janwas
494d27bdd4
dyn_array supports "wrapping" other types of memory (stopgap measure) texture codecs now load via DynArray (intermediate step to all mem stuff going through res/mem.cpp) simplified tex codecs by doing as many checks as possible in tex_load_mem ("template method"-esque) This was SVN commit r2690. |
||
---|---|---|
.. | ||
file | ||
graphics | ||
sound | ||
h_mgr.cpp | ||
h_mgr.h | ||
handle.h | ||
mem.cpp | ||
mem.h | ||
res.h |