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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/template_entity.xml
Matei 1828443b02 # Fixed a unit rank upgrade bug.
Units were not able to gain more than 1 rank, even when they started at
Basic.

Also XML values for new bar rendering (changed the meaning of height to
not include the border).

This was SVN commit r4137.
2006-07-17 22:20:12 +00:00

93 lines
1.9 KiB
XML
Executable File

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity>
<Traits
extant="true"
>
<Id>
<Internal_Only />
</Id>
<Corpse>null</Corpse>
<!-- All but sea units are attached to the ground plane. -->
<Anchor>
<Type>Ground</Type>
<!-- If negative or > 90.0, entity will always conform to terrain (assuming traits.pitch allows it) -->
<ConformX>0</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
<!-- Defaults to no armour. -->
<Armour>
<Value>0.0</Value>
<Crush>0.0</Crush>
<Hack>0.0</Hack>
<Pierce>0.0</Pierce>
</Armour>
<Health>
<Bar_Height>-1.0</Bar_Height>
<Bar_Size>20</Bar_Size>
<Bar_Width>2.0</Bar_Width>
<Regen_Rate>5.0</Regen_Rate>
<Regen_Start>15.0</Regen_Start>
<Decay_Rate>5.0</Decay_Rate>
<Border_Height>7</Border_Height>
<Border_Width>28</Border_Width>
<Border_Name>bar.dds</Border_Name>
</Health>
<Stamina>
<Max>0.0</Max>
<Bar_Height>-1.0</Bar_Height>
<Bar_Size>20</Bar_Size>
<Bar_Width>2.0</Bar_Width>
<Border_Height>7</Border_Height>
<Border_Width>28</Border_Width>
<Border_Name>bar.dds</Border_Name>
</Stamina>
<Rank>
<Width>7.0</Width>
<Size>17</Size>
<Height>-1.0</Height>
<Name></Name>
</Rank>
<Rally>
<Name>elite.dds</Name>
<Height>7.0</Height>
<Width>7.0</Width>
</Rally>
<Flank_Penalty>
<Sectors>6</Sectors>
<Value>.2</Value>
</Flank_Penalty>
<Elevation>
<Rate>1.0</Rate>
<Value>0.0</Value>
</Elevation>
<Pitch>
<Sectors>7</Sectors>
<Value>.1</Value>
</Pitch>
<Display>
<Bars>
<Enabled>false</Enabled>
<Border>bar.dds</Border>
<Border_Size>0.15</Border_Size>
</Bars>
</Display>
<Is_Territory_Centre>false</Is_Territory_Centre>
</Traits>
<Script File="scripts/entity_functions.js" />
<Event On="PrepareOrder" Function="entityEventPrepareOrder" />
</Entity>