- *nix
-- TODO, FIXME: This check is incorrect because it means that some additional flags will be added inside the "else" branch if the
-- compiler is ICC and minimal-flags is specified (ticket: #2994)
if cc == "icc" and not _OPTIONS["minimal-flags"] then
buildoptions {
"-w1",
-- "-Wabi",
-- "-Wp64", -- complains about OBJECT_TO_JSVAL which is annoying
"-Wpointer-arith",
"-Wreturn-type",
-- "-Wshadow",
"-Wuninitialized",
"-Wunknown-pragmas",
"-Wunused-function",
"-wd1292" -- avoid lots of 'attribute "__nonnull__" ignored'
}
filter "Debug"
buildoptions { "-O0" } -- ICC defaults to -O2
filter { }
if os.istarget("macosx") then
linkoptions { "-multiply_defined","suppress" }
end
else
-- exclude most non-essential build options for minimal-flags
if not _OPTIONS["minimal-flags"] then
buildoptions {
-- enable most of the standard warnings
"-Wno-switch", -- enumeration value not handled in switch (this is sometimes useful, but results in lots of noise)
"-Wno-reorder", -- order of initialization list in constructors (lots of noise)
"-Wno-invalid-offsetof", -- offsetof on non-POD types (see comment in renderer/PatchRData.cpp)
"-Wextra",
"-Wno-missing-field-initializers", -- (this is common in external headers we can't fix)
-- add some other useful warnings that need to be enabled explicitly
"-Wunused-parameter",
"-Wredundant-decls", -- (useful for finding some multiply-included header files)
-- "-Wformat=2", -- (useful sometimes, but a bit noisy, so skip it by default)
-- "-Wcast-qual", -- (useful for checking const-correctness, but a bit noisy, so skip it by default)
"-Wnon-virtual-dtor", -- (sometimes noisy but finds real bugs)
"-Wundef", -- (useful for finding macro name typos)
-- enable security features (stack checking etc) that shouldn't have
-- a significant effect on performance and can catch bugs
"-fstack-protector-all",
"-U_FORTIFY_SOURCE", -- (avoid redefinition warning if already defined)
"-D_FORTIFY_SOURCE=2",
-- always enable strict aliasing (useful in debug builds because of the warnings)
"-fstrict-aliasing",
-- don't omit frame pointers (for now), because performance will be impacted
-- negatively by the way this breaks profilers more than it will be impacted
-- positively by the optimisation
"-fno-omit-frame-pointer"
}
if not _OPTIONS["without-pch"] then
buildoptions {
-- do something (?) so that ccache can handle compilation with PCH enabled
-- (ccache 3.1+ also requires CCACHE_SLOPPINESS=time_macros for this to work)
"-fpch-preprocess"
}
end
if os.istarget("linux") or os.istarget("bsd") then
buildoptions { "-fPIC" }
linkoptions { "-Wl,--no-undefined", "-Wl,--as-needed" }
end
if arch == "x86" then
buildoptions {
-- To support intrinsics like __sync_bool_compare_and_swap on x86
-- we need to set -march to something that supports them (i686).
-- We use pentium3 to also enable other features like mmx and sse,
-- while tuning for generic to have good performance on every
-- supported CPU.
-- Note that all these features are already supported on amd64.
"-march=pentium3 -mtune=generic"
}
end
end
buildoptions {
-- Enable C++11 standard.
"-std=c++0x"
}
if arch == "arm" then
-- disable warnings about va_list ABI change and use
-- compile-time flags for futher configuration.
buildoptions { "-Wno-psabi" }
if _OPTIONS["android"] then
-- Android uses softfp, so we should too.
buildoptions { "-mfloat-abi=softfp" }
end
end
if _OPTIONS["coverage"] then
buildoptions { "-fprofile-arcs", "-ftest-coverage" }
links { "gcov" }
end
-- We don't want to require SSE2 everywhere yet, but OS X headers do
-- require it (and Intel Macs always have it) so enable it here
if os.istarget("macosx") then
buildoptions { "-msse2" }
end
-- Check if SDK path should be used
if _OPTIONS["sysroot"] then
buildoptions { "-isysroot " .. _OPTIONS["sysroot"] }
linkoptions { "-Wl,-syslibroot," .. _OPTIONS["sysroot"] }
end
-- On OS X, sometimes we need to specify the minimum API version to use
if _OPTIONS["macosx-version-min"] then
buildoptions { "-mmacosx-version-min=" .. _OPTIONS["macosx-version-min"] }
-- clang and llvm-gcc look at mmacosx-version-min to determine link target
-- and CRT version, and use it to set the macosx_version_min linker flag
linkoptions { "-mmacosx-version-min=" .. _OPTIONS["macosx-version-min"] }
end
-- Check if we're building a bundle
if _OPTIONS["macosx-bundle"] then
defines { "BUNDLE_IDENTIFIER=" .. _OPTIONS["macosx-bundle"] }
end
-- On OS X, force using libc++ since it has better C++11 support,
-- now required by the game
if os.istarget("macosx") then
buildoptions { "-stdlib=libc++" }
linkoptions { "-stdlib=libc++" }
end
end
buildoptions {
-- Hide symbols in dynamic shared objects by default, for efficiency and for equivalence with
-- Windows - they should be exported explicitly with __attribute__ ((visibility ("default")))
"-fvisibility=hidden"
}
if _OPTIONS["bindir"] then
defines { "INSTALLED_BINDIR=" .. _OPTIONS["bindir"] }
end
if _OPTIONS["datadir"] then
defines { "INSTALLED_DATADIR=" .. _OPTIONS["datadir"] }
end
if _OPTIONS["libdir"] then
defines { "INSTALLED_LIBDIR=" .. _OPTIONS["libdir"] }
end
if os.istarget("linux") or os.istarget("bsd") then
-- To use our local shared libraries, they need to be found in the
-- runtime dynamic linker path. Add their path to -rpath.
if _OPTIONS["libdir"] then
linkoptions {"-Wl,-rpath," .. _OPTIONS["libdir"] }
else
-- On FreeBSD we need to allow use of $ORIGIN
if os.istarget("bsd") then
linkoptions { "-Wl,-z,origin" }
end
-- Adding the executable path and taking care of correct escaping
if _ACTION == "gmake" then
linkoptions { "-Wl,-rpath,'$$ORIGIN'" }
elseif _ACTION == "codeblocks" then
linkoptions { "-Wl,-R\\\\$$$ORIGIN" }
end
end
end
end
end
-- add X11 includes paths after all the others so they don't conflict with
-- bundled libs
function project_add_x11_dirs()
if not os.istarget("windows") and not os.istarget("macosx") then
-- X11 includes may be installed in one of a gadzillion of five places
-- Famous last words: "You can't include too much! ;-)"
sysincludedirs {
"/usr/X11R6/include/X11",
"/usr/X11R6/include",
"/usr/local/include/X11",
"/usr/local/include",
"/usr/include/X11"
}
libdirs { "/usr/X11R6/lib" }
end
end
-- create a project and set the attributes that are common to all projects.
function project_create(project_name, target_type)
project(project_name)
language "C++"
kind(target_type)
filter "action:vs2013"
toolset "v120_xp"
filter "action:vs2015"
toolset "v140_xp"
filter {}
project_set_target(project_name)
project_set_build_flags()
end
-- OSX creates a .app bundle if the project type of the main application is set to "WindowedApp".
-- We don't want this because this bundle would be broken (it lacks all the resources and external dependencies, Info.plist etc...)
-- Windows opens a console in the background if it's set to ConsoleApp, which is not what we want.
-- I didn't check if this setting matters for linux, but WindowedApp works there.
function get_main_project_target_type()
if _OPTIONS["android"] then
return "SharedLib"
elseif os.istarget("macosx") then
return "ConsoleApp"
else
return "WindowedApp"
end
end
-- source_root: rel_source_dirs and rel_include_dirs are relative to this directory
-- rel_source_dirs: A table of subdirectories. All source files in these directories are added.
-- rel_include_dirs: A table of subdirectories to be included.
-- extra_params: table including zero or more of the following:
-- * no_pch: If specified, no precompiled headers are used for this project.
-- * pch_dir: If specified, this directory will be used for precompiled headers instead of the default
-- <source_root>/pch/<projectname>/.
-- * extra_files: table of filenames (relative to source_root) to add to project
-- * extra_links: table of library names to add to link step
function project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
for i,v in pairs(rel_source_dirs) do
local prefix = source_root..v.."/"
files { prefix.."*.cpp", prefix.."*.h", prefix.."*.inl", prefix.."*.js", prefix.."*.asm", prefix.."*.mm" }
end
-- Put the project-specific PCH directory at the start of the
-- include path, so '#include "precompiled.h"' will look in
-- there first
local pch_dir
if not extra_params["pch_dir"] then
pch_dir = source_root .. "pch/" .. project().name .. "/"
else
pch_dir = extra_params["pch_dir"]
end
includedirs { pch_dir }
-- Precompiled Headers
-- rationale: we need one PCH per static lib, since one global header would
-- increase dependencies. To that end, we can either include them as
-- "projectdir/precompiled.h", or add "source/PCH/projectdir" to the
-- include path and put the PCH there. The latter is better because
-- many projects contain several dirs and it's unclear where there the
-- PCH should be stored. This way is also a bit easier to use in that
-- source files always include "precompiled.h".
-- Notes:
-- * Visual Assist manages to use the project include path and can
-- correctly open these files from the IDE.
-- * precompiled.cpp (needed to "Create" the PCH) also goes in
-- the abovementioned dir.
if (not _OPTIONS["without-pch"] and not extra_params["no_pch"]) then
filter "action:vs*"
pchheader("precompiled.h")
filter "action:xcode*"
pchheader("../"..pch_dir.."precompiled.h")
filter { "action:not vs*", "action:not xcode*" }
pchheader(pch_dir.."precompiled.h")
filter {}
pchsource(pch_dir.."precompiled.cpp")
defines { "USING_PCH" }
files { pch_dir.."precompiled.h", pch_dir.."precompiled.cpp" }
else
flags { "NoPCH" }
end
-- next is source root dir, for absolute (nonrelative) includes
-- (e.g. "lib/precompiled.h")
includedirs { source_root }
for i,v in pairs(rel_include_dirs) do
includedirs { source_root .. v }
end
if extra_params["extra_files"] then
for i,v in pairs(extra_params["extra_files"]) do
-- .rc files are only needed on Windows
if path.getextension(v) ~= ".rc" or os.istarget("windows") then
files { source_root .. v }
end
end
end
if extra_params["extra_links"] then
links { extra_params["extra_links"] }
end
end
-- Add command-line options to set up the manifest dependencies for Windows
-- (See lib/sysdep/os/win/manifest.cpp)
function project_add_manifest()
linkoptions { "\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='X86' publicKeyToken='6595b64144ccf1df'\"" }
end
--------------------------------------------------------------------------------
-- engine static libraries
--------------------------------------------------------------------------------
-- the engine is split up into several static libraries. this eases separate
-- distribution of those components, reduces dependencies a bit, and can
-- also speed up builds.
-- more to the point, it is necessary to efficiently support a separate
-- test executable that also includes much of the game code.
-- names of all static libs created. automatically added to the
-- main app project later (see explanation at end of this file)
static_lib_names = {}
static_lib_names_debug = {}
static_lib_names_release = {}
-- set up one of the static libraries into which the main engine code is split.
-- extra_params:
-- no_default_link: If specified, linking won't be done by default.
-- For the rest of extra_params, see project_add_contents().
-- note: rel_source_dirs and rel_include_dirs are relative to global source_root.
function setup_static_lib_project (project_name, rel_source_dirs, extern_libs, extra_params)
local target_type = "StaticLib"
project_create(project_name, target_type)
project_add_contents(source_root, rel_source_dirs, {}, extra_params)
project_add_extern_libs(extern_libs, target_type)
project_add_x11_dirs()
if not extra_params["no_default_link"] then
table.insert(static_lib_names, project_name)
end
if os.istarget("windows") then
rtti "off"
end
end
function setup_third_party_static_lib_project (project_name, rel_source_dirs, extern_libs, extra_params)
setup_static_lib_project(project_name, rel_source_dirs, extern_libs, extra_params)
includedirs { source_root .. "third_party/" .. project_name .. "/include/" }
end
function setup_shared_lib_project (project_name, rel_source_dirs, extern_libs, extra_params)
local target_type = "SharedLib"
project_create(project_name, target_type)
project_add_contents(source_root, rel_source_dirs, {}, extra_params)
project_add_extern_libs(extern_libs, target_type)
project_add_x11_dirs()
if not extra_params["no_default_link"] then
table.insert(static_lib_names, project_name)
end
if os.istarget("windows") then
rtti "off"
links { "delayimp" }
end
end
-- this is where the source tree is chopped up into static libs.
-- can be changed very easily; just copy+paste a new setup_static_lib_project,
-- or remove existing ones. static libs are automagically added to
-- main_exe link step.
function setup_all_libs ()
-- relative to global source_root.
local source_dirs = {}
-- names of external libraries used (see libraries_dir comment)
local extern_libs = {}
source_dirs = {
"network",
}
extern_libs = {
"spidermonkey",
"enet",
"boost", -- dragged in via server->simulation.h->random
}
if not _OPTIONS["without-miniupnpc"] then
table.insert(extern_libs, "miniupnpc")
end
setup_static_lib_project("network", source_dirs, extern_libs, {})
source_dirs = {
"third_party/tinygettext/src",
}
extern_libs = {
"iconv",
"boost",
}
setup_third_party_static_lib_project("tinygettext", source_dirs, extern_libs, { } )
-- it's an external library and we don't want to modify its source to fix warnings, so we just disable them to avoid noise in the compile output
filter "action:vs*"
buildoptions {
"/wd4127",
"/wd4309",
"/wd4800",
"/wd4100",
"/wd4996",
"/wd4099",
"/wd4503"
}
filter {}
if not _OPTIONS["without-lobby"] then
source_dirs = {
"lobby",
"lobby/scripting",
"i18n",
"third_party/encryption"
}
extern_libs = {
"spidermonkey",
"boost",
"enet",
"gloox",
"icu",
"iconv",
"tinygettext"
}
setup_static_lib_project("lobby", source_dirs, extern_libs, {})
if _OPTIONS["use-shared-glooxwrapper"] and not _OPTIONS["build-shared-glooxwrapper"] then
table.insert(static_lib_names_debug, "glooxwrapper_dbg")
table.insert(static_lib_names_release, "glooxwrapper")
else
source_dirs = {
"lobby/glooxwrapper",
}
extern_libs = {
"boost",
"gloox",
}
if _OPTIONS["build-shared-glooxwrapper"] then
setup_shared_lib_project("glooxwrapper", source_dirs, extern_libs, {})
else
setup_static_lib_project("glooxwrapper", source_dirs, extern_libs, {})
end
end
else
source_dirs = {
"lobby/scripting",
"third_party/encryption"
}
extern_libs = {
"spidermonkey",
"boost"
}
setup_static_lib_project("lobby", source_dirs, extern_libs, {})
files { source_root.."lobby/Globals.cpp" }
end
source_dirs = {
"simulation2",
"simulation2/components",
"simulation2/helpers",
"simulation2/scripting",
"simulation2/serialization",
"simulation2/system",
"simulation2/testcomponents",
}
extern_libs = {
"boost",
"opengl",
"spidermonkey",
}
setup_static_lib_project("simulation2", source_dirs, extern_libs, {})
source_dirs = {
"scriptinterface",
"scriptinterface/third_party"
}
extern_libs = {
"boost",
"spidermonkey",
"valgrind",
"sdl",
}
setup_static_lib_project("scriptinterface", source_dirs, extern_libs, {})
source_dirs = {
"ps",
"ps/scripting",
"network/scripting",
"ps/GameSetup",
"ps/XML",
"soundmanager",
"soundmanager/data",
"soundmanager/items",
"soundmanager/scripting",
"maths",
"maths/scripting",
"i18n",
"i18n/scripting",
"third_party/cppformat",
}
extern_libs = {
"spidermonkey",
"sdl", -- key definitions
"libxml2",
"opengl",
"zlib",
"boost",
"enet",
"libcurl",
"tinygettext",
"icu",
"iconv",
}
if not _OPTIONS["without-audio"] then
table.insert(extern_libs, "openal")
table.insert(extern_libs, "vorbis")
end
setup_static_lib_project("engine", source_dirs, extern_libs, {})
source_dirs = {
"graphics",
"graphics/scripting",
"renderer",
"renderer/scripting",
"third_party/mikktspace"
}
extern_libs = {
"opengl",
"sdl", -- key definitions
"spidermonkey", -- for graphics/scripting
"boost"
}
if not _OPTIONS["without-nvtt"] then
table.insert(extern_libs, "nvtt")
end
setup_static_lib_project("graphics", source_dirs, extern_libs, {})
source_dirs = {
"tools/atlas/GameInterface",
"tools/atlas/GameInterface/Handlers"
}
extern_libs = {
"boost",
"sdl", -- key definitions
"opengl",
"spidermonkey"
}
setup_static_lib_project("atlas", source_dirs, extern_libs, {})
source_dirs = {
"gui",
"gui/scripting",
"i18n"
}
extern_libs = {
"spidermonkey",
"sdl", -- key definitions
"opengl",
"boost",
"enet",
"tinygettext",
"icu",
"iconv",
}
if not _OPTIONS["without-audio"] then
table.insert(extern_libs, "openal")
end
setup_static_lib_project("gui", source_dirs, extern_libs, {})
source_dirs = {
"lib",
"lib/adts",
"lib/allocators",
"lib/external_libraries",
"lib/file",
"lib/file/archive",
"lib/file/common",
"lib/file/io",
"lib/file/vfs",
"lib/pch",
"lib/posix",
"lib/res",
"lib/res/graphics",
"lib/sysdep",
"lib/tex"
}
extern_libs = {
"boost",
"sdl",
"openal",
"opengl",
"libpng",
"zlib",
"valgrind",
"cxxtest",
}
-- CPU architecture-specific
if arch == "amd64" then
table.insert(source_dirs, "lib/sysdep/arch/amd64");
table.insert(source_dirs, "lib/sysdep/arch/x86_x64");
elseif arch == "x86" then
table.insert(source_dirs, "lib/sysdep/arch/ia32");
table.insert(source_dirs, "lib/sysdep/arch/x86_x64");
elseif arch == "arm" then
table.insert(source_dirs, "lib/sysdep/arch/arm");
elseif arch == "aarch64" then
table.insert(source_dirs, "lib/sysdep/arch/aarch64");
end
-- OS-specific
sysdep_dirs = {
linux = { "lib/sysdep/os/linux", "lib/sysdep/os/unix" },
-- note: RC file must be added to main_exe project.
-- note: don't add "lib/sysdep/os/win/aken.cpp" because that must be compiled with the DDK.
windows = { "lib/sysdep/os/win", "lib/sysdep/os/win/wposix", "lib/sysdep/os/win/whrt" },
macosx = { "lib/sysdep/os/osx", "lib/sysdep/os/unix" },
bsd = { "lib/sysdep/os/bsd", "lib/sysdep/os/unix", "lib/sysdep/os/unix/x" },
}
for i,v in pairs(sysdep_dirs[os.target()]) do
table.insert(source_dirs, v);
end
if os.istarget("linux") then
if _OPTIONS["android"] then
table.insert(source_dirs, "lib/sysdep/os/android")
else
table.insert(source_dirs, "lib/sysdep/os/unix/x")
end
end
-- On OSX, disable precompiled headers because C++ files and Objective-C++ files are
-- mixed in this project. To fix that, we would need per-file basis configuration which
-- is not yet supported by the gmake action in premake. We should look into using gmake2.
extra_params = {}
if os.istarget("macosx") then
extra_params = { no_pch = 1 }
end
-- runtime-library-specific
if _ACTION == "vs2013" or _ACTION == "vs2015" then
table.insert(source_dirs, "lib/sysdep/rtl/msc");
else
table.insert(source_dirs, "lib/sysdep/rtl/gcc");
end
setup_static_lib_project("lowlevel", source_dirs, extern_libs, extra_params)
-- Third-party libraries that are built as part of the main project,
-- not built externally and then linked
source_dirs = {
"third_party/mongoose",
}
extern_libs = {
}
setup_static_lib_project("mongoose", source_dirs, extern_libs, { no_pch = 1 })
-- CxxTest mock function support
extern_libs = {
"boost",
"cxxtest",
}
-- 'real' implementations, to be linked against the main executable
-- (files are added manually and not with setup_static_lib_project
-- because not all files in the directory are included)
setup_static_lib_project("mocks_real", {}, extern_libs, { no_default_link = 1, no_pch = 1 })
files { "mocks/*.h", source_root.."mocks/*_real.cpp" }
-- 'test' implementations, to be linked against the test executable
setup_static_lib_project("mocks_test", {}, extern_libs, { no_default_link = 1, no_pch = 1 })
files { source_root.."mocks/*.h", source_root.."mocks/*_test.cpp" }
end
--------------------------------------------------------------------------------
-- main EXE
--------------------------------------------------------------------------------
-- used for main EXE as well as test
used_extern_libs = {
"opengl",
"sdl",
"libpng",
"zlib",
"spidermonkey",
"libxml2",
"boost",
"cxxtest",
"comsuppw",
"enet",
"libcurl",
"tinygettext",
"icu",
"iconv",
"valgrind",
}
if not os.istarget("windows") and not _OPTIONS["android"] and not os.istarget("macosx") then
-- X11 should only be linked on *nix
table.insert(used_extern_libs, "x11")
table.insert(used_extern_libs, "xcursor")
end
if not _OPTIONS["without-audio"] then
table.insert(used_extern_libs, "openal")
table.insert(used_extern_libs, "vorbis")
end
if not _OPTIONS["without-nvtt"] then
table.insert(used_extern_libs, "nvtt")
end
if not _OPTIONS["without-lobby"] then
table.insert(used_extern_libs, "gloox")
end
if not _OPTIONS["without-miniupnpc"] then
table.insert(used_extern_libs, "miniupnpc")
end
-- Bundles static libs together with main.cpp and builds game executable.
function setup_main_exe ()
local target_type = get_main_project_target_type()
project_create("pyrogenesis", target_type)
filter "system:not macosx"
linkgroups 'On'
filter {}
links { "mocks_real" }
local extra_params = {
extra_files = { "main.cpp" },
no_pch = 1
}
project_add_contents(source_root, {}, {}, extra_params)
project_add_extern_libs(used_extern_libs, target_type)
project_add_x11_dirs()
dependson { "Collada" }
-- Platform Specifics
if os.istarget("windows") then
files { source_root.."lib/sysdep/os/win/icon.rc" }
-- from "lowlevel" static lib; must be added here to be linked in
files { source_root.."lib/sysdep/os/win/error_dialog.rc" }
rtti "off"
linkoptions {
-- wraps main thread in a __try block(see wseh.cpp). replace with mainCRTStartup if that's undesired.
"/ENTRY:wseh_EntryPoint",
-- see wstartup.h
"/INCLUDE:_wstartup_InitAndRegisterShutdown",
-- allow manual unload of delay-loaded DLLs
"/DELAY:UNLOAD",
}
-- allow the executable to use more than 2GB of RAM.
-- this should not be enabled during development, so that memory issues are easily spotted.
if _OPTIONS["large-address-aware"] then
linkoptions { "/LARGEADDRESSAWARE" }
end
-- see manifest.cpp
project_add_manifest()
elseif os.istarget("linux") or os.istarget("bsd") then
if not _OPTIONS["android"] and not (os.getversion().description == "OpenBSD") then
links { "rt" }
end
if _OPTIONS["android"] then
-- NDK's STANDALONE-TOOLCHAIN.html says this is required
linkoptions { "-Wl,--fix-cortex-a8" }
links { "log" }
end
if os.istarget("linux") or os.getversion().description == "GNU/kFreeBSD" then
links {
-- Dynamic libraries (needed for linking for gold)
"dl",
}
elseif os.istarget("bsd") then
links {
-- Needed for backtrace* on BSDs
"execinfo",
}
end
-- Threading support
buildoptions { "-pthread" }
if not _OPTIONS["android"] then
linkoptions { "-pthread" }
end
-- For debug_resolve_symbol
filter "Debug"
linkoptions { "-rdynamic" }
filter { }
elseif os.istarget("macosx") then
links { "pthread" }
links { "ApplicationServices.framework", "Cocoa.framework", "CoreFoundation.framework" }
end
end
--------------------------------------------------------------------------------
-- atlas
--------------------------------------------------------------------------------
-- setup a typical Atlas component project
-- extra_params, rel_source_dirs and rel_include_dirs: as in project_add_contents;
function setup_atlas_project(project_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params)
local source_root = rootdir.."/source/tools/atlas/" .. project_name .. "/"
project_create(project_name, target_type)
-- if not specified, the default for atlas pch files is in the project root.
if not extra_params["pch_dir"] then
extra_params["pch_dir"] = source_root
end
project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
project_add_extern_libs(extern_libs, target_type)
project_add_x11_dirs()
-- Platform Specifics
if os.istarget("windows") then
-- Link to required libraries
links { "winmm", "comctl32", "rpcrt4", "delayimp", "ws2_32" }
elseif os.istarget("linux") or os.istarget("bsd") then
buildoptions { "-rdynamic", "-fPIC" }
linkoptions { "-fPIC", "-rdynamic" }
-- warnings triggered by wxWidgets
buildoptions { "-Wno-unused-local-typedefs" }
elseif os.istarget("macosx") then
-- install_name settings aren't really supported yet by premake, but there are plans for the future.
-- we currently use this hack to work around some bugs with wrong install_names.
if target_type == "SharedLib" then
if _OPTIONS["macosx-bundle"] then
-- If we're building a bundle, it will be in ../Frameworks
filter "Debug"
linkoptions { "-install_name @executable_path/../Frameworks/lib"..project_name.."_dbg.dylib" }
filter "Release"
linkoptions { "-install_name @executable_path/../Frameworks/lib"..project_name..".dylib" }
filter { }
else
filter "Debug"
linkoptions { "-install_name @executable_path/lib"..project_name.."_dbg.dylib" }
filter "Release"
linkoptions { "-install_name @executable_path/lib"..project_name..".dylib" }
filter { }
end
end
end
end
-- build all Atlas component projects
function setup_atlas_projects()
setup_atlas_project("AtlasObject", "StaticLib",
{ -- src
".",
"../../../third_party/jsonspirit"
},{ -- include
"../../../third_party/jsonspirit"
},{ -- extern_libs
"boost",
"iconv",
"libxml2",
"wxwidgets"
},{ -- extra_params
no_pch = 1
})
atlas_src = {
"ActorEditor",
"CustomControls/Buttons",
"CustomControls/Canvas",
"CustomControls/ColorDialog",
"CustomControls/DraggableListCtrl",
"CustomControls/EditableListCtrl",
"CustomControls/FileHistory",
"CustomControls/HighResTimer",
"CustomControls/MapDialog",
"CustomControls/SnapSplitterWindow",
"CustomControls/VirtualDirTreeCtrl",
"CustomControls/Windows",
"General",
"General/VideoRecorder",
"Misc",
"ScenarioEditor",
"ScenarioEditor/Sections/Common",
"ScenarioEditor/Sections/Cinema",
"ScenarioEditor/Sections/Environment",
"ScenarioEditor/Sections/Map",
"ScenarioEditor/Sections/Object",
"ScenarioEditor/Sections/Player",
"ScenarioEditor/Sections/Terrain",
"ScenarioEditor/Tools",
"ScenarioEditor/Tools/Common",
}
atlas_extra_links = {
"AtlasObject"
}
atlas_extern_libs = {
"boost",
"comsuppw",
"iconv",
"libxml2",
"sdl", -- key definitions
"wxwidgets",
"zlib",
}
if not os.istarget("windows") and not os.istarget("macosx") then
-- X11 should only be linked on *nix
table.insert(atlas_extern_libs, "x11")
end
setup_atlas_project("AtlasUI", "SharedLib", atlas_src,
{ -- include
"..",
"CustomControls",
"Misc"
},
atlas_extern_libs,
{ -- extra_params
pch_dir = rootdir.."/source/tools/atlas/AtlasUI/Misc/",
no_pch = false,
extra_links = atlas_extra_links,
extra_files = { "Misc/atlas.rc" }
})
end
-- Atlas 'frontend' tool-launching projects
function setup_atlas_frontend_project (project_name)
local target_type = get_main_project_target_type()
project_create(project_name, target_type)
project_add_x11_dirs()
local source_root = rootdir.."/source/tools/atlas/AtlasFrontends/"
files { source_root..project_name..".cpp" }
if os.istarget("windows") then
files { source_root..project_name..".rc" }
end
includedirs { source_root .. ".." }
-- Platform Specifics
if os.istarget("windows") then
-- see manifest.cpp
project_add_manifest()
else -- Non-Windows, = Unix
links { "AtlasObject" }
end
links { "AtlasUI" }
end
function setup_atlas_frontends()
setup_atlas_frontend_project("ActorEditor")
end
--------------------------------------------------------------------------------
-- collada
--------------------------------------------------------------------------------
function setup_collada_project(project_name, target_type, rel_source_dirs, rel_include_dirs, extern_libs, extra_params)
project_create(project_name, target_type)
local source_root = source_root.."collada/"
extra_params["pch_dir"] = source_root
project_add_contents(source_root, rel_source_dirs, rel_include_dirs, extra_params)
project_add_extern_libs(extern_libs, target_type)
project_add_x11_dirs()
-- Platform Specifics
if os.istarget("windows") then
characterset "MBCS"
elseif os.istarget("linux") then
defines { "LINUX" }
links {
"dl",
}
-- FCollada is not aliasing-safe, so disallow dangerous optimisations
-- (TODO: It'd be nice to fix FCollada, but that looks hard)
buildoptions { "-fno-strict-aliasing" }
buildoptions { "-rdynamic" }
linkoptions { "-rdynamic" }
elseif os.istarget("bsd") then
if os.getversion().description == "OpenBSD" then
links { "c", }
end
if os.getversion().description == "GNU/kFreeBSD" then
links {
"dl",
}
end
buildoptions { "-fno-strict-aliasing" }
buildoptions { "-rdynamic" }
linkoptions { "-rdynamic" }
elseif os.istarget("macosx") then
-- define MACOS-something?
-- install_name settings aren't really supported yet by premake, but there are plans for the future.
-- we currently use this hack to work around some bugs with wrong install_names.
if target_type == "SharedLib" then
if _OPTIONS["macosx-bundle"] then
-- If we're building a bundle, it will be in ../Frameworks
linkoptions { "-install_name @executable_path/../Frameworks/lib"..project_name..".dylib" }
else
linkoptions { "-install_name @executable_path/lib"..project_name..".dylib" }
end
end
buildoptions { "-fno-strict-aliasing" }
-- On OSX, fcollada uses a few utility functions from coreservices
links { "CoreServices.framework" }
end
end
-- build all Collada component projects
function setup_collada_projects()
setup_collada_project("Collada", "SharedLib",
{ -- src
"."
},{ -- include
},{ -- extern_libs
"fcollada",
"iconv",
"libxml2"
},{ -- extra_params
})
end
--------------------------------------------------------------------------------
-- tests
--------------------------------------------------------------------------------
function configure_cxxtestgen()
local lcxxtestrootfile = source_root.."test_root.cpp"
-- Define the options used for cxxtestgen
local lcxxtestoptions = "--have-std"
local lcxxtestrootoptions = "--have-std"
if _OPTIONS["jenkins-tests"] then
lcxxtestrootoptions = lcxxtestrootoptions .. " --runner=XmlPrinter"
else
lcxxtestrootoptions = lcxxtestrootoptions .. " --runner=ErrorPrinter"
end
-- Precompiled headers - the header is added to all generated .cpp files
-- note that the header isn't actually precompiled here, only #included
-- so that the build stage can use it as a precompiled header.
local include = " --include=precompiled.h"
-- This is required to build against SDL 2.0.4 on Windows
include = include .. " --include=lib/external_libraries/libsdl.h"
lcxxtestrootoptions = lcxxtestrootoptions .. include
lcxxtestoptions = lcxxtestoptions .. include
-- Find header files in 'test' subdirectories
local all_files = os.matchfiles(source_root .. "**/tests/*.h")
local test_files = {}
for i,v in pairs(all_files) do
-- Don't include sysdep tests on the wrong sys
-- Don't include Atlas tests unless Atlas is being built
if not (string.find(v, "/sysdep/os/win/") and not os.istarget("windows")) and
not (string.find(v, "/tools/atlas/") and not _OPTIONS["atlas"]) and
not (string.find(v, "/sysdep/arch/x86_x64/") and ((arch ~= "amd64") or (arch ~= "x86")))
then
table.insert(test_files, v)
end
end
local cxxtest = require "cxxtest"
if os.istarget("windows") then
cxxtest.path = rootdir.."/build/bin/cxxtestgen.exe"
else
cxxtest.path = rootdir.."/libraries/source/cxxtest-4.4/bin/cxxtestgen"
end
cxxtest.configure_project(lcxxtestrootfile, test_files, lcxxtestrootoptions, lcxxtestoptions)
end
function setup_tests()
local target_type = get_main_project_target_type()
project_create("test", target_type)
configure_cxxtestgen()
filter "system:not macosx"
linkgroups 'On'
filter {}
links { static_lib_names }
filter "Debug"
links { static_lib_names_debug }
filter "Release"
links { static_lib_names_release }
filter { }
links { "mocks_test" }
if _OPTIONS["atlas"] then
links { "AtlasObject" }
project_add_extern_libs({"wxwidgets"}, target_type)
end
extra_params = {
extra_files = { "test_setup.cpp" },
}
project_add_contents(source_root, {}, {}, extra_params)
project_add_extern_libs(used_extern_libs, target_type)
project_add_x11_dirs()
dependson { "Collada" }
-- TODO: should fix the duplication between this OS-specific linking
-- code, and the similar version in setup_main_exe
if os.istarget("windows") then
-- from "lowlevel" static lib; must be added here to be linked in
files { source_root.."lib/sysdep/os/win/error_dialog.rc" }
rtti "off"
-- see wstartup.h
linkoptions { "/INCLUDE:_wstartup_InitAndRegisterShutdown" }
-- Enables console for the TEST project on Windows
linkoptions { "/SUBSYSTEM:CONSOLE" }
project_add_manifest()
elseif os.istarget("linux") or os.istarget("bsd") then
if not _OPTIONS["android"] and not (os.getversion().description == "OpenBSD") then
links { "rt" }
end
if _OPTIONS["android"] then
-- NDK's STANDALONE-TOOLCHAIN.html says this is required
linkoptions { "-Wl,--fix-cortex-a8" }
end
if os.istarget("linux") or os.getversion().description == "GNU/kFreeBSD" then
links {
-- Dynamic libraries (needed for linking for gold)
"dl",
}
elseif os.istarget("bsd") then
links {
-- Needed for backtrace* on BSDs
"execinfo",
}
end
-- Threading support
buildoptions { "-pthread" }
if not _OPTIONS["android"] then
linkoptions { "-pthread" }
end
-- For debug_resolve_symbol
filter "Debug"
linkoptions { "-rdynamic" }
filter { }
includedirs { source_root .. "pch/test/" }
end
end
-- must come first, so that VC sets it as the default project and therefore
-- allows running via F5 without the "where is the EXE" dialog.
setup_main_exe()
setup_all_libs()
-- add the static libs to the main EXE project. only now (after
-- setup_all_libs has run) are the lib names known. cannot move
-- setup_main_exe to run after setup_all_libs (see comment above).
-- we also don't want to hardcode the names - that would require more
-- work when changing the static lib breakdown.
project("pyrogenesis") -- Set the main project active
links { static_lib_names }
filter "Debug"
links { static_lib_names_debug }
filter "Release"
links { static_lib_names_release }
filter { }
if _OPTIONS["atlas"] then
setup_atlas_projects()
setup_atlas_frontends()
end
setup_collada_projects()
if not _OPTIONS["without-tests"] then
setup_tests()
end