62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INCLUDED_RELAXNG
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#define INCLUDED_RELAXNG
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#include "lib/file/vfs/vfs.h"
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#include "maths/MD5.h"
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typedef struct _xmlRelaxNG xmlRelaxNG;
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typedef xmlRelaxNG *xmlRelaxNGPtr;
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typedef struct _xmlDoc xmlDoc;
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typedef xmlDoc *xmlDocPtr;
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class IRelaxNGGrammar;
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class RelaxNGValidator
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{
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public:
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RelaxNGValidator();
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~RelaxNGValidator();
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bool LoadGrammar(const std::string& grammar);
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bool LoadGrammarFile(const PIVFS& vfs, const VfsPath& grammarPath);
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MD5 GetGrammarHash() const { return m_Hash; }
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bool Validate(const std::wstring& filename, const std::wstring& document) const;
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bool ValidateEncoded(const std::wstring& filename, const std::string& document) const;
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bool ValidateEncoded(xmlDocPtr doc) const;
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bool CanValidate() const;
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private:
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MD5 m_Hash;
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xmlRelaxNGPtr m_Schema;
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};
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/**
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* There should be no references to validators or schemas outside of the cache anymore when calling this.
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*/
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void ClearSchemaCache();
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#endif // INCLUDED_RELAXNG
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