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Mythos_Ruler
0eae00d75d
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
...
This was SVN commit r9521.
2011-05-15 17:17:21 +00:00
..
art
Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain.
2011-05-15 17:17:21 +00:00
audio
This was SVN commit r9491.
2011-05-08 22:56:00 +00:00
civs
Balances random map resources.
2011-05-04 21:24:25 +00:00
fonts
Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation.
Fixes
#590
.
2010-10-30 04:02:42 +00:00
formations
Splitting Internal with Public
2008-09-18 04:38:42 +00:00
gui
Use JuBot by default.
2011-05-12 23:55:35 +00:00
hwdetect
Disable apparently buggy shader mode on r300c drivers.
Fixes
#780
.
2011-04-23 17:06:27 +00:00
maps
This was SVN commit r9518.
2011-05-14 23:26:37 +00:00
shaders
Renderer simplification: Remove old vertexshader path.
2011-04-06 22:02:05 +00:00
simulation
Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time.
2011-05-14 20:31:33 +00:00
technologies
This was SVN commit r8187.
2010-09-26 07:04:09 +00:00