955ddcf9a1
This was SVN commit r1280.
113 lines
2.4 KiB
C++
Executable File
113 lines
2.4 KiB
C++
Executable File
#ifndef __H_MATERIAL_H__
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#define __H_MATERIAL_H__
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#include "CStr.h"
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struct SMaterialColor
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{
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public:
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float r;
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float g;
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float b;
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float a;
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SMaterialColor() { r = 0.0f; g = 0.0f; b = 0.0f; a = 1.0f; }
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SMaterialColor(float _r, float _g, float _b, float _a)
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{
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r = _r;
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g = _g;
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b = _b;
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a = _a;
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}
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SMaterialColor(const SMaterialColor &color)
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{
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r = color.r;
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g = color.g;
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b = color.b;
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a = color.a;
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}
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void operator =(const SMaterialColor color)
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{
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r = color.r;
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g = color.g;
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b = color.b;
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a = color.a;
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}
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bool operator ==(const SMaterialColor color)
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{
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return (
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r == color.r &&
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g == color.g &&
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b == color.b &&
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a == color.a
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);
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}
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float Sum()
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{
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return (r + g + b + a);
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}
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};
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class CMaterial
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{
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public:
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CMaterial();
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CMaterial(const CMaterial &material);
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virtual ~CMaterial();
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void Bind();
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void Unbind();
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float GetHash() { return m_Hash; }
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CStr GetTexture() { return m_Texture; }
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CStr GetVertexProgram() { return m_VertexProgram; }
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CStr GetFragmentProgram() { return m_FragmentProgram; }
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SMaterialColor GetDiffuse();
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SMaterialColor GetAmbient();
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SMaterialColor GetSpecular();
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SMaterialColor GetEmissive();
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float GetSpecularPower() { return m_SpecularPower; }
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bool UsesAlpha() { return m_Alpha; }
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void SetTexture(const CStr &texture);
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void SetVertexProgram(const CStr &prog);
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void SetFragmentProgram(const CStr &prog);
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void SetDiffuse(const SMaterialColor &color);
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void SetAmbient(const SMaterialColor &color);
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void SetSpecular(const SMaterialColor &color);
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void SetEmissive(const SMaterialColor &color);
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void SetSpecularPower(float power);
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void SetUsesAlpha(bool flag);
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void operator =(const CMaterial &material);
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bool operator ==(const CMaterial &material);
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protected:
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void ComputeHash();
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float m_Hash;
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// Various reflective color properties
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SMaterialColor m_Diffuse;
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SMaterialColor m_Ambient;
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SMaterialColor m_Specular;
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SMaterialColor m_Emissive;
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float m_SpecularPower;
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// Path to the materials texture
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CStr m_Texture;
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// Paths to vertex/fragment programs
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CStr m_VertexProgram;
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CStr m_FragmentProgram;
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// Alpha required flag
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bool m_Alpha;
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};
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extern CMaterial NullMaterial;
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extern CMaterial IdentityMaterial;
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#endif
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