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forked from 0ad/0ad
0ad/source/collada
Ykkrosh 173c56140c # Fixed skeletal animation algorithm.
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
 * PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
 * Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
 * Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
 * Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
 * lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
 * Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
 * Removed some redundant repetition in doc comments.
 * Removed some unnecessary #includes.

This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
..
tests Semi-broken skeletally-animated model COLLADA->PMD converter. 2006-12-12 02:11:24 +00:00
Converter.cpp # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
Converter.h GCC compatibility for COLLADA converter 2006-12-06 17:39:49 +00:00
Decompose.cpp # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
Decompose.h # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
DLL.cpp # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
DLL.h # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
Maths.cpp Semi-broken skeletally-animated model COLLADA->PMD converter. 2006-12-12 02:11:24 +00:00
Maths.h Semi-broken skeletally-animated model COLLADA->PMD converter. 2006-12-12 02:11:24 +00:00
precompiled.cpp # Initial COLLADA support. 2006-12-06 00:06:05 +00:00
precompiled.h Semi-broken skeletally-animated model COLLADA->PMD converter. 2006-12-12 02:11:24 +00:00
StdSkeletons.cpp Semi-broken skeletally-animated model COLLADA->PMD converter. 2006-12-12 02:11:24 +00:00
StdSkeletons.h Semi-broken skeletally-animated model COLLADA->PMD converter. 2006-12-12 02:11:24 +00:00