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forked from 0ad/0ad
0ad/binaries/data/mods/public
2011-05-15 17:17:21 +00:00
..
art Moved Rome struct texture from Internal to Public (so OSers can work on Roman buildings if they want). Updated a terrain. 2011-05-15 17:17:21 +00:00
audio This was SVN commit r9491. 2011-05-08 22:56:00 +00:00
civs Balances random map resources. 2011-05-04 21:24:25 +00:00
fonts Game setup changes, including showing name, civ, team, and some options loaded from the scenarios. Civ data added. Civ info window to preview civs. Icon tooltips. Support for random map implementation. Fixes #590. 2010-10-30 04:02:42 +00:00
formations Splitting Internal with Public 2008-09-18 04:38:42 +00:00
gui Use JuBot by default. 2011-05-12 23:55:35 +00:00
hwdetect Disable apparently buggy shader mode on r300c drivers. Fixes #780. 2011-04-23 17:06:27 +00:00
maps This was SVN commit r9518. 2011-05-14 23:26:37 +00:00
shaders Renderer simplification: Remove old vertexshader path. 2011-04-06 22:02:05 +00:00
simulation Small fix, it now shuffles troops round the CC every minute or so to avoid issues with gatherers not being able to get in. Crappy way of doing it, but should solve the problem 90+% of the time. 2011-05-14 20:31:33 +00:00
technologies This was SVN commit r8187. 2010-09-26 07:04:09 +00:00