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Ykkrosh 1c0536bf08 # Refactored the networking code, and redesigned the game setup screen.
Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
2010-06-30 21:41:04 +00:00
..
_test.dae/art Added binaries and some example data for COLLADA conversion. 2007-03-01 22:34:38 +00:00
_test.minimal Clean up some svn:executable flags 2010-05-08 23:17:08 +00:00
_test.sim/simulation # Unit animation improvements. 2010-06-05 00:49:14 +00:00
_test.xero * Moved command-line options list from system.cfg into readme.txt. Updated the list to reflect reality. Removed -novbo option because you can use the .cfg file instead. 2006-12-20 03:09:21 +00:00
internal Delete obsolete entity template files 2010-06-07 09:50:44 +00:00
public # Refactored the networking code, and redesigned the game setup screen. 2010-06-30 21:41:04 +00:00